|
Post by Pttg on Oct 28, 2016 18:06:48 GMT
It's certainly clear that the prohibition of nukes is long gone in COADE. Furthermore, each faction is ideological/political, rather than ethnic/religious/clannish (except for Nippon Prime). Finally, it seems that manufacturing costs are almost exclusively determined by the bulk price of the source elements, considering that diamond is dirt cheap; that implies that manufacturing is highly advanced, and probably capable of working on an atomic scale. Also, fissiles are extremely, extremely common in everyday life as they are pretty much the sole source of energy in the outer planets.
Considering the military-political ideology of the factions, one would expect that infiltrating the other society and "turning" dissatisfied citizens to your own faction would be a common tactic. Consider it in-situ manufacturing of dissidence. The next step is to simply provide the dissident with the files needed to take the raw material inside a household nuclear reactor and produce a few tiny nuclear bowling balls. Of course you'll promise to provide an extraction before you set off the weapons (inside enemy space stations and planetside facilities, making armor worse than a moot point), but do you really want to hire a traitor?
Of course, this is regular espionage, and probably outside the normal considerations of the game. Nonetheless, I imagine that the opening hours of a hot war would involve mano-a-mano conflicts over dozens of stations and a crisis of trust throughout both sides. Nippon Prime is probably no stronger against this attack, although rather than finding bigoted dissidents and proposing to help them, one would seek out democratic dissidents.
|
|
|
Post by captinjoehenry on Oct 28, 2016 18:12:49 GMT
It's certainly clear that the prohibition of nukes is long gone in COADE. Furthermore, each faction is ideological/political, rather than ethnic/religious/clannish (except for Nippon Prime). Finally, it seems that manufacturing costs are almost exclusively determined by the bulk price of the source elements, considering that diamond is dirt cheap; that implies that manufacturing is highly advanced, and probably capable of working on an atomic scale. Also, fissiles are extremely, extremely common in everyday life as they are pretty much the sole source of energy in the outer planets. Considering the military-political ideology of the factions, one would expect that infiltrating the other society and "turning" dissatisfied citizens to your own faction would be a common tactic. Consider it in-situ manufacturing of dissidence. The next step is to simply provide the dissident with the files needed to take the raw material inside a household nuclear reactor and produce a few tiny nuclear bowling balls. Of course you'll promise to provide an extraction before you set off the weapons ( inside enemy space stations and planetside facilities, making armor worse than a moot point), but do you really want to hire a traitor? Of course, this is regular espionage, and probably outside the normal considerations of the game. Nonetheless, I imagine that the opening hours of a hot war would involve mano-a-mano conflicts over dozens of stations and a crisis of trust throughout both sides. Nippon Prime is probably no stronger against this attack, although rather than finding bigoted dissidents and proposing to help them, one would seek out democratic dissidents. Well the main counter point would be that most of the time you want to capture the location intact with the people still there to continue to man the station or installation so the take over produces benefits so using mini nukes in a station would be counter productive and massively suicidal. Not to mention the micro nukes on the forum might not really be possible and any sort of nuclear power would be centralized to some extent so people are not going to have nuke plants in their homes but rather in their sections power plant.
|
|
|
Post by argonbalt on Oct 29, 2016 17:18:32 GMT
Sounds quite a bit like the man who stole the sun, an excellent film! Very detailed in the manufacturing process necessary. Here is the "nuclear bowling ball" from the film: (The tiny man is a metaphor obviously)
|
|
|
Post by dragonkid11 on Oct 30, 2016 9:22:04 GMT
What I wondered is just how much was spent on constructing warships.
Like, the 'fleet' in the current preset mission feels very small, only one to 5 ships in a battle at max.
Obviously, it would frustrate us to all hell if we have to kill off even just twice as many ships and ended up failing before things.
And the briefing mentioned other fleets fighting each other too in other part of the solar system.
So I do wonder just canonically, how many warship does each faction have?
|
|
|
Post by argonbalt on Oct 30, 2016 19:34:34 GMT
Well let's tally this up shall we?
Distress call at Luna has a general use methane station and methane hauler, but the radionuclides transport seems to be a military cargo vessel.
False Flag has one RFP patrol ship and one USTA laser skiff
Predatory Opportunism has one RFP escort carrier and one USTA corvette
A Small Diversion has one RFP military research ship
Orbital Fallout has one RFP Orbital Dockyard, one RFP Siloship and one USTA Missile Schooner
Lagrange point grave yard has one RFP military methane hauler and a RFP Gunship
The Interamnian Incident has one RFP Gunship And one mutinied RFP laser skiff
Force Projection has one RFP skirmisher, one RFP Support carrier and one USTA Laser frigate
Uranian Cargo Run has one RFP Cargo freighter and one potentially military potentially multi use cargo station.
Retaking Ceres is the first major fleet battle, consisting of one RFP support carrier, one RFP missile schooner and two USTA orbital defence ships, one escort carrier and one laser frigate.
Homecoming has (one) RFP transport ship
Main Belt extraction has one RFP corvette, one RFP Laser frigate and one USTA gunship
Vesta Overkill is another major fleet battle has One RFP, Escort Carrier, Missile Schooner, Corvette and one Orbital Defense Craft and the enemy fleet is made of one USTA fleet carrier, siloship, corvette and one NP Cutter
On the surface of giants has one privateer and one military hydrogen tanker both belonging to the RFP
Solar ties has one RFP fleet carrier and one siloship, the enemy force consists of a NP Hiveship, Corvette, Corsair and a Cutter
Dusk over Triton has one RFP Escort carrier, a siloship and a military small methane tanker, the enemy is a USTA gunship, corvette, Siloship and a solar lance
The jovian lunar tour has a RFP gunship and a small military methane tanker, the enemy is two USTA marauders a cutter a corsair and a missile schooner
The fall of Titan has a RFP fleet carrier, siloship and a large military methane tanker, the enemy consists of one USTA hiveship, one solar lance, two rangers and a corsair
SO the total count in pure numbers is the following:
33 ships belonging to the RFP, and 26 ships belonging to the USTA, with 5 ships belonging to NP
It would be interesting to evaluate the costs of all of said ships as i believe that the USTA might have the pricier ships but i could not say 100%, i might do this later.
|
|
|
Post by jonen on Oct 30, 2016 21:45:10 GMT
Of possible note: The Gunships in Lagrange Point Graveyard and Jovian Lunar Tour are surviving flagships of fleets (the Ceres defense fleet and Jovian invasion fleet respectively). Homecoming defaults to two Belt Trawlers. Though, they are probably irrelevant, as they (or whatever fleet you choose for this mission) belongs to the Liberty Exchange. On the Surface of Giants has you using Iroquois Resurgence vessels. Of note may be the factions.txt which lists faction data including shipnames (these are assigned randomly at mission start, so for example, the Aye Mak Sicur (flagship) may occur many times): RFP: 44 ship names, plus 8 flagship names. USTA: 50 ship names, plus 8 flagship names. IR: 8 ship names, plus 6 flagship names. LE: 10 ship names, plus 3 flagship names. Rogue Faction: 8 ship names, no flagship names. NP: 55 ship names, plus 5 flagship names. It's possible the 8 rouge vessel names should be considered part of the RFP fleet - the naming scheme is similar. EDIT: Also consider the credits sequence? Several RFP Gunships shooting stuff up, including at least four surviving RFP Corvettes. And what else?
|
|