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Post by fenrin49 on Dec 5, 2016 21:09:38 GMT
>.< its to good - coilguns are best cost and eficeincy wise but i put together a railgun to shoot pins at 25 km/s at a suitaly insane fire rate cuts stock ships in half against a few meters of some of the best armour mix i had on hand a short burst cut though im realy feeling the nececity of redundant systems and good dodging now time to rethink design principles again.
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Post by newageofpower on Dec 5, 2016 21:36:48 GMT
Do show the weapon design. And the design of any payload you use.
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Post by fenrin49 on Dec 5, 2016 23:07:10 GMT
here it is 754 MC so a bit expensive the payload is just the same minimum diameter osmium rod 1 meter long (radiation sheild) so wayyy more expensive than the coilgun varient but alot more range also
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Post by mmmfriedrice on Dec 7, 2016 19:03:02 GMT
So I have a similar railgun that uses the earlier 1m long, 1g flak projectile, runs on 10MW and weighs only 9 tons all in. That said, it fires at 1/4th the rate of your megagun. How much does your projectile mass? Attachment DeletedSide note: Aluminum Copper Lithium drops the price by 44 kilocreds (194 to 150) and the mass by 2 tons. Speed goes down to 16km/s and effective range against 1000m 2 boats goes down to 120. You could probably mount one of these to a drone and cause all sorts of mayhem.
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Post by concretedonkey on Dec 7, 2016 20:50:01 GMT
Nice , but I'm getting better results with less mass. To be fair the projectile mass was always the weak point of the needleguns, so you can safely go a lot lower without sacrificing much performance. You can try to reduce the payload weight to 200mg again with a 1g osmium frame and you can get much better speed with less massive guns. Something like this: the first two are ment to be mounted in the front of the ship surronded by lasers so I had to keep the turret small - less turning speed The third is a general purpose one for radial mounting. I'm still experimenting with the payloads , trying to keep the crashes to minimum... keep in mind that they do crash from time to time... with less schrapnel not nearly as much as they used to... have to try pottasium for the material might solve the problem ...
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Post by fenrin49 on Dec 8, 2016 7:41:16 GMT
the actual pin is 71 grams minimum radius 1 meter long osmium
nice optimizing dont know why i have mine set to a 10 gram armature derp
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Post by concretedonkey on Dec 8, 2016 8:09:52 GMT
aaah you are using a rad shield... I think you can't go as low as a frag bomb then :\ do you have any crashes with it ?
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Post by newageofpower on Dec 8, 2016 8:44:51 GMT
I tried rad shields. They don't seem to crash, but some lag is experienced. However, their minimum mass is far, far higher than using Flak Payloads, massively decreasing needlegun performance : /
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Post by amimai on Dec 8, 2016 10:49:56 GMT
I present aluminium copper lithium, the most BS material for coil guns yet! only 20% slower then vanadium chromium, for more then 1/2 the weight... good enough to turn your ship into a pincushion of DOOOOOOOOM! 9km/s iron and 37km/s magmetal versions, (I also have a 5g payload version that launches at 17km/s for just 98kg!)
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Post by lawson on Dec 8, 2016 15:28:04 GMT
I tried rad shields. They don't seem to crash, but some lag is experienced. However, their minimum mass is far, far higher than using Flak Payloads, massively decreasing needlegun performance : / Flak also lets you fix the spread pattern of guns and does more damage per gram/kJ in my tests. Wish we could just fire 10mg slugs.
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Post by wafflestoo on Dec 8, 2016 16:00:07 GMT
I tried rad shields. They don't seem to crash, but some lag is experienced. However, their minimum mass is far, far higher than using Flak Payloads, massively decreasing needlegun performance : / Flak also lets you fix the spread pattern of guns and does more damage per gram/kJ in my tests. Wish we could just fire 10mg slugs. These are the dangers of doing things the creator didn't expect us to be doing XD
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Post by wafflestoo on Dec 8, 2016 16:02:02 GMT
I present aluminium copper lithium, the most BS material for coil guns yet! only 20% slower then vanadium chromium, for more then 1/2 the weight... good enough to turn your ship into a pincushion of DOOOOOOOOM! 9km/s iron and 37km/s magmetal versions, (I also have a 5g payload version that launches at 17km/s for just 98kg!) I've really liked AlCuLi coils for a while now in my small, low power guns. If I'm going with big power Van-Steel or Carbon-Steel seem to work out better (at least so far... haven't been playing much lately. I need more time in the day to pursue all of my interests :criesariver:)
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Post by dragonkid11 on Dec 13, 2016 0:26:09 GMT
Well, I just discovered I can easily save on a shit load of fuel when firing the coilgun and railgun by simply turning the engines off.
At the weight of several hundreds to several thousands tons, the capital ship would barely be affected by my gun firing gram sized rounds.
And if the enemy gets too close just turn the engine back on.
Maybe gun firing round weighed in kilogram need counter thruster, but for now I will just turn it off.
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Post by mmmfriedrice on Dec 13, 2016 2:00:32 GMT
I added a few 100kw resistojet RCS units to my pin-flak drones and disable the NTR once in tactical mode. Exit back to orbital view and plan the next maneuver. God it's great when you have drones set up in a high-eccentricity retrograde orbit.
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Post by The Astronomer on Dec 13, 2016 11:31:10 GMT
Well, I just discovered I can easily save on a shit load of fuel when firing the coilgun and railgun by simply turning the engines off. At the weight of several hundreds to several thousands tons, the capital ship would barely be affected by my gun firing gram sized rounds. And if the enemy gets too close just turn the engine back on. Maybe gun firing round weighed in kilogram need counter thruster, but for now I will just turn it off. Meanwhile... Ship: I'm going to fire my weapons! I MUST BURN MY ENGINES! Captain: Ship, I'm turning your main engines off. Crews: (laugh)
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