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Post by ProximaVI on Jul 11, 2019 0:52:26 GMT
Since the crew of a space warship are just stuck inside of a aluminum castle flying through the solar system, what kind of entertainment would the crew watch? It's pretty necessary to have some form of entertainment on board in order to keep the crew happy and sane while they are taking a long voyage from one celestial body to another.
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Post by airc777 on Jul 11, 2019 3:10:57 GMT
Well, if they're like modern warships: as long as you aren't currently operating covertly you have satellite internet access. Primary difference in space is the speed of causality enduced latency will be much longer due to the distances involved, so depending on where you are operating you would have minutes or hours of lag. Pluto is five and a half light hours away from the sun, so if you were stationed a long way out there would probably be systems in place to allow you to que downloads. You would have to decide what anime you wanted to binge watch an entire work shift before you could actually watch it. Download rate in space will probably be equally as bad as it is on a modern warship, military's tend to order the best computer equipment they possibly can at the time but then it takes years for the paperwork to go through. Internet gaming isn't out of the question, but whatever specific game you are playing would have to accommodate the long latency and inconsistent connection. People used to play chess via the mail. Most of my friends who were military all seem to like Dungeons and Dragons, but that could be just skewed because most of my friends like Dungeons and Dragons.
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Post by EshaNas on Jul 11, 2019 23:15:53 GMT
Everything would be on a computer, tablet, or smartphone - and personal. Movies, books, games, music, shows, podcasts, propaganda, a lot of porn, and the like.
They're also working most of time anyway. 8 hours work, 8 hours sleep, 8 hours w/e. Sure you can argue they don't need to work, but the military might just give them work to keep them busy and maintain the ship. A lot of lectures and learning and courses as well to make crews multi-disciplinarian or at least capable of doing the basics of any maintenance would be high on my list of things to include as well.
They'll probably be downloading and deleting things at port, and may make many port calls. Even a big library becomes sparse when you have nothing else on hand and are out there for weeks to months (which is why IMO patrol ships should cycle in and out quickly anyway).
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Post by AtomHeartDragon on Jul 13, 2019 8:44:08 GMT
I love this phrase. Fuck light. "c" is for "causality", light just happens to move that fast (in vacuum). It really highlights the fundamental difference between speed of light causality and, say, speed of sound.
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Post by cipherpunks on Jul 16, 2019 13:15:52 GMT
You seem to associate "entertainment" exclusively with all-external data input (as in TV show - when no data is generated on board, except channel zap commands). I think that it is possible to bring some creative entertainment integrated into the vessel itself. Imagine that every member of the crew has had some specific music training (after passing mandatory screening procedures) sufficient for him/her to be a part in improvised "crew-band". That renders deaf/dumb people not fit for such crews, but this is okay - crewing aluminum castles in space is for the elite anyway, right? ;)As space craft already has analog control inputs, as well as processing power and audio equipment (to blare alerts, broadcast radio etc) in place, then the addition of some synthesis software comes essentially for free. Rotation/translation controllers as modulation inputs? Sure, why not? Touch screens for note input a-la Linnstrument will be plenty anyway. Adding breadth/pluck/string/whatever MIDI controllers is cheap mass-wise. Science has lots of data on how creative musical entertainment is beneficial for human brain both short- and long-term. What I propose is mandatory jam sessions on board. Their schedule can be devised separately for each crew w.r.t. musical tastes, interpersonal relations, work shift times etc. Also, audio samples received by comm transmissions can be mixed in, C-speed isn't an issue here. Audio channel of human brain can be run simultaneously with visual channel while, say, watching some LIDAR data output at the same time. And, unlike in a submarine, it is completely stealthy. However, only coding musicians will be able to take part in "live" jams crossing to the other side of Oort cloud - e.g. one needs to write a self-adapting "patch" that is then sent to the other party, is run in their jamming environment, and self-adapts there accordingly.
