Post by someusername6 on Mar 2, 2017 0:16:54 GMT
Game crashes whenever I try opening the dropdown for nuclear fuel on the NTR module editor.
This happens even after I modify the solar abundance of Np-237 back up from 0 -- I thought it used to price it based on some model cost for nuclear transmutation / based on the parents, but maybe it was just a bug that got fixed and exposed this bug as a result.
Sample crash log:
This happens even after I modify the solar abundance of Np-237 back up from 0 -- I thought it used to price it based on some model cost for nuclear transmutation / based on the parents, but maybe it was just a bug that got fixed and exposed this bug as a result.
Sample crash log:
Version: CDE 1.1.0.1 Windows
Loading Themes...Done in 8ms
4.4.0 - Build 21.20.16.4550
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Max Texture Size: 16384
Loading Shaders...Done in 1050ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 122ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Game
...Loading Tooltips...Done in 3ms
Loading Star Chart...Done in 79ms
Loading Refraction Indices...Done in 163ms
Loading Emission Lines...Done in 160ms
Loading Elements...Done in 15ms
Loading Metals...Done in 5ms
Loading Nonmetals...Done in 2ms
Loading Compounds...Done in 2ms
Loading Alloys...Done in 5ms
Loading Ceramics...Done in 3ms
Loading Fibers...Done in 2ms
Loading Crystals...Done in 4ms
Loading Radionuclides...Done in 1ms
Loading Ions...Done in 1ms
Loading Fissiles...Done in 2ms
Loading Fusiles...Done in 1ms
Loading Fluids...Done in 6ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 3ms
Loading Noble Gases...Done in 1ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 2ms
Loading Paints...Done in 1ms
Loading Chemical Reactions...Done in 3ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 15ms
Loading Factions...Done in 3ms
Loading AI...Done in 4ms
Loading Concepts...Done in 28ms
Loading Design Messages...Done in 5ms
Loading Sound Effects...Done in 1ms
Loading Misc...Done in 0ms
Loading Designs...Done in 36ms
Loading Imports...Done in 0ms
Loading User Designs...Done in 83ms
Loading Data Caches...Done in 1587ms
Loading Craft Data Finalization...Done in 488ms
Loading Levels...Done in 21ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 1ms
Loading SoundFiles...
Done in 2682ms
Loading Craft Models...Done in 1245ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 6435ms
Done in 14397ms
Steam Stats Received
Fatal Error: Pure virtual function called.
0 0x015745c6 util::PurecallHandler \\mac\home\documents\code\cde\utilities\core\system.cpp(200)
1 0x5a1546e5 purecall Line Info Error 487
2 0x014018e4 util::Max<double,Element *,<lambda_85266f68611b80a691f72c18cef9cc4d> > \\mac\home\documents\code\cde\utilities\core\function.inl(117)
3 0x014006b9 Element::GetEffectiveSolarAbundance \\mac\home\documents\code\cde\cde\logistic\physics\elements.cpp(88)
4 0x014019a1 util::Map<double,Element *,<lambda_85266f68611b80a691f72c18cef9cc4d> > \\mac\home\documents\code\cde\utilities\core\function.inl(126)
5 0x0140dd94 util::Sum<double,util::tuple2<Element *,double>,<lambda_40f76152f308b2543f346b3e7142e2c6> > \\mac\home\documents\code\cde\utilities\core\function.inl(150)
6 0x01409782 Material::GetRarityCost_CU__kg \\mac\home\documents\code\cde\cde\logistic\physics\materials.cpp(929)
7 0x0140a19f Material::GetCost_CU__kg_MemoizedFunction \\mac\home\documents\code\cde\cde\logistic\physics\materials.cpp(1072)
8 0x0140a13e Material::GetCost_CU__kg_Memoize \\mac\home\documents\code\cde\cde\logistic\physics\materials.cpp(1067)
9 0x0140b066 Material::GetDefaultInfo \\mac\home\documents\code\cde\cde\logistic\physics\materials.cpp(1267)
10 0x011e90f5 DataParser::CustomPrintDatum \\mac\home\documents\code\cde\cde\common\dataparser.cpp(200)
11 0x0133103e util::DelegateFactory<ModuleDesignManager,util::Str<char>,util::Reflectable *>::MethodCallerConst<&ModuleDesignManager::GetDataTooltip> \\mac\home\documents\code\cde\utilities\core\delegates.h(98)
12 0x011ddf7c util::Delegate<util::Str<char>,int>::operator() \\mac\home\documents\code\cde\utilities\core\delegates.h(40)
13 0x0129e2c6 <lambda_fe9fa151bfa51e64b472be4fb8e9c956>::operator() \\mac\home\documents\code\cde\cde\common\uiframework\listbox.inl(222)
14 0x0129eec3 util::Foreach<util::tuple2<util::Str<char>,util::Darray<util::Reflectable *> >,<lambda_edf5b5d8eceba34d9b6f2ad349b1984c> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
15 0x0129ca47 UIListBox<util::Reflectable *>::Generate \\mac\home\documents\code\cde\cde\common\uiframework\listbox.inl(200)
16 0x0129b688 UIListBox<util::Reflectable *>::UIListBox<util::Reflectable *> \\mac\home\documents\code\cde\cde\common\uiframework\listbox.inl(27)
17 0x0129ab5d UIDropdown<util::Reflectable *>::OnClick \\mac\home\documents\code\cde\cde\common\uiframework\editui.h(208)
18 0x01271050 UISimpleButton::OnAction \\mac\home\documents\code\cde\cde\common\uiframework\buttonui.cpp(156)
19 0x01270db8 UISimpleButton::MouseUp \\mac\home\documents\code\cde\cde\common\uiframework\buttonui.cpp(128)
20 0x0128b1ee Interface::TriggerMouseUp \\mac\home\documents\code\cde\cde\common\uiframework\interface.cpp(407)
21 0x0128a6fc Interface::HandleMouseInput \\mac\home\documents\code\cde\cde\common\uiframework\interface.cpp(226)
22 0x011f81d2 GameManager::HandleMouseInput \\mac\home\documents\code\cde\cde\common\gameplay.cpp(356)
23 0x0123f7f7 MouseCallback \\mac\home\documents\code\cde\cde\common\main.cpp(188)
24 0x0159ad9a __glfwInputMouseClick Line Info Error 487
25 0x0159e7fe __glfwUnregisterWindowClassWin32 Line Info Error 487
26 0x7625d2b3 SetManipulationInputTarget Line Info Error 487
27 0x7623e88a DispatchMessageW Line Info Error 487
28 0x7623df17 CallWindowProcW Line Info Error 487
29 0x65c1ce43 glDebugEntry Line Info Error 487
30 0x7625d2b3 SetManipulationInputTarget Line Info Error 487
31 0x7623e88a DispatchMessageW Line Info Error 487
32 0x7623e1e4 DispatchMessageW Line Info Error 487
33 0x7623dfa0 DispatchMessageW Line Info Error 487
34 0x59552660 OverlayHookD3D3 Line Info Error 487
35 0x0159cf77 __glfwPlatformPollEvents Line Info Error 487
36 0x5a0ccc79 initterm Line Info Error 487
37 0x015a26cf __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
38 0x765062c4 BaseThreadInitThunk Line Info Error 487
39 0x77c70fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487
40 0x77c70fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487