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Post by jonen on Nov 12, 2016 0:19:11 GMT
Okay, so we can name ships, we can name modules.
So, let's talk nomenclature.
What's your naming schemes, do you have a system for class names? Systems? Why do your system look like it does. Share your clever ideas, or improve on the work of others.
My own schema for have mostly been based on getting my most recent design up on high on the dropdown menu for easy selection in Sandbox for testing, which is a limited and cluttered system that I am probably going to get rid of in favor of some ideas I've already nicked from others.
For vessels: A numerical string, based on the cross section of the design (not always updated for revisions, but implementation isn't always perfect). A classification based on the concept of the vessel (ex: Stand Off Defender, for a long range laser boat).
I've yet to implement a schema for modules, but I've seen some good ideas already so I know they're out there. Will think about it some more and get back to it.
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reviire
New Member
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Posts: 44
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Post by reviire on Nov 12, 2016 0:40:31 GMT
Whatever I think sounds cool at the time. Usually with a suffix of ship class, i.e Hyperion Battleship, Akatsuki Destroyer.
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Post by coaxjack on Nov 12, 2016 4:17:20 GMT
I base it mostly off actual naming schemes. New missile designs get a 3-alpha acronym with a model number, and small iterations on an existing model get successive letters at the end
ASM-#: Anti-Ship Missile PCU-#: Powered Countermeasure Unit (flare rocket) MBxx-#: Missile Bus (drone missile with submunitions) SSM-#: Standard Submunition Module
so, e.g. PCU-28/D Missile Decoy
Cannon weapons (all types) are named after the ammo they fire.
Ammo is based on characteristics
Model Number, Type, Caliber
M-#: Model number, e.g. M-104
LRP: Long rod penetrator GPHE: General Purpose high explosive APHE: Armor piercing high explosive APIT: Armor piercing incendiary tracer CEM: Combined effect munition
then the caliber in mm. E.g., M-96 APIT 30mm
Ships themselves get a designation based on role, which is kind of nebulous to be frank. Typically it divides into it's payload.
Mostly drones: Carrier Mostly missiles: Cruiser Mostly guns: Destroyer based around one huge gun: Sentinel Some combination used to operate autonomously: Patrol Ship
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Post by Durandal on Nov 12, 2016 8:15:37 GMT
I base my subsystems around what I deem the most important characteristics and perofrmance.
For lasers, an example wouldd be 150/6.5MW 1Mm G Laser, Cruiser Main Battery for a 150MW input, 6.5MW output green laser with an engagement range set to 1000km assigned specifally built for a cruiser type ship.
For coilguns, an example would be 500kw, 51.6km/s 1g Coilgun.
For launchers, I base them on a general size description of the payload followed by specific payload. Such as Light Drone, Tactical Drone Mk-I Launcher or Heavy Drone, Spartanian Drone MK-I launcher.
For missiles and drones, I usually have a class and then an iteration. For example, Tactical Drone Type-I or Medium NEFP Mk-IV. I haven't had much chance to reoptimise drones and misled since the recent patch, so I expect to develop a standard missile line of my own along with some sort of MIRV system.
For ships I name by role and characteristic, but until I've settled on a solid fleet doctrine that's liable to change. I do have a pair of capital ships based on the gunship which I've designated as frigates. One is a KE gunship, the other is an advanced laser frigate.They are generally about 1.5x more expensive than what I would call a cruiser with a much thicker armor layer. A cruiser is a long-range combatant designed for standoff fighting with heavy ordinance and lasers. Light missile boats such as the ones in the small carrier challenge I would class as destroyers or corvettes.
And then of course there's the one-offs, like Solar Battleship II project and the Skylark-class Superdreadnought. I've got a Monitor wich I use as a blunt faced armor and Macroweapon testbed as well.
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Post by bigbombr on Nov 12, 2016 8:25:11 GMT
I put a letter before the name of my ships denoting their armament: L for laser vessels, M for missile vessels, K for projectile weapons, D for drone carriers and GP (general purpose) for vessels armed with lasers, missiles and drones (or the holy trinity as I like to call it).
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Post by tessfield on Nov 12, 2016 17:52:56 GMT
| I add the same prefix to all my designs to be able to quickly tell which are mine. This was more useful before 1.0.7, but it's definitely useful for ships still, since they all appear together on the fleet select screen.
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EDIT: I started naming my launchers with this schema: Drones: CU - DL6M5W10S/10 - [Payload][CU - ] Custom prefix for my designs, Copper's my alt name [DL] Drone Launcher [6M5W] 6.5MW Power [10S] 10 Second Cooldown (for cooldowns over 1 second) [/10] 10 Ammo Missiles: CU - ML1K5P/6 - [Payload][CU - ] Custom prefix for my designs, Copper's my alt name [ML] Missile Launcher [1K] 1KW Power [5P] 5 times Per second (for cooldowns under 1 second) [/6] 6 Ammo Where [Payload] is the name of the, you guessed it, payload. Can be something simple like KKV, or a full name/description like Small Flak or Cluster Nuclear Missile, whatever tickles your fancy.
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