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Post by Easy on Mar 17, 2017 16:08:36 GMT
If he had turned physician instead of eco-ranger, he would have recommended two bullets in the head for a migraine cure. And of course he aims the two asteroids at two major historical and cultural population centres, because that's tradition at this point. When you're convinced humanity is the disease, the cure seems obvious.
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Post by ultravires on Mar 17, 2017 19:35:47 GMT
If he had turned physician instead of eco-ranger, he would have recommended two bullets in the head for a migraine cure. And of course he aims the two asteroids at two major historical and cultural population centres, because that's tradition at this point. When you're convinced humanity is the disease, the cure seems obvious. Name That Movie Reference... Kidding aside tho, I think it would be much better to storm, and occupy a large (high population) enemy station, rather than simply Nuke it/Gas it. Leaving aside Political/Social complications, most people tend to take it badly when you Murder their friends/family; and they have a long memory for things like Genocide (people still hunting for old Nazis for instance). Plus if your enemy was thinking about maybe having a truce, or negotiating... he won't be after you Nuke/Gas his people... it will be a fight to the death for both sides from then on... just taking turns Nuke-ing each other. The whole point of a War is that you want to win... and be alive afterward to enjoy it.
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Post by thorneel on Mar 17, 2017 21:06:53 GMT
If he had turned physician instead of eco-ranger, he would have recommended two bullets in the head for a migraine cure. And of course he aims the two asteroids at two major historical and cultural population centres, because that's tradition at this point. When you're convinced humanity is the disease, the cure seems obvious. Yes, and it implies not killing the host (in this case, Earth) just to get rid of part of said disease. Then again, "save villages/cities by burning/carpet-bombing them" is not without precedent...
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Post by argonbalt on Mar 17, 2017 22:47:30 GMT
Then again, that's the same universe where an eco-extremist decides that the best way to heal Earth from human presence is to throw two asteroids at it in order to cause a giant ice age. If he had turned physician instead of eco-ranger, he would have recommended two bullets in the head for a migraine cure. And of course he aims the two asteroids at two major historical and cultural population centres, because that's tradition at this point. This is what i find so infuriatingly stupid about Unicorn(and what may perhaps be applied to the discussion on taking colonies) Assuming Gundam:The Origin's slightly tidier version of events, the Spacenoids retained both population and resourcing superiority in the Earth sphere. Full Frontal's plan of an Earth economic exclusion zone (mind you not even to devastate the Earth like Char's mad plan, albeit that whole scheme might have simply been to make one final glorious fight for him and Amuro but i digress) Is the most sensible and reasonable Zeon-related plan in the Universal Century. If the Earth is truly reliant on the produce and resources of the space colonies then simply blockading them with trade sanctions. Then that stupid bitch who definitely inherited the brain of Dozle if nothing else, says "fuck u cause u dont think peple can change" or some shit. Honestly what a reasonable damn plan for attaining self governance.
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Post by Durandal on Mar 18, 2017 0:17:37 GMT
Then again, that's the same universe where an eco-extremist decides that the best way to heal Earth from human presence is to throw two asteroids at it in order to cause a giant ice age. If he had turned physician instead of eco-ranger, he would have recommended two bullets in the head for a migraine cure. And of course he aims the two asteroids at two major historical and cultural population centres, because that's tradition at this point. This is what i find so infuriatingly stupid about Unicorn(and what may perhaps be applied to the discussion on taking colonies) Assuming Gundam:The Origin's slightly tidier version of events, the Spacenoids retained both population and resourcing superiority in the Earth sphere. Full Frontal's plan of an Earth economic exclusion zone (mind you not even to devastate the Earth like Char's mad plan, albeit that whole scheme might have simply been to make one final glorious fight for him and Amuro but i digress) Is the most sensible and reasonable Zeon-related plan in the Universal Century. If the Earth is truly reliant on the produce and resources of the space colonies then simply blockading them with trade sanctions. Then that stupid bitch who definitely inherited the brain of Dozle if nothing else, says "fuck u cause u dont think peple can change" or some shit. Honestly what a reasonable damn plan for attaining self governance. Your soul is weighed down by gravity, brother. There is only one solution to the Earthnoid menace. tvtropes.org/pmwiki/pmwiki.php/Main/ColonyDrop
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Post by srbrant on Jun 2, 2017 0:05:15 GMT
Here's my idea on how boarding will work in my story:
The space between the internal components and the hull itself is called the "vestibule." The vestibule is used as a safe space for routine maintenance, allowing workers to rebuild and repair without having to risk being thrown off into space by a sudden maneuver or through negligence.
Many if not all ships are equipped with "drag tethers", which are similar to harpoons in that they fire cables onto asteroids, derelicts and other forms of debris so they may be recovered or captured. They work equally well on enemy ships (so long as the shields are down) and boarders can force their way through the hull or hack their way past the outer hatch and access the airlock tucked away inside. The airlock cannot have any security codes so that they can be easily opened in case of an emergency. As compensation, the vestibule can be equipped with various traps that are activated when boarders are detected. Traps such as flechette launchers, shock-nets and kill-floss are often used.
