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Post by RiftandRend on Mar 22, 2017 23:37:27 GMT
I tried to limit the fuel ratios with these, that might help.
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Post by Inglonias on Mar 22, 2017 23:50:10 GMT
I tried to limit the fuel ratios with these, that might help. I do appreciate the offer, but I think I'm going with the RP-1 NTRs. Besides, I'm pretty sure oxygen is more dense than hydrogen, and you're reducing it. If I need more help with these missiles, I'll start a new thread. We've gone on long enough with them in here.
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Post by ultravires on Mar 26, 2017 18:40:41 GMT
OK guys... I admit it... I suck at making engines. Anyone have a nice NTR/MPD Combo for Cap Ships their willing to share? I need some charity Hopefully using Methane fuel, but I'm willing to switch if something else is better.
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Post by Enderminion on Mar 26, 2017 21:08:25 GMT
Methane is the best Hydrocarbon propellant, Hydrogen Duturide is the best NTR propellant but they have very low density, RP-1 (Dodecane) and Decane have much higher density
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Post by someusername6 on Mar 27, 2017 1:33:55 GMT
Methane is the best Hydrocarbon propellant, Hydrogen Duturide is the best NTR propellant but they have very low density, RP-1 (Dodecane) and Decane have much higher density I'm not great with engine design, but I'm pretty sure that you should use a different propellant depending on how much you care about the propellant density, at least if you are using internal tanks -- denser propellants take up less volume and allow you to use thicker armor for the same total mass.
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Post by Enderminion on Mar 27, 2017 1:35:59 GMT
yes, decane and RP-1 are very dense while Hydrogen Duturide is very not-dense. Exhasut velocity is higher on low density propellants
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Post by TEMPORARY GUY on May 2, 2017 6:29:52 GMT
I've been having a lot of trouble determining which fuels throttle well. Does anyone have any insight or suggestions?
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Post by AdmiralObvious on May 3, 2017 1:21:59 GMT
I've been having a lot of trouble determining which fuels throttle well. Does anyone have any insight or suggestions? Throttle? Also, which flavor of rocket do you want?
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Post by dwwolf on May 3, 2017 5:22:48 GMT
Some rockets do will always be on in tactical view once they start burning.
Fluorine based missiles do this alot.
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Post by kaiserwilhelm on May 6, 2017 15:10:56 GMT
Some rockets do will always be on in tactical view once they start burning. Fluorine based missiles do this alot. It is totally fuel independent. It has to do with the orders your fkeet has with a homing order a fleet will have its engines on. The standard orde for missiles is homing. Whilst the normal ships have no order. The same is true if you give the order turn broadside before combat your ship will be turned broadside.
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Post by dwwolf on May 7, 2017 11:30:09 GMT
That makes no sense for missiles....guidance law should be the final arbitrator of all things guidance.
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Post by deskjetser on May 12, 2017 21:41:31 GMT
I'm sorry, I'm not dead yet. (⌐■_■)
I have been on a bit of a hiatus unfortunately due to a motorcycle accident. Anyhow, I'm back, but I've missed two(?) patches and quite a few posts on the forums to say the least; So I'm wondering if anyone would like me to continue the work on this thread? I'm not sure if what I can provide will even be relevant with the recent influx of modding and other changes, so I'm posing the question to anyone still reading this thread. I'm also not sure how often I can work on the thread anymore anyway, since I have landed a new job with longer hours out of necessity because of my accident. Let me hear your answer and I'll see if I can revitalise this thread; If it's wanted of course!
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Post by The Astronomer on May 13, 2017 2:03:38 GMT
DESKJETSER IS BACKYou should look around
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Post by deskjetser on May 13, 2017 11:20:09 GMT
The Astronomer I'm sticking around too hopefully, barring any more sneak attacks on the roads!
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Post by deskjetser on May 27, 2017 21:50:39 GMT
27/5/2017 Motor repository beta v1.0
- Created a repository for all motor types.
- Allows for data storage of motors.
- Allows for comparison between types of motors.
You can add any propellants that are not there already, as it is completely expandable. It is critical you convert your units however to use the same as the table, and you do not need to format your entries! To add bi-propellants the density needs to be the weighted average of the two components and same story for the cost. To add a motor: - Fill in all the blue columns in the motors sheet using the correct units without formatting.
- Once complete, the black columns will auto-fill if you have correctly entered your data.
- To compare your motor go to the Motor finder/comparison sheet.
- Search for your motor in motor slot 1 or 2 by providing the relevant info.
- Complete the same for the motor you want to compare.
- You can now compare your motors stats!
Visit it here: docs.google.com/spreadsheets/d/1o8ggi5-HgEHX7ql4oAJVVCK7MiySgCs44I8TnBhh7sM/edit?usp=sharingPlease do not edit entries that are not your own, and have fun! Thanks to all the people on discord who helped me test this!
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