aiyel
Junior Member
Posts: 83
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Post by aiyel on Sept 1, 2016 13:05:03 GMT
One proposed method of dealing with lasers in a space combat environment is a more violent version of a modern spacecraft's thermal constraint maneuver, where a ship enters a roll to prevent all that thermal energy being dumped in one spot. Since the default design in CODE is a cylinder ship with radially-symmetrical weapons mounts, this presents a valid option assuming the ship has the capacity to roll (such as having multiple gimballed engines). It would work somewhat against kinetics, too, by limiting mutiple strikes on the same armor plate. You could make it an option in ship design, which, when flagged, would advise you if you need another main engine to make it work (also, would probably necessitate having a 'roll acceleration' stat. If our ship can only spin up to a useful speed if it has half an hour, probably not an effective option.
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Post by Crazy Tom on Sept 1, 2016 17:32:18 GMT
I was doing the Venus mission one time and my Laser Star cooked off a Hive ship's nuke cannons causing it to tumble like mad, and the resulting tumble prevented my laser from doing nay more serious damage, so I can vouch for its effectiveness.
I would like to have RCS thrusts that can handle rolls.
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