ribera1945e
New Member
Hi. I am Japanese. I can't speak english well. Please use easy words for me...Thanks you.
Posts: 5
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Post by ribera1945e on Nov 27, 2016 12:10:42 GMT
I am designing a coil gun but I am facing a problem. I wanted to increase the loading speed of this coil gun, so I increased the Loader power consumption.but... When I set the power comsumption to 7.7 kW or more, muzzle velocity and cooldown time fell. I do not know why this will happen.I think this is a bug, but it may be a problem on CDE specifications. How can I resolve this phenomenon without reducing the muzzle velocity?
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Post by Durandal on Nov 27, 2016 19:13:13 GMT
I am designing a coil gun but I am facing a problem. I wanted to increase the loading speed of this coil gun, so I increased the Loader power consumption.but... When I set the power comsumption to 7.7 kW or more, muzzle velocity and cooldown time fell. I do not know why this will happen.I think this is a bug, but it may be a problem on CDE specifications. How can I resolve this phenomenon without reducing the muzzle velocity? Coilguns are bugged atm mate. Aside from that, wouldn't trying to throw more slugs out of the launcher at a faster rate induce more wobble, throwing the aim off? Makes sense to me.
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Post by apophys on Nov 27, 2016 19:45:20 GMT
Coilguns are bugged atm mate. Aside from that, wouldn't trying to throw more slugs out of the launcher at a faster rate induce more wobble, throwing the aim off? Makes sense to me. Wobble would be seen as a flattening of the curve in shorter ranges, not a reduction of the entire curve evenly like shown here. Besides that, a tiny loader change like this one should not result in an enormous accuracy change. Definitely a bug, and might not be directly related to the known physics-breaking issue (which this gun also demonstrates). I hope rail/coil issues get solved soon.
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Post by randomletters on Nov 28, 2016 2:20:44 GMT
That stuff only happens with rediculously bugged coilguns in the first place, when they're fixed that bug should be gone too.
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ribera1945e
New Member
Hi. I am Japanese. I can't speak english well. Please use easy words for me...Thanks you.
Posts: 5
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Post by ribera1945e on Nov 28, 2016 7:22:39 GMT
Coilguns are bugged atm mate. Aside from that, wouldn't trying to throw more slugs out of the launcher at a faster rate induce more wobble, throwing the aim off? Makes sense to me. What I am wondering is why such things happen without any signature.If physical properties and cooling time are impossible, you may be right, but I am not convinced because it is not so. I understand if any notifications are displayed and this is the case, but this is not the case. Please let me know if this is the work of the hidden CDE specifications...
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