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Post by subunit on Apr 30, 2017 4:29:04 GMT
Has anyone updated these designs to the current patch? I had an idea to make a custom mission "challenge mission" set around Uranus, with some of Nippon Prime's moons declaring for the IR, and using one of each of any of the designs I could cull from this thread as the IR rebels' rag-tag fleet that they would have to use to fight some stock NP ships. Most of the designs are a couple patches old, so I'd have to modify them and distribute the modifications for the mission to be playable- I figured I'd check to see if anyone had kept any of these up to date first.
e: to be clear, I don't care whether the designs currently meet this thread's original design spec, so if you had to use diamond to make your LAC laser work in 1.1.1, it's fine.
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Post by thorneel on May 1, 2017 14:52:15 GMT
Here is my design for current patch. It beats the Vesta Overkill preset with 3 of them with no loss, bar a few weapons. LAC Nail MkXI.txt (10.25 KB) Here is the Vesta Overkill aftermath: As you can see, the massively redundant lithium radiators are redundant for a reason. While the internal 28.5 km/s railgun is useful for setting engagement range, and does contribute to damage, it is out of power more often than not. The chemgun hailstorm, originally intended as point-defence, end up causing much of the damage. Note that no additional input was required during combat, the ship seems to be doing fine even in the hands of poorly trained junior officers.
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Post by subunit on May 2, 2017 10:54:56 GMT
Here is my design for current patch. It beats the Vesta Overkill preset with 3 of them with no loss, bar a few weapons. Here is the Vesta Overkill aftermath: As you can see, the massively redundant lithium radiators are redundant for a reason. While the internal 28.5 km/s railgun is useful for setting engagement range, and does contribute to damage, it is out of power more often than not. The chemgun hailstorm, originally intended as point-defence, end up causing much of the damage. Note that no additional input was required during combat, the ship seems to be doing fine even in the hands of poorly trained junior officers. So much for a "rag tag fleet"... thanks Thorneel. I still hope to find some way to make a fun mission out of this, but my initial plan was stopped cold by my discovery that the AI doesn't know how to play the game (http://childrenofadeadearth.boards.net/thread/1269/ai-chained-soi), which kind of sapped my motivation- I wanted to have a couple of the player LAC designs in each of 3 or 4 fleets spread across several different moons, with the main challenge being uniting enough of them to go take on a big NP gunship fleet before they could be eaten up piecemeal by smaller patrol fleets, but it doesn't look like there's any real way of getting the AI to attack reliably, so it's hard to make a mission design that puts any kind of pressure on the player.
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Post by thorneel on May 3, 2017 14:37:31 GMT
Note that you can seriously cut the price of the ship by using irridium RTG instead of strontium. The resistojets contain a bit of boron that I haven't got rid off yet, and the 9 MW isn't well optimised, so when I get time, I'll publish a new version.
I tried a new design based on the same principle but with small, hot radiators hidden in an empty section at the rear, but for some reason the IA keep dropping them in combat broadside-facing (which makes no sense as it prevents the railgun plus almost half the cannons to fire). I understand that it is supposed to given to junior officers and thus be idiot-proof, but that is underestimating the ingenuity of true idiots.
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siskinedge
New Member
Working on a All conventional guns single ship campaign run
Posts: 18
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Post by siskinedge on Sept 24, 2017 23:26:15 GMT
The below design can beat Difficulty Level 3 (Vesta Overkill) with 9 points: 3x surviving, 2x with deltaV, All enemy ships defeated with aggressive AI control. The Cohoes Falls Class Gunboat: Weight: 1.38kt Cost: 11.3Mc DeltaV: 5.82km/s Acceleration: 237mg-605mg Propellant: RP-1 (great mass flow to power ratio on resistojets) 15 x anti-ship guns 5 x point defence railguns Available here: steamcommunity.com/sharedfiles/filedetails/?id=1145908091Contains no banned materials or modules, mostly substituted with amorphous carbon All run with 20 5MW Cobalt-60 RTGs cooled with calcium radiators. Has enough acceleration to outrun stock railgun fire at it's optimal engagement range There is a also band of Nitrile rubber to protect the engines also from lasers. The 3 gun bands also have spacers so the holes left by turrets cause minimal damage to internals.
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Post by samchiu2000 on Sept 25, 2017 11:58:18 GMT
The below design can beat Difficulty Level 3 (Vesta Overkill) with 9 points: 3x surviving, 2x with deltaV, All enemy ships defeated with aggressive AI control. The Cohoes Falls Class Gunboat: Weight: 1.38kt Cost: 11.3Mc DeltaV: 5.82km/s Acceleration: 237mg-605mg Propellant: RP-1 (great mass flow to power ratio on resistojets) 15 x anti-ship guns 5 x point defence railguns Available here: steamcommunity.com/sharedfiles/filedetails/?id=1145908091Contains no banned materials or modules, mostly substituted with amorphous carbon All run with 20 5MW Cobalt-60 RTGs cooled with calcium radiators. Has enough acceleration to outrun stock railgun fire at it's optimal engagement range There is a also band of Nitrile rubber to protect the engines also from lasers. The 3 gun bands also have spacers so the holes left by turrets cause minimal damage to internals. Beautiful! Your ship look like those in the stock design actually
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