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Post by captinjoehenry on Jun 20, 2017 14:11:55 GMT
My latest exercise in excess the Super Battleship Mk 7.0. It is over 2km long XD : Reactors off line: That's some extreme sloping you have there. Why don't you use shorter/wider radiators? I used a bunch of 20 meter long radiators for the power plant as that allowed me to adjust their length individually to hide them behind the front armor of the ship. The big ones sticking out are the laser radiators and there is no way I can hide them behind the front armor.
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Post by Argopeilacos on Jun 20, 2017 14:20:35 GMT
The big ones sticking out are the laser radiators and there is no way I can hide them behind the front armor. I have two concerns about these very long radiators: - If they get hit at the base, the whole thing will break off;
- They stick out so much they are (relatively) likely to take ricochet hits.
They are also pretty weak structurally but this is not modeled currently, so...
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Post by captinjoehenry on Jun 20, 2017 16:13:37 GMT
The big ones sticking out are the laser radiators and there is no way I can hide them behind the front armor. I have two concerns about these very long radiators: - If they get hit at the base, the whole thing will break off;
- They stick out so much they are (relatively) likely to take ricochet hits.
They are also pretty weak structurally but this is not modeled currently, so... Yeah they are the ships only real frontal weak spot. They are made of graphene though and the base of them is covered by the frontal slope of armor so they are fairly resilient to all the missile strikes I have sent at them.
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on Jun 20, 2017 17:56:16 GMT
I didn't. I just cropped it out
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Post by Dhan on Jun 20, 2017 18:12:43 GMT
Does having kilometer long radiators lower your turning time more than an equivalent mass in the same spot?
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Post by captinjoehenry on Jun 20, 2017 18:20:34 GMT
Does having kilometer long radiators lower your turning time more than an equivalent mass in the same spot? I would imagine it does but I can't tell from removing them how much as they do weigh a considerable amount
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Post by Dhan on Jun 20, 2017 18:30:47 GMT
Does having kilometer long radiators lower your turning time more than an equivalent mass in the same spot? I would imagine it does but I can't tell from removing them how much as they do weigh a considerable amount Can you place an equivalent mass of osmium drop tanks on the same spot to test it?
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Post by jonen on Jun 20, 2017 19:03:37 GMT
Deactivate the radiators (may need to deactivate the systems they're shunting heat from, and install a lesser reactor to provide power to command and control), radiators fold down. Exact same mass, more compact (but not radiating heat).
...
The ship itself reminds me of something out of Knights of Sidonia.
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Post by zuthal on Jun 20, 2017 21:20:22 GMT
Does having kilometer long radiators lower your turning time more than an equivalent mass in the same spot? I would imagine it does but I can't tell from removing them how much as they do weigh a considerable amount You could make a radiator that is the same total area, but wide and short instead of long and thing - thus keeping the same mass, but putting it closer to the CoM, which should lower the moment of inertia.
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Post by Rocket Witch on Jun 22, 2017 14:48:02 GMT
The big ones sticking out are the laser radiators and there is no way I can hide them behind the front armor. You could make a giant ribbon trailing out the back of the ship, depending on the enigne configuration.
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Post by zuthal on Jun 22, 2017 18:03:56 GMT
They would probably deform into ribbons trailing behind the ship under any sort of thrust anyways...
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Post by zuthal on Jun 28, 2017 15:22:09 GMT
An enemy gunship is cast in stark light as a brimstone warhead cores its engine section.
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Post by omnipotentvoid on Jun 30, 2017 21:16:23 GMT
Testing my anti armor multi warhead missile against a moderatly armored target. Armor damage on side oposite of impact with detonation sparks still in the back ground. Different angle on a test with a bit of over penetraton: referance of ship armor
Edit: Oh, and heres one as it just releases its payload:
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Post by argonbalt on Jul 3, 2017 6:55:12 GMT
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Post by RiftandRend on Jul 3, 2017 12:45:36 GMT
SO a ton of thanks to Zuthal for helping me get this working and lending me some of his designs, but man this blew me away. I was seriously amazed, this is as beautiful as some of my best abstract artwork, seriously! These Brimstone missiles are simply amazing to see in action! Just freezing it as this moment in time, you can still see the little orange star of the nuke behind the flak cone, the last 60mm ciws cannon fire cutting through it, the flash burned hull being painted with incoming projectiles, the heavy shading. Really just amazingly awesome! What are brimstone missiles? Working non-bug NEFPs?
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