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Post by deltav on Jan 18, 2017 22:21:09 GMT
Been searching on the threads but can't find any help with this.
Is there a way to travel from planet to planet in Sandbox, let's say from Earth to Mars?
I would really like to open up things beyond being around one planet. Does COADE have that?
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Post by theholyinquisition on Jan 18, 2017 23:49:01 GMT
Not yet. I think it might be because of the N-Body math we're dealing with here.
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Post by apophys on Jan 19, 2017 6:12:10 GMT
In the mission Homecoming, you go from Themis to Mars. And in several missions, you have multiple moons around a planet. So it shouldn't be a problem at all to do this. I suppose it's just that the option hasn't been added to the UI.
Probably doable already through custom levels, though I haven't tested.
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Post by tukuro on Jan 19, 2017 9:11:08 GMT
Not yet. I think it might be because of the N-Body math we're dealing with here. Actually you can. Go to your steamapps\common\Children of a Dead Earth\Resources\Data directory then edit levels.txt. Search for Homecoming then search for FilteredBodies. Add Venus, Mercury, Saturn, Jupiter, Uranus and Neptune. When you now select the mission you'll have most of the solar system.
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Post by theholyinquisition on Jan 19, 2017 16:35:34 GMT
Seriously? Thanks for the info!
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Post by David367th on Jan 19, 2017 21:59:58 GMT
Not yet. I think it might be because of the N-Body math we're dealing with here. Actually you can. Go to your steamapps\common\Children of a Dead Earth\Resources\Data directory then edit levels.txt. Search for Homecoming then search for FilteredBodies. Add Venus, Mercury, Saturn, Jupiter, Uranus and Neptune. When you now select the mission you'll have most of the solar system. Is there anyway to fix the way Frame of Reference ignores satellites? I was doing Earth to Luna transfers and had to eyeball when my ship's trajectory was getting perturbed by Lunas gravity well.
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Post by tukuro on Jan 19, 2017 22:11:38 GMT
Is there anyway to fix the way Frame of Reference ignores satellites? I was doing Earth to Luna transfers and had to eyeball when my ship's trajectory was getting perturbed by Lunas gravity well. Sadly no. And there also isn't a way to filter moons unless the parent planet is the main body. Which means that things start to lag rapidly once you add the gas giants.
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Post by deltav on Jan 20, 2017 8:28:22 GMT
Not yet. I think it might be because of the N-Body math we're dealing with here. Actually you can. Go to your steamapps\common\Children of a Dead Earth\Resources\Data directory then edit levels.txt. Search for Homecoming then search for FilteredBodies. Add Venus, Mercury, Saturn, Jupiter, Uranus and Neptune. When you now select the mission you'll have most of the solar system. This sounds great, but when I tried it now the program won't even load. I saved a backup file so it's okay, just want to know how to get this to work. Anyone else tried this yet?
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Post by The Astronomer on Jan 20, 2017 8:42:35 GMT
Actually you can. Go to your steamapps\common\Children of a Dead Earth\Resources\Data directory then edit levels.txt. Search for Homecoming then search for FilteredBodies. Add Venus, Mercury, Saturn, Jupiter, Uranus and Neptune. When you now select the mission you'll have most of the solar system. This sounds great, but when I tried it now the program won't even load. I saved a backup file so it's okay, just want to know how to get this to work. Anyone else tried this yet? I've got the very same problem here.
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Post by tukuro on Jan 20, 2017 13:12:08 GMT
Actually you can. Go to your steamapps\common\Children of a Dead Earth\Resources\Data directory then edit levels.txt. Search for Homecoming then search for FilteredBodies. Add Venus, Mercury, Saturn, Jupiter, Uranus and Neptune. When you now select the mission you'll have most of the solar system. This sounds great, but when I tried it now the program won't even load. I saved a backup file so it's okay, just want to know how to get this to work. Anyone else tried this yet? This sounds great, but when I tried it now the program won't even load. I saved a backup file so it's okay, just want to know how to get this to work. Anyone else tried this yet? I've got the very same problem here. Did you use tabs to separate the planet names? Also make sure that if you remove a planet it isn't the starting position of a fleet.
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Post by lieste on Jan 20, 2017 14:06:12 GMT
Actually you can. Go to your steamapps\common\Children of a Dead Earth\Resources\Data directory then edit levels.txt. Search for Homecoming then search for FilteredBodies. Add Venus, Mercury, Saturn, Jupiter, Uranus and Neptune. When you now select the mission you'll have most of the solar system. Is there anyway to fix the way Frame of Reference ignores satellites? I was doing Earth to Luna transfers and had to eyeball when my ship's trajectory was getting perturbed by Lunas gravity well. Unsure about the 'any way to force', but the frame of reference does update to include the satellite if you do successfully capture, can be viewed as a manoeuvre target or camera target, so a method should be possible even if it requires a minor patch to the UI/script/mission file. Just completed such a transition Earth-Luna.
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Post by Crazy Tom on Feb 4, 2017 2:45:03 GMT
qswitched, I think is should be a priority addition to the sandbox. It'll be very annoying to try simulating the effectiveness of interplanetary combat otherwise.
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Post by dajuice on Mar 7, 2017 0:33:26 GMT
One thing I'm really interested in is the simulation of civilian operations and exploration missions. Travel from planet to planet is quite important for that too. Even if it is only 2 planets.
Now if we had tools to plan the burn a la KSP ...
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Post by Enderminion on Mar 7, 2017 20:40:31 GMT
we can now shift nodes, but they delete all nodes after the one you edited
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Post by Hicks on Mar 7, 2017 21:57:35 GMT
One thing I'm really interested in is the simulation of civilian operations and exploration missions. Travel from planet to planet is quite important for that too. Even if it is only 2 planets. Now if we had tools to plan the burn a la KSP ... So we're going to start this post by saying that I've been building warships in KSP for 3 and a half years. And KSP is a great and wonderful game. And with that out of the way... Honestly? CoaDE's astrogation blows KSP's out of the water. CoaDE will let you plan this burn, the next burn, and hover many more you need to execute for this fleet and every fleet you control. You can even do fancy stuff like split a fleet so half go to Io, the other to Europa, and then have them meet up and merge at Ganymede, and you have complete control of any aspect of those burns and can plot it all out before you start. And CoaDE let's us fast forward through multi-hour burns from our custom made everything. KSP has us sit through each burn, you can only control one ship at a time, and all your planning is lost as soon as you switch to another vessel. That is because KSP's game play is timer game play, as you execute burns and try to manually land stuff. CoaDE isn't about waiting for a burn, it's about executing orbital maneuvers and eliminating your opponents, and to that end the "game play" eschews waiting and the game play is astrogating the fleet maneuvers and skipping all that waiting and at the end you watch a few minutes of terror as nukes explode, lasers burn, and guns fill the void with tracers, all to erase your opposition; this is punctuated by occasionally having to deal with a missle/drone swarm. And then there's the whole 3/4 of the real game after Vesta Overkill where you design the operating perameters of nuclear reactors and lasers and nuclear warheads and every other placate component in the game. The CoaDE simulation game play would not be improved by the timer and timing game play of KSP.
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