Post by aiyel on Sept 1, 2016 15:29:03 GMT
So I just had a run at Vesta, since I've not beaten it yet on my laptop.
I had an escort carrier and a silo ship.
I successfully dodged all the drones and missiles, and had everything but the cutter rendered unable to move. The cutter ended up succumbing to a long ranged bombardment of devastator missiles combined with a little work fromt he guns, but it left me with no more long-ranged weaponry. My drones intercepted the rest of the fleet and did immense damage to them, but not enough to outright kill more than one.
I encountered one group of drones with very little dV left, but it was enough for them to pop the remass tanks on my carrier before they went dead. My fleet was on an intercept course anyway, so I split the fleet and maneuvered the siloship in for a little gun play beforehand. Several minutes of long-ranged bombardment had them down to just one ship before I accidentally wandered into their range and got my face melted. In drifts my carrier, still on that ballistic intercept course. It enters the battle drifting away fromt he other ship, well outside its range, and proceeds to fill it full of holes. I mean, there was practically nothing left of this ship to begin with, and my carrier continues to hose it down, but with steadily worsening accuracy because of the deprating drift. The only thing wrong with my carrier, aside from expended drones, was a hole in the propellant tank. The loast remaining ship of the enemy fleet could have been used to strain pasta, and couldn't have been combat effective even if it still had engines.
I ran out my ammo trying to kill it.
This still counted as an enemy victory, with Overkill's taunting quote as her flagship drifts off into the void held together by fervent prayer.
Obviously, there needs to be more clear and practical conditions for a mission kill.
I had an escort carrier and a silo ship.
I successfully dodged all the drones and missiles, and had everything but the cutter rendered unable to move. The cutter ended up succumbing to a long ranged bombardment of devastator missiles combined with a little work fromt he guns, but it left me with no more long-ranged weaponry. My drones intercepted the rest of the fleet and did immense damage to them, but not enough to outright kill more than one.
I encountered one group of drones with very little dV left, but it was enough for them to pop the remass tanks on my carrier before they went dead. My fleet was on an intercept course anyway, so I split the fleet and maneuvered the siloship in for a little gun play beforehand. Several minutes of long-ranged bombardment had them down to just one ship before I accidentally wandered into their range and got my face melted. In drifts my carrier, still on that ballistic intercept course. It enters the battle drifting away fromt he other ship, well outside its range, and proceeds to fill it full of holes. I mean, there was practically nothing left of this ship to begin with, and my carrier continues to hose it down, but with steadily worsening accuracy because of the deprating drift. The only thing wrong with my carrier, aside from expended drones, was a hole in the propellant tank. The loast remaining ship of the enemy fleet could have been used to strain pasta, and couldn't have been combat effective even if it still had engines.
I ran out my ammo trying to kill it.
This still counted as an enemy victory, with Overkill's taunting quote as her flagship drifts off into the void held together by fervent prayer.
Obviously, there needs to be more clear and practical conditions for a mission kill.