It's not thrust symmetry that I'm worried about, it's aesthetic symmetry. Currently it's a stand-in for whenever we can make smaller radiators, or until we get batteries. If we get smaller radiators I'll make a ring of tiny ones around the bottom just above the exhaust.
Well, why ask for something you don't even know about? You could make people waste time/effort finding pointless info. Don't just ask for thing for the sake of asking that is not a good reason.
Well why did someone make a Chocolate NTR? Because reasons.
Your post supports my side too . Chocolate has properties not found on other "materials" so it makes perfect sense to add it. I agree with its addition. RP-2 has minuscule differences for all intents and purposes that would not even affect the game due to the necessary abstraction of the simulation.
Gatling style guns with electric motors and multiple barrels would be great, the application I think of right off the bat is helping larger sized guns achieve much higher rates of fire. Something I'd really like to see is a dedicated gun cooling system taking the form of either a simple radiator/radiators on the gun barrel, or a coolant pump system similar to ones which already exist in game. To add to your gun armor, I wish that all module armor worked the same way that normal ship armor does, so that modules don't present such weak spots in the hull. As to a tracer tint, Gandolium is supreme and all other tracers are obviously inferior.
-The obvious non reaction wheel based design with simple turret to hull traction
Wut about reaction wheels to give drones (and even ships) not fuel burning based attitude control? I mean if I can somehow rotate some huge 50+ton turrets a 20+degrees/second, I'm sure a drone with a 1MW reactor that only weighs ~1t or so could snap around. Specifically for the gun drones I do all the time that I try to keep nice and thin, thus they use attitude control thrusters rather than a gimballing main engine.