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Post by amimai on Dec 8, 2016 20:16:28 GMT
Pah! that thing is distinctly lacking in Dakka!
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Aron0621
New Member
Beep beep beep beep boop beep.
Posts: 25
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Post by Aron0621 on Dec 8, 2016 22:58:20 GMT
Pah! that thing is distinctly lacking in Dakka! Wha- ... What am I looking at. ......
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Post by The Astronomer on Dec 8, 2016 23:25:21 GMT
Yes, you can kill it with carrier drone, just like how the rebels can kill a Star Destroyer. It's mainly an expensive joke ship, but they did served in Martian SOI Defense. Note that 300 MW laser. How can I improve it? Hiring engineer.
(Note that in the real novel, it was never built. Too costly and inefficient. Just build a space station deploying Solo Decane Engine fighters.)
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Post by The Astronomer on Dec 8, 2016 23:29:47 GMT
Pah! that thing is distinctly lacking in Dakka! Note: They are focusing on improving qualities, not quantities. Anyways, how come your ship is less expensive than a Star Destroyer?
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Post by goduranus on Dec 8, 2016 23:39:26 GMT
Cuz the Most of stardestroyer's cost are in the 16x10000ton fuel tanks and armor around the fuel tanks, his ships has less deltaV so fuel and armor costs are greatly reduced.
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Post by newageofpower on Dec 9, 2016 0:01:31 GMT
His ship has less than 1.5 km/s; it's not really a ship anymore, more of a orbital defense platform with about 4 milli-G acceleration to stop people from cheesing it with KE tactics.
For reference, the Saturn V mission had more than 10x that dV budget.
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Post by amimai on Dec 9, 2016 1:34:39 GMT
That's because I crashed my game and didn't have a 5GW MPD on hand, with a working MPD it has something like 50km/s dV.
Each gun is a 80km/s rail gun firing 20 rounds per second for a total of 200+ rounds a second, true dakka at its finest!
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Post by dragonkid11 on Dec 9, 2016 11:19:13 GMT
Is that-what.
I know that anime goddammit!!!
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Post by lieste on Dec 9, 2016 12:15:38 GMT
His ship has less than 1.5 km/s; it's not really a ship anymore, more of a orbital defense platform with about 4 milli-G acceleration to stop people from cheesing it with KE tactics. For reference, the Saturn V mission had more than 10x that dV budget. You should only compare the upper stages of Saturn V. None of our designs in game are surface to mission (or at least this mission profile is not required nor properly supported). Saturn V upper stage is around 8.5km/s, without mission modules (add their own delta-v, but increased mass decreases upper stage attainable delta-v. Sure higher delta-v is beneficial for operation deep in the gravity well of the gas giants, or for rapid transit flights between other bodies at lower efficiency but 'shorter' transitions or ones that don't require particular timing and trajectory... but the delta-v to move from a high orbit to capture into the high orbit of another planetary system is relatively low if planned well.
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Post by dragonkid11 on Dec 9, 2016 16:33:17 GMT
Was trying to make a gunship with decent pricetag for my ship until I discover one problem.
The bullets and speed on larger scale are inaccurate as hell.
Railgun always seem to have this inaccuracy made into the frame. While large coilgun rounds fly everywhere.
Meanwhile, tiny coilgun firing 1 gram projectile with pinpoint accuracy is scary as hell.
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