How does that sound?
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Post by apophys on Jun 2, 2017 2:33:31 GMT
Here's my idea on how boarding will work in my story: The space between the internal components and the hull itself is called the "vestibule." The vestibule is used as a safe space for routine maintenance, allowing workers to rebuild and repair without having to risk being thrown off into space by a sudden maneuver or through negligence. Many if not all ships are equipped with "drag tethers", which are similar to harpoons in that they fire cables onto asteroids, derelicts and other forms of debris so they may be recovered or captured. They work equally well on enemy ships (so long as the shields are down) and boarders can force their way through the hull or hack their way past the outer hatch and access the airlock tucked away inside. The airlock cannot have any security codes so that they can be easily opened in case of an emergency. As compensation, the vestibule can be equipped with various traps that are activated when boarders are detected. Traps such as flechette launchers, shock-nets and kill-floss are often used. How does that sound? Harpooning asteroids and derelicts I understand, but enemy ships?... If you fire it from long distance, you need a LOT of mass for the cable; a weak cable would be broken by accelerating away. If you fire it from short distance, you have already won the engagement by other means to get that close. If you fire the harpoon at hypervelocity speed, it will impact the enemy ship and shatter or turn into plasma, resulting in damage but not attachment. If you fire it at slow speed, it will never get there. If you miraculously manage to attach a tether and it holds, it can still easily be broken by burning the cable through with a laser. Traps are simply wasted mass, considering that boarding is definitely not the most dangerous weapon you can encounter in a combat engagement. Also, competent point defense would be able to shoot attempted boarders quite easily. (How disposable are your boarders?) Lastly, accidents happen; how disposable are maintenance crew? And... "shields"...
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Post by srbrant on Jun 2, 2017 14:38:38 GMT
Here's my idea on how boarding will work in my story: The space between the internal components and the hull itself is called the "vestibule." The vestibule is used as a safe space for routine maintenance, allowing workers to rebuild and repair without having to risk being thrown off into space by a sudden maneuver or through negligence. Many if not all ships are equipped with "drag tethers", which are similar to harpoons in that they fire cables onto asteroids, derelicts and other forms of debris so they may be recovered or captured. They work equally well on enemy ships (so long as the shields are down) and boarders can force their way through the hull or hack their way past the outer hatch and access the airlock tucked away inside. The airlock cannot have any security codes so that they can be easily opened in case of an emergency. As compensation, the vestibule can be equipped with various traps that are activated when boarders are detected. Traps such as flechette launchers, shock-nets and kill-floss are often used. How does that sound? Harpooning asteroids and derelicts I understand, but enemy ships?... If you fire it from long distance, you need a LOT of mass for the cable; a weak cable would be broken by accelerating away. If you fire it from short distance, you have already won the engagement by other means to get that close. If you fire the harpoon at hypervelocity speed, it will impact the enemy ship and shatter or turn into plasma, resulting in damage but not attachment. If you fire it at slow speed, it will never get there. If you miraculously manage to attach a tether and it holds, it can still easily be broken by burning the cable through with a laser. Traps are simply wasted mass, considering that boarding is definitely not the most dangerous weapon you can encounter in a combat engagement. Also, competent point defense would be able to shoot attempted boarders quite easily. (How disposable are your boarders?) Lastly, accidents happen; how disposable are maintenance crew? And... "shields"... 1. Supertensile materials. 2. Relativistic speeds are strictly forbidden in this universe; especially because of FTL technology, which can only be safely activated at Lagrange points. 3. I should find a solution to that... Maybe micro-coating them with a special tungsten composite? Or having them launch in large clusters? 4. Fuel efficiency has become advanced to the point where mass restrictions are lower. There ARE still maximum payload restrictions, however. 5. Traps can only be activated manually; using them to kill maintenance crew heavily exacerbates murder charges under Abuse of Technology laws. 6. This takes place in 5525; sufficiently advanced technology. My theory on how shields would work is through particle editing.
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Post by RiftandRend on Jun 2, 2017 21:30:44 GMT
Harpooning asteroids and derelicts I understand, but enemy ships?... If you fire it from long distance, you need a LOT of mass for the cable; a weak cable would be broken by accelerating away. If you fire it from short distance, you have already won the engagement by other means to get that close. If you fire the harpoon at hypervelocity speed, it will impact the enemy ship and shatter or turn into plasma, resulting in damage but not attachment. If you fire it at slow speed, it will never get there. If you miraculously manage to attach a tether and it holds, it can still easily be broken by burning the cable through with a laser. Traps are simply wasted mass, considering that boarding is definitely not the most dangerous weapon you can encounter in a combat engagement. Also, competent point defense would be able to shoot attempted boarders quite easily. (How disposable are your boarders?) Lastly, accidents happen; how disposable are maintenance crew? And... "shields"... 1. Supertensile materials. 2. Relativistic speeds are strictly forbidden in this universe; especially because of FTL technology, which can only be safely activated at Lagrange points. 3. I should find a solution to that... Maybe micro-coating them with a special tungsten composite? Or having them launch in large clusters? 4. Fuel efficiency has become advanced to the point where mass restrictions are lower. There ARE still maximum payload restrictions, however. 5. Traps can only be activated manually; using them to kill maintenance crew heavily exacerbates murder charges under Abuse of Technology laws. 6. This takes place in 5525; sufficiently advanced technology. My theory on how shields would work is through particle editing. If you want shields, go with high density fluids manipulated by electromagnets. That is far more plausible than particle shielding and may be more interesting is a story.
