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Post by bstaley on Apr 20, 2016 15:09:46 GMT
In 1979 James Bond entered the wild and wacky world of space in the movie Moon Raker. In the film a space craft is hijacked in orbit around earth and James bond of course chased down the bad guys and banged all the ladies etc etc etc. The film has a scene in which the U.S. sends a platoon of SPAAAAACCCEEE Marines to the villains cloaked space station. The ensuing gun fight : www.youtube.com/watch?v=pG5v7ng0o4A. In the "Interamnian Incident mission" after you disable the target ship, in the after action report , it is said that a ship is dispatched to board and fight their way through the mutineers to take control of the disabled ship. I'm very curious as to what the interior of the ship looks like and then also what the heck kind of weapons anyone would use inside a pressurized capsule. Obviously you'd want a very small compact weapon that would allow you to shoot, move, and communicate effectively in a very claustrophobic space. I imagine directed energy weapons would cause heat problems inside the ship as well as battery issues in a man-portable weapon system. Throwing a M-4 carbine into space would have it's own issues such as bullets ricocheting dangerously within the confines of the combat area....So in the Interamnian Incident what did they use to board the ship? Swords?
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Post by qswitched on Apr 20, 2016 19:40:25 GMT
Ha, I've never seen that movie, very interesting scene You're right about laser weapons being far too large to carry around by hand. However, with projectile weapons (probably conventional explosive guns), Frangible Rounds are what would be used. These rounds disintegrate on contact with hard surfaces, preventing ricochets. In that vein, concussion grenades are extremely potent in the small, restricted spaces of crew modules. Concussion grenades have a small kill radius and release no shrapnel, causing minimal collateral damage, ideal for spacecraft boarding. Flashbangs are a great nonlethal option for disabling an entire room as well. Of course, the gravity of these crew modules is going to be zero or nearly zero, so grenade throwing mechanics are thrown for a loop. They will still bounce off of walls the same, but there is no longer any arcing of the grenade. Boarding spacecrafts and engaging in Close Quarters Combat (CQC) ends up being quite reminiscent of SWAT team assaults, except in zero gravity. Enemies behind cover in every direction, including above and below, in every orientation, not just left and right. Grenades have no arc, and cover can float about untethered by gravity. Cover being able to float around freely and about means the whole battle space behinds highly dynamic, and enemies won't simply be locked to staying in cover. Suppressive fire no longer is as powerful if enemies can still move even when under fire. Every soldier will wear a skintight space activity suit, as the bulky air pressurized suits will be too unwieldy for combat, and suffering a suit breach with a mechanically pressurized suit is not nearly as debilitating as in a air pressurized suit. If the soldiers aren't wearing a suit, the enemy could very easily blast a hole in the hull and depressurize the entire crew module, rapidly killing all soldiers without a suit. This leads to an interesting tactical choice, since depressurizing the crew module will heavily reduce the effects of flashbangs and concussion grenades. Of course, that scenario would lead to the use of Frangible Grenades as an alternative to having a grenade which would still operate in vacuum and not yield tremendous shrapnel and ricochets.
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