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Post by Durandal on Mar 6, 2017 6:08:57 GMT
Honestly, I don't understand what is going on. 8.6kt nuclear torpedo is what's going on. I think you mean ~500 Mt torpedo. Or 0.5 Gt if you like. Do those nukes all really behave like theyre supposed to with each other?
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Post by Enderminion on Mar 6, 2017 12:21:51 GMT
Holly &%^& 60x9.6MT warheads... and it even has a gun... terribly impractical and utterly amazing at the same time . P.S. Why the gun however ? the crew module and gun were so I could compare it to the marauder
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Post by Enderminion on Mar 6, 2017 12:22:24 GMT
8.6kt nuclear torpedo is what's going on. I think you mean ~500 Mt torpedo. Or 0.5 Gt if you like. Do those nukes all really behave like theyre supposed to with each other? No Idea, its too big to be used
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Post by Rocket Witch on Mar 7, 2017 2:44:49 GMT
Do those nukes all really behave like theyre supposed to with each other? I don't know if this bug is still present but last I heard/saw cluster nukes were way more powerful than the sum of their parts.
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Post by bigbombr on Mar 7, 2017 6:10:21 GMT
Do those nukes all really behave like theyre supposed to with each other? I don't know if this bug is still present but last I heard/saw cluster nukes were way more powerful than the sum of their parts. This might be related to how 10 5 MW lasers are more powerful than one 50 MW laser.
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Post by cuisinart8 on Mar 8, 2017 20:49:37 GMT
Any chance you could post the individual ships and their dependencies separately from each other? Would make it a whole lot easier to add in the new ships.
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Post by newageofpower on Mar 19, 2017 17:03:15 GMT
You still around, tukuro? I miss my weekly dose of Eye-Candy.
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Post by concretedonkey on Mar 20, 2017 5:20:26 GMT
You still around, tukuro ? I miss my weekly dose of Eye-Candy. maybe he has origin access and is in Andromeda now .
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Post by goduranus on Mar 25, 2017 12:24:22 GMT
Since the author said feel free to join in, here's my crack at it. The Siloship Overhaul. It's mostly built out of OP's components. - Greatly improves upon the survivability of the original Siloship by removing ammo stores from the launchers, so that ammo don't cook off when launchers get damaged.
- Uses a variant of OP's guns, made from a stiffer material so they can shoot smaller targets more effectively, at the expense of more weight and slower turret rotation.
- Uses a lower temperature reactor to keep ship emission within coverage of 100MW decoys.
- Missiles now use NTR(which might need to be changed for realism) and droptanks
Design file includes OP's ship and component designs. Attachments:UserDesigns.txt (49.08 KB)
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Post by newageofpower on Mar 25, 2017 14:28:59 GMT
NTR missile drives can be realistic. What parameter do you find science-breaking?
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Post by goduranus on Mar 25, 2017 14:37:57 GMT
Using too little fuel, I suppose, after reading the Critial Mass thread. The Striker Overhaul's NTR uses 100 grams of U-233
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Post by theholyinquisition on Mar 25, 2017 23:10:08 GMT
Since the author said feel free to join in, here's my crack at it. The Siloship Overhaul. It's mostly built out of OP's components. - Greatly improves upon the survivability of the original Siloship by removing ammo stores from the launchers, so that ammo don't cook off when launchers get damaged.
- Uses a variant of OP's guns, made from a stiffer material so they can shoot smaller targets more effectively, at the expense of more weight and slower turret rotation.
- Uses a lower temperature reactor to keep ship emission within coverage of 100MW decoys.
- Missiles now use NTR(which might need to be changed for realism) and droptanks
Design file includes OP's ship and component designs. Assuming we have everything else posted on the thread, what new do we need from the code?
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Post by goduranus on Mar 26, 2017 1:27:32 GMT
I added maybe 15 components and 4 ships(missiles decoys actually), the file having OP's ships and components is just being consistent with the OP in having everything in one file. My ship uses many of OP's components, I'm concerned a straight export might leave many component definitions from the old file overwritten. And I'm not sure if that would lead to probelms during loading.
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Post by theholyinquisition on Mar 26, 2017 3:39:19 GMT
I added maybe 15 components and 4 ships(missiles decoys actually), the file having OP's ships and components is just being consistent with the OP in having everything in one file. My ship uses many of OP's components, I'm concerned a straight export might leave many component definitions from the old file overwritten. And I'm not sure if that would lead to probelms during loading. It does. It's a "replaced Datum" error.
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Post by theholyinquisition on Apr 17, 2017 3:23:23 GMT
So, sorry if this is a necropost, but the missiles don't seem to be working. Specifically, they don't detonate. Also, the drop tanks don't exist.
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