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Post by redparadize on Nov 7, 2016 1:07:45 GMT
Erm For those of you saying your coilgun is 'cheap'. You completely forgot about that the coilgun ROUND is stupid expensive. Magnetic Metal Glass is absolutely, horrendously expensive. concretedonkey conceded that point early on. He chose a low rate of fire gun for that reason too. He is more or less trying to break the gun drone+cover missile meta.
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Post by argonbalt on Nov 7, 2016 1:07:47 GMT
Devils advocate is the way to go! That a nice gun, quite cheap and light. But As I see there is two flaw with it: As you said, the biggest cost for coil gun is its ammo, Magnetic Metal glass is prohibitive. Secondly, 40MW imply up-scaling my flare missile by a long shot. Currently, my biggest flare missile cover for 36MW and they weight/cost 86kg/1kc. Thats a limiting factor for me as I want these as small as possible. Maybe you could put that gun on something and see how it would fit in a big strategy? I would be curious! The capital drone in question: Its not finished. I would very much like to increase the power of those lasers around the coil gun, but at the same time I prefer to keep the radiators from spreading out so I'm struggling with it at the moment. Initially the high power requirements came from the idea of using additional MPDs to extend the range of the drones. However this is somehow not working for the moment. Coilgun was just to utilize this power during combat. And after that , why not place lasers on top of it ? Main weapos are the NEFPs and the LRDM-s - stands for long range defense missile. The tests against my current stable of drones are inconclusive. It wins against the attack drones if it menages to kill them far out. If they come close however the 36mm conventional guns that I have on them kill the capital drones very fast. The 20MW Valkyries that are my top dog against drones at the moment win against those without any problem. The Shieldmaidens , even in large numbers loose - distracted by missiles , even the underpowered lasers kill them eventually. Capital ships usually loose against them. The LRDMs distract the lasers, occaisonal wave of NEFPs breaks through. Coilgun is slowly but reliably pounding from distance. Edit: Btw your gun is broken. WOAH! how did you mount those lasers next to the main cannon like that! I have been trying forever to get a set up similar to that!
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Post by dragonkid11 on Nov 7, 2016 1:10:07 GMT
How in the world does your drone get so much delta V?
You can send the drone directly from Mars to Earth in just weeks with Delta-V to spare.
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Post by redparadize on Nov 7, 2016 1:14:30 GMT
He use MPD, but looking at the high trust he also have NTR on it. Dual propulsion is a good concept.
Edit: Ok, From now on, my mothership will all have dual drive. Fully loaded I have 8.4km/s on NTR mode and 53km/s on MPD. Since I would most likely drop half my drone at start I would have 11km/s on NTR trust and 70km/s on MPD. I could probably do a 5km/s hard burn then stabilize at higher orbit using MPD. After that maneuver I would still have +48km/s.
So much more possibility.
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Post by concretedonkey on Nov 7, 2016 5:30:09 GMT
The capital drone in question: ... WOAH! how did you mount those lasers next to the main cannon like that! I have been trying forever to get a set up similar to that! I discovered this a while ago and found that quite a lot of people have found it as well link Dragonkid, yeah, ammo is expensive, infact more than a half of the price of the whole drone, for the coilgun ammo alone. The problem is that this drone favours long engagements and multiple passes (if anything survives), so it eventually runs out of everything. Even if it carries 5000 rounds for the coil gun , 10000 rounds for 3 additional conventional guns that I added for self defence since it was a wimp in knife fight, 200 flak missiles and 200 NEFPs. I stil consider the coilguns nice addition, they disregard flares , lack the tendency of missiles to merrily fly through the same hole in the hundreds. Anyway I'll post everything in the designs thread, we are getting carried away... Back on topic -I don't see how direct combat manned capital ships are going to ever be economically feasible. You can do everything they do with a capital drone, and its going to be several times smaller. The only problem for the moment is that they can't be rearmed, but there was a topic for this yesterday so its temporary. In fact this drone is more multifunctional than every single one of my capital ships untill this point. It has everything , long range , missiles , lasers , guns ... It can chase, it can intercept, it can handle other drones quite well and its effective in smashing capital ships. Even if it might be a bit expensive compared to small drones , its very very fun. So for me the fleet composition should looks like this : drone carriers, huge capital drone carrier , various laser escorts/missile ships and everything else drones.
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Post by redparadize on Nov 7, 2016 15:59:17 GMT
Everyone seem to put enough ammo to kill 100 times the enemy. The tendency to put more ammo than the life expectancy of the asset result in higher cost and lower overall performance. If a ship is not expected to survive the first pass than you should not put much more ammo than that.
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Post by dragonkid11 on Nov 7, 2016 16:19:00 GMT
Everyone seem to put enough ammo to kill 100 times the enemy. The tendency to put more ammo than the life expectancy of the asset result in higher cost and lower overall performance. If a ship is not expected to survive the first pass than you should not put much more ammo than that. Yeah, that's a general problem for me. Because I more often than not just add more ammo for 1 gram gun because of how cheap are they. Even magnetic metal glass rounds doesn't cost much with it. The price just doesn't seems much on my capital ship as despite their utter cheapness, they are still expensive and important enough to gain more stuff. My sub_capital drone on the other hand, I stripped off armor and extra ammo to save some weight and price, allowing the 300 tons drones to be packaged easily and cheaply into the carrier.
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Post by redparadize on Nov 7, 2016 16:46:50 GMT
Btw, armor follow the same rule. Armor should only allow enough times to deliver playload. More true for drone and missile obviously.
For me, drone and ship requirement is 8km/s Dv. I will only go under that if I can reliably refuel or deploy the it from a platform that have the 8km/s.
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Post by concretedonkey on Nov 7, 2016 18:15:15 GMT
We are going again offtopic , but believe it or not , this drone is not overarmed ... It does run out of ammo... you can see the clouds of disabled missiles and another salvo coming in for the kill. At the end of that battle , almost everything was dry. And laggy as hell.
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