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Post by dragonkid11 on Feb 5, 2017 3:53:40 GMT
Children of Fuck This Planet I'm Out could work.
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Post by David367th on Feb 10, 2017 3:53:36 GMT
Children of I Would Rather be Stuck on any Other Rather Large Sized Boulder
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Post by argonbalt on Feb 10, 2017 16:34:41 GMT
Children of it's always sunny in Philadelphia This episode: "Anne Hathaway restarts humankind with a bunch of embryos and a sarcastic robot."
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Post by The Astronomer on Feb 12, 2017 1:14:47 GMT
Children of an Angry Earth
When your AI god boot you out of the planet.
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Post by theholyinquisition on Feb 12, 2017 23:36:19 GMT
Children of a living earth: Gaia hypothesis + cancer.
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Post by apophys on Feb 13, 2017 2:00:08 GMT
Spawn of a Deranged Earth: Cthulhu Fhtagn
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acatalepsy
Junior Member
Not Currently In Space
Posts: 97
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Post by acatalepsy on Mar 2, 2017 15:48:11 GMT
You are the children of a dead planet, earthdeirdre, and this death we do not comprehend. We shall take you in, but may we ask this question--will we too catch the planetdeath disease?
Lady Deirdre Skye "Conversations with Planet"
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Post by argonbalt on Mar 2, 2017 16:24:38 GMT
You are the children of a dead planet, earthdeirdre, and this death we do not comprehend. We shall take you in, but may we ask this question--will we too catch the planetdeath disease? Lady Deirdre Skye "Conversations with Planet" Mindworms cramping your style!? Enjoy the power to crush those critters with Morgan Industries SHLEX-ENERGY nutritional nanites! When the worm starts to wiggle put the SHLEX in your FLEX! Morgan Industries Nutritional developments.
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Post by deltav on Mar 3, 2017 5:47:29 GMT
I think the overall background story behind COADE could use a bit of reboot by a great fanwriter. Ever heard of Rome Sweet Rome? A good writer can work wonders. The backstory to COADE could use a little polish.
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Post by argonbalt on Mar 3, 2017 6:22:42 GMT
I think the overall background story behind COADE could use a bit of reboot by a great fanwriter. Ever heard of Rome Sweet Rome? A good writer can work wonders. The backstory to COADE could use a little polish. Id very much be down, i have written several short projects but have not finished a great deal of them. With COADE all the groundwork is pretty much there already, and besides it was pretty much an accessory anyways, i remember being genuinely surprised that there was even a campaign.
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Post by deltav on Mar 3, 2017 6:26:29 GMT
I think the overall background story behind COADE could use a bit of reboot by a great fanwriter. Ever heard of Rome Sweet Rome? A good writer can work wonders. The backstory to COADE could use a little polish. Id very much be down, i have written several short projects but have not finished a great deal of them. With COADE all the groundwork is pretty much there already, and besides it was pretty much an accessory anyways, i remember being genuinely surprised that there was even a campaign. I agree with all that... but a great story makes everything different. If you are a fan of Star Trek or Star Wars, you know how weak some of those games made from the Movies or Shows were, there were some great ones don't get me wrong, but some really weak ones too. But they had the story behind them. Some people still played them just because of that. I'm not saying COADE should be some epic story, but it can be, it could be.
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Post by argonbalt on Mar 3, 2017 6:35:07 GMT
Id very much be down, i have written several short projects but have not finished a great deal of them. With COADE all the groundwork is pretty much there already, and besides it was pretty much an accessory anyways, i remember being genuinely surprised that there was even a campaign. I agree with all that... but a great story makes everything different. If you are a fan of Star Trek or Star Wars, you know how weak some of those games made from the Movies or Shows were, there were some great ones don't get me wrong, but some really weak ones too. But they had the story behind them. Some people still played them just because of that. I'm not saying COADE should be some epic story, but it can be, it could be. I think the main draw is still the science, but i do think a strong narrative can definitely pull in a crowd. Arguably the angle id love to take is a write up of the other side of the campaign. Essentially i have long wanted to perhaps help make a "Taiidan" style beta-campaign where you play as the other guys and see an alternate perspective. I think it would be fun to write two morally grey forces in a pitch battle for survival. Even if we kept the ending it would be pretty novel to play a loosing side.
