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Post by theholyinquisition on Jan 14, 2017 5:00:59 GMT
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Post by argonbalt on Jan 14, 2017 5:04:43 GMT
No that's a fan AMV, but it start's off with some Jap AC/DC knock off music so it fits really well, if you want to watch it free: kissanime.ru/Anime/Short-Peace/Movie?id=78765 It's towards the end, it's the last short in the collection. It's based on an Otomo short manga, the guy who did Akira, and it's directed by Hajime Katoki, the guy whose designed allot of modern Gundam mobile suits. Outside of the lasers firing PEW PEW bolts it's pretty realistic to what future warfare might be. Mobile suits and realism should not be mentioned in the same text. It's just directed by him not designed by him.
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Post by David367th on Jan 14, 2017 5:05:00 GMT
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Post by theholyinquisition on Jan 14, 2017 5:15:59 GMT
It may be real, but it is neither practical or effective as a weapon.
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Post by David367th on Jan 14, 2017 5:19:37 GMT
It may be real, but it is neither practical or effective as a weapon. Not with that attitude /s
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Post by theholyinquisition on Jan 14, 2017 5:25:15 GMT
Attitude, as in orientation, is in fact one of the issues. It's really hard to balance bipedal things.
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Post by David367th on Jan 14, 2017 5:28:47 GMT
I know there was a group that found a way to teach a simulation how to walk based on trial and error, I could imagine they could do the same for mechs.
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Post by bigbombr on Jan 14, 2017 5:52:22 GMT
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Post by argonbalt on Jan 14, 2017 6:48:44 GMT
Nihongo did it first, quadruped, but baby-steps right!https://www.youtube.com/watch?v=2iZ0WuNvHr8
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Post by RiftandRend on Jan 14, 2017 10:41:22 GMT
But how is that superior to a guided bomb or and RPG? They are not at all similar. A RPG is short ranged, unguided and has to be fired by a friendly person. Friendly people are usually politically important and have expensive life insurance policies. A guided bomb falls from an aircraft into either a GPS waypoint, image matching, IR target or laser spot. The bomb takes about a minute to fall. The bomb cannot decide to hover and fly off to a different target or provide recon for minutes or more. Neither can the bomb choose to send individuals of its swarm to engage separate targets. With a bomb you drop it, and a minute later you get a boom and that's it. Think about the spider bots in Minority Report that can recon an entire building and identify the occupants in a few minutes with zero risk to the human officers. I really should have said "But does that deviate from a guided bomb or an RPG?". What you described was more along the lines of a guided missile than a drone.
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Post by thorneel on Jan 14, 2017 15:08:19 GMT
I know there was a group that found a way to teach a simulation how to walk based on trial and error, I could imagine they could do the same for mechs. Even if you manage to teach it how to walk (which is possible), the main problem is that pesky square-cube law. As things get bigger, bipedal stance becomes less and less effective, and more and more nightmarish for the engineers. That's why you won't find bigger land animals than elephants today, and why those have four big, sturdy legs. Simply put, giant bipedal mech simply have way too complex and fragile legs. Better replace them with tracks. Also, it is very high and with lots of flat planes, giving a bigger target and making it more fragile to enemy fire. Better give it a low profile and sloped armour. Also, those side-mounted weapons are not the best for a line vehicle that is expected to take heavy fire. They are too exposed to damage, and multiple heavy cannons often aren't worth the extra complexity compared to one central better cannon. Better give it a central turret with a single main cannon. It can be completed with small, independent turrets for light weapons and/or coaxial weapons to the main gun. oh wait
Note that spider tanks may make sense for lighter vehicles expected to go to very rough terrain (like forests) at the expense of speed. 6 or 8 legs give better redundancy and less pressure on individual legs (mitigating the square-cube law). Also, Macross Zero is the only thing ever where something like a mobile suit ever gave me a fleeting impression that an actual military could be interested in it, or at least for a few seconds. But then again, they use reverse-engineered alien tech on it, so some weirdness can be expected.
