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Post by jakjakman on Sept 23, 2016 23:51:33 GMT
Maybe I haven't found the specific option yet, but can there please be a way to invert the mouse control when you rotate the view when holding the right mouse button? Right now the way things rotate (both vertically and horizontally) are exactly the opposite the way Google Earth rotates. I'm used to Google Earth so the gameplay is really throwing me off :\
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Post by qswitched on Sept 24, 2016 6:08:50 GMT
Should be an easy fix, I'll put that on the todo list, and try to have that in soon. Is it only rotation, or panning, zooming, and rolling that is an issue?
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Post by jakjakman on Sept 24, 2016 13:33:42 GMT
THANK YOU!!
I think it's rotation and rolling that feel opposite. Zooming and Panning feel fine.
Rotation (holding the right mouse button down and): -moving the mouse to the left/right rotates the view opposite of what I'm used to (Google Earth) -moving the mouse up and down rotates the view opposite of what I'm used to (Google Earth)
Zoom with the mouse wheel works as expected
Panning (holding the left mouse button and dragging) works as expected
rolling (holding the mouse wheel down and dragging left/right) feels opposite of what's expected
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Post by jakjakman on Sept 24, 2016 13:53:27 GMT
One more quick thing: Pausing during combat.
When combat starts I really like that the default option is that the game pauses at that point. Maybe I haven't found the right button again, but could we make it possible to pause the game like that at any arbitrary point during combat? The 'Esc' key pauses the whole game, but that doesn't allow us to select ships, modify orders or targeting, etc.
With the speed of some fly-bys during combat I feel like too much is happening too quickly, especially if there's more than one ship involved. I think giving the player arbitrary control over the pause button would be justified because in combat each aspect of targeting and maneuvering would be controlled by multiple crew, whereas the player is a single person.
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