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Post by deltav on Mar 3, 2017 6:43:58 GMT
I agree with all that... but a great story makes everything different. If you are a fan of Star Trek or Star Wars, you know how weak some of those games made from the Movies or Shows were, there were some great ones don't get me wrong, but some really weak ones too. But they had the story behind them. Some people still played them just because of that. I'm not saying COADE should be some epic story, but it can be, it could be. I think the main draw is still the science, but i do think a strong narrative can definitely pull in a crowd. Arguably the angle id love to take is a write up of the other side of the campaign. Essentially i have long wanted to perhaps help make a "Taiidan" style beta-campaign where you play as the other guys and see an alternate perspective. I think it would be fun to write two morally grey forces in a pitch battle for survival. Even if we kept the ending it would be pretty novel to play a loosing side. COADE has the potential to be a real classic. You can count hard scifi computer simulations on one hard. It was genius to allow players to design their own ships and weapons. And what really is needed next I think is a campaign designer and a strong story to go along with it. I just rewatched Star Trek TOS, and at that time it was the hardest scifi on TV. But now we have the Expanse, and that is so much harder. It just shows, you don't have to travel at warp speed to make for a fascinating story. Hard scifi can be fun and interesting, perhaps more fun and interesting than soft scifi. The potential COADE has, it can be so much I think. But yeah I hear you. I think great stories will really make COADE "pop". To really try to see what it's like for our COADE Spacemen.
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Post by argonbalt on Mar 3, 2017 6:54:30 GMT
I think the main draw is still the science, but i do think a strong narrative can definitely pull in a crowd. Arguably the angle id love to take is a write up of the other side of the campaign. Essentially i have long wanted to perhaps help make a "Taiidan" style beta-campaign where you play as the other guys and see an alternate perspective. I think it would be fun to write two morally grey forces in a pitch battle for survival. Even if we kept the ending it would be pretty novel to play a loosing side. COADE has the potential to be a real classic. You can count hard scifi computer simulations on one hard. It was genius to allow players to design their own ships and weapons. And what really is needed next I think is a campaign designer and a strong story to go along with it. I just rewatched Star Trek TOS, and at that time it was the hardest scifi on TV. But now we have the Expanse, and that is so much harder. It just shows, you don't have to travel at warp speed to make for a fascinating story. Hard scifi can be fun and interesting, perhaps more fun and interesting than soft scifi. The potential COADE has, it can be so much I think. But yeah I hear you. I think great stories will really make COADE "pop". To really try to see what it's like for our COADE Spacemen. The biggest challenge perhaps is the tone, shows like Star Trek and Star Gate even Dr Who, focused on exploration and little moral puzzle-box style episodes inter cut with some action. Generally though they were optimistic. COADE is not just more realistic scientifically but also ideologically, if i had to compare a tone i would say Dr Strange-Love perhaps? Very much a stab-stab funny, dark comedy almost. It is outright critical of ideology and grand statements, but also likewise is laughably dehumanising with some of the expendability of people and populations in universe. Even the Expanse which is markedly more realistic(with it's own shortcomings but i mean come on people do want GOT in space not a science documentary on Brachistochrone orbits) still has a lot of personal backing and individual stories undercut with the novelty of it all.
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Post by deltav on Mar 3, 2017 7:32:00 GMT
COADE has the potential to be a real classic. You can count hard scifi computer simulations on one hard. It was genius to allow players to design their own ships and weapons. And what really is needed next I think is a campaign designer and a strong story to go along with it. I just rewatched Star Trek TOS, and at that time it was the hardest scifi on TV. But now we have the Expanse, and that is so much harder. It just shows, you don't have to travel at warp speed to make for a fascinating story. Hard scifi can be fun and interesting, perhaps more fun and interesting than soft scifi. The potential COADE has, it can be so much I think. But yeah I hear you. I think great stories will really make COADE "pop". To really try to see what it's like for our COADE Spacemen. The biggest challenge perhaps is the tone, shows like Star Trek and Star Gate even Dr Who, focused on exploration and little moral puzzle-box style episodes inter cut with some action. Generally though they were optimistic. COADE is not just more realistic scientifically but also ideologically, if i had to compare a tone i would say Dr Strange-Love perhaps? Very much a stab-stab funny, dark comedy almost. It is outright critical of ideology and grand statements, but also likewise is laughably dehumanising with some of the expendability of people and populations in universe. Even the Expanse which is markedly more realistic(with it's own shortcomings but i mean come on people do want GOT in space not a science documentary on Brachistochrone orbits) still has a lot of personal backing and individual stories undercut with the novelty of it all. That's very true. I think you really "get" COADE, and scifi in general. I think all scifi at the end of the day is a story of ourselves. That despite all the challenges we can be more than what we are. COADE has a darkness, but it's a cloud with a silver lining. That even if the Earth itself were destroyed, though what tiny things we be, we art more powerful than even the gods, and dare to play war even into the heavens.
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