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Post by bigbombr on Jan 14, 2017 15:34:18 GMT
I know there was a group that found a way to teach a simulation how to walk based on trial and error, I could imagine they could do the same for mechs. Even if you manage to teach it how to walk (which is possible), the main problem is that pesky square-cube law. As things get bigger, bipedal stance becomes less and less effective, and more and more nightmarish for the engineers. That's why you won't find bigger land animals than elephants today, and why those have four big, sturdy legs. Simply put, giant bipedal mech simply have way too complex and fragile legs. Better replace them with tracks. Also, it is very high and with lots of flat planes, giving a bigger target and making it more fragile to enemy fire. Better give it a low profile and sloped armour. Also, those side-mounted weapons are not the best for a line vehicle that is expected to take heavy fire. They are too exposed to damage, and multiple heavy cannons often aren't worth the extra complexity compared to one central better cannon. Better give it a central turret with a single main cannon. It can be completed with small, independent turrets for light weapons and/or coaxial weapons to the main gun. oh wait
Note that spider tanks may make sense for lighter vehicles expected to go to very rough terrain (like forests) at the expense of speed. 6 or 8 legs give better redundancy and less pressure on individual legs (mitigating the square-cube law). Also, Macross Zero is the only thing ever where something like a mobile suit ever gave me a fleeting impression that an actual military could be interested in it, or at least for a few seconds. But then again, they use reverse-engineered alien tech on it, so some weirdness can be expected. Patlabor has a semi-plausable reason for bipedal 'combat' vehicles. Resistance to IED's is an advantage of any vehicle with a lot of ground clearance. In open terrain, a conventional armoured fighting vehicle would beat a mech. But in urban combat, where situational awareness and agility are more important than armour and speed, mech's might be viable, if technological advances make them cheap and reliable enough. That being said, mech might limp with a shot leg, a tank with a shredded thread is immobilized.
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Post by Durandal on Jan 14, 2017 16:15:41 GMT
Going back to the horrorshow OP posted, I see a market for 21st century AAA flak and EM/DEW weapons. Not to mention advanced malware systems.
That buzzing. It must not be allowed.
(Joking aside, if these things get advanced enough as implications allow I see mass swarms of them being regulated similarly to WMDs. Imagine terroists or a tin-pot doctator getting their hands on these with a mind toward ethnic cleansing with facial recognition software. That's some scary shit.)
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Post by argonbalt on Jan 14, 2017 19:18:36 GMT
Even if you manage to teach it how to walk (which is possible), the main problem is that pesky square-cube law. As things get bigger, bipedal stance becomes less and less effective, and more and more nightmarish for the engineers. That's why you won't find bigger land animals than elephants today, and why those have four big, sturdy legs. Simply put, giant bipedal mech simply have way too complex and fragile legs. Better replace them with tracks. Also, it is very high and with lots of flat planes, giving a bigger target and making it more fragile to enemy fire. Better give it a low profile and sloped armour. Also, those side-mounted weapons are not the best for a line vehicle that is expected to take heavy fire. They are too exposed to damage, and multiple heavy cannons often aren't worth the extra complexity compared to one central better cannon. Better give it a central turret with a single main cannon. It can be completed with small, independent turrets for light weapons and/or coaxial weapons to the main gun. oh wait
