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Post by RA2lover on Nov 2, 2016 19:49:10 GMT
After trying to optimize a cannon's mass for "mass of slugs thrown per ton per second" i've realized low-power autoloaders are much more efficient... for unmanned designs. This led to another question: "What's the mass overhead of a crew member?"
A crew member and his station add about 2.3 tons assuming an impossible 1 crew member per deck and a massless pressure vessel. In practice you're limited to 2.4~2.5 tons per crew member as those extremely long designs get prohibitively expensive length-wise.
Using a memory editor to remove the aluminum from the equation and finding out how much a crew member and his supplies weigh, you get this:
Apparently crew members are teenage girls who drink water while consuming aluminum, while letting gases they're supposed to breathe leak slowly for no apparent reason.
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Post by jonen on Nov 2, 2016 20:18:41 GMT
Apparently crew members are teenage girls who drink water while consuming aluminum, while letting gases they're supposed to breathe leak slowly for no apparent reason. We rocket girls now, CoaDErs. More seriously, I suspect that some of the aluminum mass you removed may have been a stand in for consumables?
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Post by madscientist on Nov 2, 2016 20:22:16 GMT
Intriguing. I also like how the single person crew-cabin requires two people to operate it. Is there some kind of invisible janitorial staff needed?
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Post by jonen on Nov 2, 2016 20:25:35 GMT
Intriguing. I also like how the single person crew-cabin requires two people to operate it. Is there some kind of invisible janitorial staff needed? Every crew module requires one plumber (Water and Waste) and one AC (Air Circulation) tech. Union rules. EDIT: (Default minimum crew for a manned vessel with the ship designer is 15, of which two are for the single crew module.)
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Post by Durandal on Nov 2, 2016 21:44:53 GMT
Apparently crew members are teenage girls who drink water while consuming aluminum, while letting gases they're supposed to breathe leak slowly for no apparent reason.
Well these people *have* lived for at least a few hundred years in a gravity much lower than Earths (if any) I'd expect there to be.....changes.
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Post by qswitched on Nov 3, 2016 0:07:12 GMT
Good catch. Food/air consumption was underestimated by a factor of 30. Will be fixed in the next patch.
Also, the aluminum is a catch-all for accessories, electronics, etc.
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Post by boomertiro on Nov 3, 2016 23:11:14 GMT
The machine that turns your waste into food is mostly aluminum.
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Post by jonen on Nov 3, 2016 23:37:06 GMT
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Post by boomertiro on Nov 4, 2016 6:34:37 GMT
It's cool, it also has water, cadmium, carbon, algae. Several steps make sure it has been several other things before it gets to you as endless soup, salad, and breadsticks. If you want an actual meal that comes from ship stores which becomes waste which becomes soup, salad, and breadsticks. Of course I think in the CoaDE universe it's just ship stores and water purifiers based mainly on how real world submarines operate rather than my thing from my universe.
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Post by Rocket Witch on Nov 4, 2016 16:01:49 GMT
Good catch. Food/air consumption was underestimated by a factor of 30. Will be fixed in the next patch. Also, the aluminum is a catch-all for accessories, electronics, etc. I'm a bit afraid of all my ships dumping their DV when that comes. Is the imprecision only with very small crew numbers?
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Post by qswitched on Nov 5, 2016 3:24:48 GMT
Good catch. Food/air consumption was underestimated by a factor of 30. Will be fixed in the next patch. Also, the aluminum is a catch-all for accessories, electronics, etc. I'm a bit afraid of all my ships dumping their DV when that comes. Is the imprecision only with very small crew numbers? It's not a major change. After that bug fix, crew module mass went up at most 10%. Most of the mass is still in the shell and the "misc aluminum accessories". The stock ships lost negligible amounts of delta-v.
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