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Post by jonatanhedborg on Sept 23, 2016 23:55:57 GMT
Hello! Just purchased the game and enjoying it greatly so far! I am however stuck on the mission "Orbital Fallout".
I survive the AI's two attack waves just fine, and my own missiles hit their target without issue. The problem is they all aim at the engine of the ship and it doesn't seem possible to disable the ship by just hitting that place over and over again (which makes sense).
My most successful strategy so far has been sending waves of 5-10 of the lighter nukes at a ~300 m/s intercept. Their point defense usually picks off one or two per wave, leaving plenty of hits. Their thruster usually gets disabled in the first or second wave. In a few attempts I've managed to disable one of the crew compartments, but never more than one.
The heavier nukes are harder to get by the point defense, but they usually manage as well. But since they still explode behind/on the back of the ship, they don't really do much...
Any suggestions?
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Post by cardshark on Sept 24, 2016 0:10:38 GMT
I softened the defenses with repeated waves of light missiles until sending a wave of 5 heavy missiles for the actual kill. Took a while due to the interface (or my absolte dumbness) not letting me to create a fast intercept trajectory, but i slowly chewed through the hostile. In hindsight i should have sent smaller waves, it was still largely overwhelming the defenses but lost more than a few missile in friendly explosions.
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Post by jonatanhedborg on Sept 24, 2016 0:48:01 GMT
I softened the defenses with repeated waves of light missiles until sending a wave of 5 heavy missiles for the actual kill. Took a while due to the interface (or my absolte dumbness) not letting me to create a fast intercept trajectory, but i slowly chewed through the hostile. In hindsight i should have sent smaller waves, it was still largely overwhelming the defenses but lost more than a few missile in friendly explosions. That's pretty much what I've been doing, but I just can't kill the damn thing Targeting specific systems doesn't work with missiles, right? I've tried maybe 20 times now and with mostly the same result every time - a thrusterless enemy ship with full (or nearly full) point defense capability and mostly living crew.
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Post by geraldmonroe on Sept 24, 2016 1:36:48 GMT
The enemy ship is tanking actual direct hits from nukes? How is that possible?
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Post by RA2lover on Sept 24, 2016 3:18:32 GMT
The enemy ship is tanking actual direct hits from nukes? How is that possible? Explosives are much more effective in an atmosphere because they have a medium to pass their shockwave through. They don't get this benefit in space.
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Post by geraldmonroe on Sept 24, 2016 3:34:11 GMT
I know that, but a nuke at point blank?! The light and gamma rays doesn't excite the interior of the target ship to acting like a transduction medium?
I mean, imagine if a nuke went off in a tiny bubble of vacuum but was still surrounded by air outside of that. As the explosion expanded, it would reach the air and stimulate it and we'd see the same shockwave we normally see.
If the air bubble were just a cylinder of air (or methane or whatever) occluding some of the explosion, you would expect the same effect. Diminished, maybe - if 10% of the expanding sphere of the nuke were overlapping with the volume of the target ship, you'd expect the nuke to be 10% effective or less. But when it's a 20 megaton device against a spaceship made to be light, that's more than enough.
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Post by Crazy Tom on Sept 24, 2016 3:53:02 GMT
I know that, but a nuke at point blank?! The light and gamma rays doesn't excite the interior of the target ship to acting like a transduction medium? I mean, imagine if a nuke went off in a tiny bubble of vacuum but was still surrounded by air outside of that. As the explosion expanded, it would reach the air and stimulate it and we'd see the same shockwave we normally see. If the air bubble were just a cylinder of air (or methane or whatever) occluding some of the explosion, you would expect the same effect. Diminished, maybe - if 10% of the expanding sphere of the nuke were overlapping with the volume of the target ship, you'd expect the nuke to be 10% effective or less. But when it's a 20 megaton device against a spaceship made to be light, that's more than enough. Hmmm... are you sure that the missiles are going off at the same time? If one of your nukes goes off before the others while they're relatively close by, it will neutralize their nuclear warheads.