Note that spider tanks may make sense for lighter vehicles expected to go to very rough terrain (like forests) at the expense of speed. 6 or 8 legs give better redundancy and less pressure on individual legs (mitigating the square-cube law). Also, Macross Zero is the only thing ever where something like a mobile suit ever gave me a fleeting impression that an actual military could be interested in it, or at least for a few seconds. But then again, they use reverse-engineered alien tech on it, so some weirdness can be expected. Ok so this is still a crazy stretch but here is something old i wrote up in regards to what i believe made the best argument for humanoid mechanised warfare: Ladies and Gentlemen, it's time to sit your ass down and bear witness to a practical bipedal weapons platform for the 21'st century! But how could it replace the tank? What about x2 law? Frontal profile ? Please people please, these questions will be answered in time. Now! What has the speed and weapons payload of a chopper? The main gun and terrain traversing ability of a tank? The Vtol and Top-Down battle advantage of a Jet? The Bipedal diversity and quick reload/resupply of Infantry? All with the latest integrated electronics and armour of any standard vehicle? Why it's the armoured walking gun platform mk11 HIGH-Macs or GUNGRIFFON. Gungriffon is a variable weapons platform. Ideal in any environment, it can perform the role of any number of offensive or defensive mission requirements. It is especially perfect for replacing entire standard tank and vehicle platoons with a single or paired number of units. Excelling in anti-vehicular and anti-infantry roles, A single Gungriffon can take out the average latest generation tank in just a single shot. It is typically deployed with at least one Combat Control Vehicle, though this is not necessary. #1 WEAPONS The typical Gungriffon has a diverse weapons payload consisting of: 1 30mm auto-cannon with variable ammunition payload of 350 rounds 2 12 round(6x2) missile launchers for standard atm/aam in armoured blow-out capable containers with controlled shutters for added protection 3 150 scatter burst shrapnel or HE grenade multi-launchers located in shoulder pylons (15x10 round tubes metal storm type electric firing chain) 4 Semi-automatic combination controlled 120mm smooth bore cannon. Externally mounted suspension system with a 90 round ammunition box. Recoil channelled through both conventional in system springs and HIGH-Macs arm pneumatics. In the event of catastrophic ammo explosion secondary panels disgorge blast away from machine and cockpit, mounted grip points ensure in the field reload capability from the comfort of the cockpit, fully utilizing the manipulators, no external personnel or equipment required. 5 Laser linked wide range support fire target designator for off-sit ordnance guiding to target can use on the fly link-in to already launched missiles or specific ordered artillery. #2 ABILITIES 1 integrated night vision camera and laser designator/ optical package 2 Standard compatibility with most modern ablative and traditional armour. As well as integrated anti-missile defence (IR flairs). 3 Built in GPS/Mapping electronics package, as well as Line.Of.Sight. And radio communication and command support, for in battle information transmission to any available local units(UAV/CCV/MBT etc...) 4 Standard walking speed of 30kmh with powered skating/jet propelled movement of 145 kmh over average terrain.( Unit can switch from active powered wheels to passive engine conjunction movement automatically). 5 On site reload and resupply capabilities from support chopper or cargo drop, no complicated mechanic teams or equipment. 6 Standard vertical boost time of 0.5 to 1.5 flight ceiling for 6 seconds in air before semi powered decent( system uses leg structure and leg pneumatics for brazed quick decent) Through utilization of ground effect the german high-macs known as the JAGDPANTHER can remain air born for upwards of 30 seconds. 7 Torso flexibility means side strafing and option for movement, as well as a turreted upper body capable of movements 90* plus/minus the frontal median of 0. 8 Electricity provided by twin compact turbine rear mounted jet engines. Active thrust vectoring allows for near 360 powered movement. 9 Pressurized cockpit with atmospheric regulators ensure complete immunity to any chemical/biological attacks on pilot #3 STATS Wh: 65.5 Tons unloaded L: 4m counting gun 9m H: 6.2m W: 5m Crew: 1 Pilot/1 optional navigator Speed 35mph walking, 145powered movement, 265 airborne With it's advantage over typical ground, air , and water based systems the HIGH-MACS is the optimal low budget asymmetrical humanoid war frame for the 21'st century battlefield.
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Post by argonbalt on Jan 14, 2017 20:05:28 GMT
Actually i may have over estimated the weight a bit for the Gungriffon.
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