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Post by alexey on Feb 2, 2017 18:35:58 GMT
Yeah, I've already recognized theese differences. Actually, I like it, because N-body simulation opens a lot of new possibilites and challenges in orbital maneuvering. Once I've wrote simple 2-D spaceship simulator with N-body mechanics and had a lot of fun flying around Unstable and chaotic orbits are fun. Do you still have it? Yeah, I have it. Actually, a bit more developed version with some sensors equipment modelled. I was trying make some sort of space tactical simulator game (it was 2011). Gave up on it long ago... Anyway, it is far from being complete game. Right now you can fly around planet and moon and track & lock two targets which are spawned nearby. It models Radar Warning Receiver, 360-degree FOV short-range radar and 90-degree FOV long range radar. Both radars support RWS and STT modes. Flight path prediction is also available. If you want, I can send you the sources. It is C# WinForms based application. Used Visual Studio IDE.
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Post by darthroach on Feb 7, 2017 12:01:58 GMT
!'m assuming that MPDs performing brachistochrone maneuvers is a joke. How would I optimize my maneuver for maximum intercept speed? Not a joke. Take a look at the Homecoming thread for an extreme example, burning 422 km/s dV to do the mission in 2 months 13 days. Burn partway there, cruise a bit, then turn around and slow yourself down (if you want to; a missile bus can just keep going with 30+ km/s intercept speed). Normal combat spacecraft I make seem to only go up to ~40 km/s dV, but that could be increased if desired by upscaling the reactor and propulsion system. A 100GW MPD with a diameter of 42cm seems... Quite fanciful, to say the least. Not doing any math right now but is there even the slightest chance this might be breaking physics? Which does bring up the question, why are MPDs so tiny in this game? Useful as hell but they look rather silly to me.
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Post by apophys on Feb 7, 2017 17:51:17 GMT
A 100GW MPD with a diameter of 42cm seems... Quite fanciful, to say the least. Not doing any math right now but is there even the slightest chance this might be breaking physics? Which does bring up the question, why are MPDs so tiny in this game? Useful as hell but they look rather silly to me. With 99.7% efficiency, that MPD should be producing 300 MW of waste heat... across a few tens of grams of VC steel. Without significant active cooling, it should most definitely melt. That point is unrealistic, but otherwise it should function, as far as I am aware. Polyethylene can survive the voltage (checked by zuthal on the CoaDE discord chat). The game doesn't seem to actually check whether insulator can insulate properly, since it allows metals like lithium with no change in performance.
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Post by darthroach on Feb 7, 2017 17:56:10 GMT
A 100GW MPD with a diameter of 42cm seems... Quite fanciful, to say the least. Not doing any math right now but is there even the slightest chance this might be breaking physics? Which does bring up the question, why are MPDs so tiny in this game? Useful as hell but they look rather silly to me. With 99.7% efficiency, that MPD should be producing 300 MW of waste heat... across a few tens of grams of VC steel. Without significant active cooling, it should most definitely melt. That point is unrealistic, but otherwise it should function, as far as I am aware. Polyethylene can survive the voltage (checked by zuthal on the CoaDE discord chat). Well yes, that's exactly the problem I was thinking of. Such a vast amount of heat would require much more stuff to deal with. I suspect this is the sort of thing that will eventually get patched out of the game.
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Post by shiolle on Feb 7, 2017 18:12:28 GMT
If it doesn't simulate insulation, does it simulate vacuum arcing? Maybe not exactly vacuum arcing since there is a constant flow of gas through the engine.
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