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Post by Kerr on Jun 2, 2017 21:49:03 GMT
If you want shields, go with high density fluids manipulated by electromagnets. That is far more plausible than particle shielding and may be more interesting is a story. So, a liquid whipple shield? With ferrofluids made out of mercury?
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Post by RiftandRend on Jun 2, 2017 22:44:05 GMT
If you want shields, go with high density fluids manipulated by electromagnets. That is far more plausible than particle shielding and may be more interesting is a story. So, a liquid whipple shield? With ferrofluids made out of mercury? Or some lead-bismuth eutectic, that should be cheaper.
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Post by srbrant on Jun 2, 2017 22:44:31 GMT
Another idea for shields is an inertial-dampening field like the one used to keep the crew from being turned into jam at high speeds or impacts. Acting as a quantum whipple shield, it can drastically reduce the velocity of projectiles. Though specialized "shieldbreaker" missiles can outright ignore them.
But that's not the topic on this thread.
Another idea for boarder traps are lattice-mounted armored shutters to turn the vestibule into a maze, buying the crew members inside enough time to escape or build up proper defenses. As for point-defense lasers, I'm certain that those will be the first things a boarding ship would destroy in order to protect their parties.
Another issue that arises is the use of boarding craft as opposed to two ships stuck together with space harpoons or gigantic waldoes while boarders spacewalk between them. Because a lot of pirates are looking for luxury foods, vacuum-sensitive goods and "volunteers" to help them in their quest for plunder. Ramming a ship is suicidal and can be easily dodged, plus there's the gigantic risk of missing the crew module or depressurizing it.
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Post by RiftandRend on Jun 2, 2017 23:16:25 GMT
Another idea for shields is an inertial-dampening field like the one used to keep the crew from being turned into jam at high speeds or impacts. Acting as a quantum whipple shield, it can drastically reduce the velocity of projectiles. Though specialized "shieldbreaker" missiles can outright ignore them. But that's not the topic on this thread. Another idea for boarder traps are lattice-mounted armored shutters to turn the vestibule into a maze, buying the crew members inside enough time to escape or build up proper defenses. As for point-defense lasers, I'm certain that those will be the first things a boarding ship would destroy in order to protect their parties. Another issue that arises is the use of boarding craft as opposed to two ships stuck together with space harpoons or gigantic waldoes while boarders spacewalk between them. Because a lot of pirates are looking for luxury foods, vacuum-sensitive goods and "volunteers" to help them in their quest for plunder. Ramming a ship is suicidal and can be easily dodged, plus there's the gigantic risk of missing the crew module or depressurizing it. Why would the ship crew need such a complex system to delay borders? It should be very easy to spot a boarding pop/ship and the crew would have plenty of time to prepare beforehand. And how would they escape? Even if they manage to get out of their disabled ship they will be easy targets for the enemy ships. Your third statement seems to assume manned boarding teams, which is an absurd waste of mass and is less effective than an remote controlled drone.
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Post by thorneel on Jun 2, 2017 23:22:24 GMT
Another idea for shields is an inertial-dampening field Believe me, you do not want to mess with inertia. http:// aleph. se/andart2/physics/overcoming-inertia/ Unless of course you do...
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Post by srbrant on Jun 5, 2017 0:59:34 GMT
Another idea for shields is an inertial-dampening field Believe me, you do not want to mess with inertia. http:// aleph. se/andart2/physics/overcoming-inertia/ Unless of course you do...Okay, I'll take your advice on that. This method of boarding in my story is also another justification for the widespread of swords (aside from the advent of personal shielding): close quarters, firefights in such an enclosed space are a great way to lose eardrums and if the oxidizer from even a single round of self-propelled ammunition (in the event that the invading party wanted to hold the entire ship hostage or was just too stupid to realize there's no friction in space) were to strike 3600 tons of decane, everyone loses. As for why robots aren't used for boarding actions? Living things can't be hacked, many pirate cartels use it as a rite of passage and that some helionauts just have a serious craving for adrenaline after being stuck on a ship for months. Although a missile that can that lodge itself into a ship's hull and disgorge hordes of sabotage drones would be cool to see.
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