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Post by omnipotentvoid on Feb 13, 2017 19:29:23 GMT
They didn't teleport, they just bounced of each other in an almost perfectly elastic collision (about 5m/s of relative velocity lost if I remember that incident correctly). Their armor was damaged and most of their tanks ruptured, but each ship was still hundreds of tons and with only a few centimeters of armor, they should have crumpled on impact not bounced of each other. So damage seemed to be calculated as a localized kinetic event... To even begin to accurately model deformation, a lot more detail/design/control would have to go into the structure itself of the ship. True, but that needs to be done anyway. The current damage calculation works great for small light and fast projectiles. High mass projectiles at high energies, on the other hand, don't seem work at all.
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