feld
New Member
Posts: 45
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Post by feld on Sept 17, 2019 2:41:41 GMT
Folks,
Just getting into the game and I'm in love. Was wondering if enough of the code was open to us that I could write intercept calculators and such like for the game directly, preferably making them available in the UI?
Thanks in advance for any help that you can provide.
v/r feld
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Post by cipherpunks on Sept 17, 2019 3:23:56 GMT
I believe the answer is "no", sadly.
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feld
New Member
Posts: 45
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Post by feld on Sept 17, 2019 13:24:07 GMT
I believe the answer is "no", sadly. OK. Not surprising really. Thanks for the fast answer. Do you think that an external tool for calculating intercepts (excel workbook probably) would be helpful to the community? Been thinking of making one for myself but the fact that the UI allows you to make an intercept target the displayed frame of reference has made me struggle to figure out what value that spreadsheet would add (beyond the exercise my rusty astrodynamics skills). v/r feld
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Post by cipherpunks on Sept 17, 2019 17:25:54 GMT
If you really want to do it - then do it To The Max©™: scan CDE's address space akin to what ArtMoney does, and get current trajectory from there, in spirit of good old days® ;) Something like IDA Pro could also be put to use to see exact data structures that you'll need. Yeah, I know that the learning "curve" for this old‑school approach seems more like a "learning cliff", but since when forging yourself tough character became easy? ;DAlso, looking at TriggerAu's TransferWindowPlanner ( screenshot) and its inspiration webscript can be helpful, license-permitting ofc.And yes, it is needed, but also what's much needed is a tool akin to PreciseNode:
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