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Post by subunit on Nov 3, 2016 6:28:37 GMT
Anyone else have problems with the enemy AI in this mission ramming Remus over and over? I guess I should intercept the enemy gunship on the near side of Remus, but this seems pretty weird.
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Post by jonen on Nov 3, 2016 14:01:06 GMT
Anyone else have problems with the enemy AI in this mission ramming Remus over and over? I guess I should intercept the enemy gunship on the near side of Remus, but this seems pretty weird. Aye. They seem suicidally determined not to allow us to capture them, even when the ships we bring are less potent than their Gunship. (Missiles to disable engines seem to work fairly well - with flak missiles there's a chance you'll knock out power and propulsion in one go - then go in an finish off their powerplant by shooting out radiators, or engines if those survive - or just use modded long range lasers, if available, to shoot out engines and radiators from a safe distance - be sure to try to intercept them on the near side of Remus.)
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Post by subunit on Nov 3, 2016 19:30:58 GMT
Anyone else have problems with the enemy AI in this mission ramming Remus over and over? I guess I should intercept the enemy gunship on the near side of Remus, but this seems pretty weird. Aye. They seem suicidally determined not to allow us to capture them, even when the ships we bring are less potent than their Gunship. (Missiles to disable engines seem to work fairly well - with flak missiles there's a chance you'll knock out power and propulsion in one go - then go in an finish off their powerplant by shooting out radiators, or engines if those survive - or just use modded long range lasers, if available, to shoot out engines and radiators from a safe distance - be sure to try to intercept them on the near side of Remus.) Thanks for the advice, I was able to flak missile the rads to the point where I could close and polish off the engineering section with coilguns. I was using one of the partially-armored "broadside" designs I saw here for my coilgun frigates, and one thing I noticed is that they start in the lengthwise orientation on an intercept instead of broadside with engines to the rear. I wonder if that's a bug as well.
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Post by jonen on Nov 3, 2016 20:00:52 GMT
Varies, in my experience.
IIRC, the AI will default to using its ships like KKVs if their other weapons are disabled, and if loss of radiators render them unable to run the reactors at capacity to power any of the broadside weapons...
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