You don't need to have a heavy pusher plate. Silica aerogel will catch the plasma and not over heat, just make sure it shadows your ships radiators.
The hardest thing right now is optimizing accelleration. The nose mounted launcher fires the nuke nose first, so I've been placing beryllium oxide and tungsten rad-shields of equal size (about a 1:4 mass ratio) as propellant. The 100kt pulse unit worked the best with the launcher set to 70m. I'll have more when my ISP fixes my modem and I'm no longer tied to this phone.
Thanks to a math glitch that pusher plate is massless.
You don't need to have a heavy pusher plate. Silica aerogel will catch the plasma and not over heat, just make sure it shadows your ships radiators.
The hardest thing right now is optimizing accelleration. The nose mounted launcher fires the nuke nose first, so I've been placing beryllium oxide and tungsten rad-shields of equal size (about a 1:4 mass ratio) as propellant. The 100kt pulse unit worked the best with the launcher set to 70m. I'll have more when my ISP fixes my modem and I'm no longer tied to this phone.
Make sure it shadows my ship's radiators? Oh well, I use 3822 K coolant inlet, vertically elongnated radiators (developed to minimize hit rate for warships) and as low-power reactor as possible! Put simply, it's not a problem.
Thanks for the pusher plate idea, though. I'll try later.
785 t, with a 950 t bomb, those are in the picture album, after 10k bombs and 3 hours it hadn't moved perceptibly.
You probably have to scale that up to about 10kt. I have just found that my bomb are too large. In fact, large enough to cause EMP.
Went further than that, 47.5 kt. Not really a difference though with the much lower speed of launching I can't say I have done as lengthy testing (1.5 days is way too long to sit through while 3 hours is bearable) so it might have imparted perceptible speeds with 10 k of them.
Went further than that, 47.5 kt. Not really a difference though with the much lower speed of launching I can't say I have done as lengthy testing (1.5 days is way too long to sit through while 3 hours is bearable) so it might have imparted perceptible speeds with 10 k of them.
I have to respect that patience, I just started with the largest nuke I thought was reasonably possible and overengineered the pusher plate.
I've come across what I can only assume is a bug, whenever I overcome the closing velocity of the enemy ship the nukes begin to fizzle and then one detonates inside the pusher plate destroying the ship.
The second nuke fizzling is a little hard to see, but if you watch the edges you can see the blast wave from the conventional explosive.
Last Edit: Jan 9, 2017 17:33:49 GMT by randomletters