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Post by qswitched on Sept 24, 2016 5:49:38 GMT
I know that, but a nuke at point blank?! The light and gamma rays doesn't excite the interior of the target ship to acting like a transduction medium? I mean, imagine if a nuke went off in a tiny bubble of vacuum but was still surrounded by air outside of that. As the explosion expanded, it would reach the air and stimulate it and we'd see the same shockwave we normally see. If the air bubble were just a cylinder of air (or methane or whatever) occluding some of the explosion, you would expect the same effect. Diminished, maybe - if 10% of the expanding sphere of the nuke were overlapping with the volume of the target ship, you'd expect the nuke to be 10% effective or less. But when it's a 20 megaton device against a spaceship made to be light, that's more than enough. It should be noted that the Devastator and Striker missiles have significantly different payloads. The strikers run at about 2.5 kt while the devastators run at roughly 25 MT, a 10000x difference approximately. The devastators are more or less insta-kills at point blank except for very large and heavy ships, while the strikers are much less effective. Strikers are closer to modern day "suitcase" nukes, while devastators are closer to modern day ICBMs. The drawback of course, is that devastators have much less delta-v, and are very massive and costly in comparison (which is why the default Siloship carries 300 strikers but only 50 devastators).
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Post by Remington on Sept 24, 2016 6:23:38 GMT
For whatever reason, when I use any set of missiles against the Missile ship in the Orbital Fallout mission, my missiles always fly to a point in space behind the engine on the enemy ship, and harmlessly explode without making contact anywhere near the ship. Is this just a glitch or does it have a basis in reality? I really cannot get past this mission, I've tried at least 15 times.
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Post by jonatanhedborg on Sept 24, 2016 6:32:56 GMT
For whatever reason, when I use any set of missiles against the Missile ship in the Orbital Fallout mission, my missiles always fly to a point in space behind the engine on the enemy ship, and harmlessly explode without making contact anywhere near the ship. Is this just a glitch or does it have a basis in reality? I really cannot get past this mission, I've tried at least 15 times. This is my experience as well (with a few exceptions, when the enemy ship is angled towards my missiles). It takes out the engines fine, but can't really do anything about the rest.
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Post by jonatanhedborg on Sept 24, 2016 6:55:30 GMT
I finally managed! I was going to use a large number of tiny nukes as a "screen" for the big nukes, so I made sure they approached slowly. My big nukes didn't make it, but the small nukes seemed to be able to target better and killed the ship. Could it be that the approach speed was too high before (targeted at the engine), so they didn't have time to adjust once they got close enough to target something else?
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Post by Remington on Sept 24, 2016 6:57:27 GMT
I finally managed! I was going to use a large number of tiny nukes as a "screen" for the big nukes, so I made sure they approached slowly. My big nukes didn't make it, but the small nukes seemed to be able to target better and killed the ship. Could it be that the approach speed was too high before (targeted at the engine), so they didn't have time to adjust once they got close enough to target something else? How did you control their approach speed? Can they actually target things other than the engine?
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Post by jonatanhedborg on Sept 24, 2016 7:14:01 GMT
I made a low velocity intercept with about 40 missiles, then simply burst the engines a bit (maybe 100m/s relative speed) and let them coast until they were fairly close then i turned on homing again. Not sure if targeting works (I wasn't using it), but they didn't go for the engine at least (maybe the radiators were a tastier target?).
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Post by Remington on Sept 24, 2016 7:15:14 GMT
I made a low velocity intercept with about 40 missiles, then simply burst the engines a bit (maybe 100m/s relative speed) and let them coast until they were fairly close then i turned on homing again. Not sure if targeting works (I wasn't using it), but they didn't go for the engine at least (maybe the radiators were a tastier target?). Did you manually aim the missiles at the target? How did you aim without targeting?
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Post by jonatanhedborg on Sept 24, 2016 8:21:02 GMT
I made a low velocity intercept with about 40 missiles, then simply burst the engines a bit (maybe 100m/s relative speed) and let them coast until they were fairly close then i turned on homing again. Not sure if targeting works (I wasn't using it), but they didn't go for the engine at least (maybe the radiators were a tastier target?). Did you manually aim the missiles at the target? How did you aim without targeting? I didn't set a "sub system" target. Just a short burst of homing, coasting for a bit and then homing again until impact.
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