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Post by tepidbread on Jul 16, 2019 13:48:45 GMT
As cipherpunks eluded to, modern nuclear subs could be a good analog for what crew entertainment would be like in space. I would go as far as to say that they are very similar. Both would have next to no communication to the outside world for long periods of time. The submarine because it is underwater and radio waves dont work through thick water in addition to the mandatory radio silence orders that they receive. The spacecraft because of the long distances that are involved in space. Both would have extremely cramped quarters, similar sized crew, and many of the same responsibilities. So pretty much entertainment would be limited to watching movies, reading books, and playing cards. Music, although funny, likely would be a bad choice as you would disturb half the crew's sleep.
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Post by cipherpunks on Jul 16, 2019 16:11:21 GMT
nuclear subs [...] entertainment would be limited to watching movies I know that IRL this one is not quite working as intended, no matter what size of la Filmothèque. If centralized, crews tend to vote for most simplistic comedies most of the time, and believe me, watching THAT ONE again eleventh time is not fun anymore (well maybe it is if you're sufficiently simple-minded, but what do I know...); consequences are that with mission time, less and less people will want to watch anything at all. This I know for sure. Done solo (on a laptop or tablet full of enemy troyans), watching a movie by yourself doesn't contribute to crew cohesion, morale, or team building. Isn't the case with electronic music which I was referring to (hence MIDI reference). Participants only need some in-ear monitors to hear each other, and the sounds of controls being operated will quickly dissolve in air conditioning noise. Moreover: that talk about sleeping difficulties in constant ISS hum - where they resolved in any other way not related to drug use?.. 'cause last I heard, they were interleaving Melatonin with Armodafinil ... What about active noise cancellation in crew sleeping quarters?
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Post by walterscientist on Jul 16, 2019 16:16:28 GMT
I think one entertainment option is definitely computer/console games. Especially as using a controller and a VR-headset you could comfortably play in your zero-G bunk, so there would be no extra onboard room needed for the activity. Immersive VR gaming could probably also help reduce stress from being crammed into a tin can for months. Playing multiplayer games would work fine as long as the other players are on the same ship. You could also set up LAN parties for extra fun. Hard to say what kind of games would be popular - sci-fi genre might not offer much escapism when you are inside a spaceship
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Post by gedzilla on Jul 16, 2019 19:27:45 GMT
A lot of zero g sex. No, seriously
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Post by airc777 on Jul 17, 2019 12:10:42 GMT
What I propose is mandatory jam sessions on board. You're probably right, but I've on more than one occasion had my military friends describe something sarcastically as 'so fun it's mandatory'.
I think it'd be better to broaden the mandatory fun from just music specifically to interactive entertainment as a whole. Really I'd think it's less that music specifically is so good and more that passive engagement is less good then active engagement. So things like gaming, coding exercises, writing, toying around with the 3d printer that you're probably going to have on board for maintenance anyway, growing a tomato plant, zero gravity pugilism, if Pokemon Go gets much better then maintaining a virtual pet, that sort of thing.
If you're going to do mandatory music specifically then put an airlock or at least a hollow vacuum canister door between the bunks and the rec room. Mandatory music should ideally not interfere with second shifts mandatory sleep. Modern aircraft carriers are inherently mechanically loud so you just make the crew deal with it because it's going to happen anyway, but rockets are typically quiet unless they're currently maneuvering.
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Post by cipherpunks on Jul 17, 2019 16:15:10 GMT
passive engagement is less good then active engagement I wholeheartedly agree. Brain-wise, OTOH, science is yet to prove that other engaging entertainment is as good as making music is for human brain. Latter was shown to be the case. Like I said - not an issue with electronic music (playing on any kind of MIDI controller). Just plug some vacuum in-ear headphones.
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Post by anonymous on Jul 28, 2019 1:55:15 GMT
A lot of zero g sex. No, seriously You bring up an interesting point! Getting erections (or, at least, good ones) in freefall is pretty impossible for humans (Viagra probably won't help). I also think that both participants needing to be strapped down would be quite unsexy (there are some people into one person being restrained but I've yet to see double-bondage), and there would be an issue of tiny droplets of fluids floating around after each, uh, "slap." So everyone but extra dry (or extra careful) lesbians and half of gay men are out of luck, since I don't think most straight men and and the other half of gay men would be that receptive to prostate stimulation (even if there were some kind of electro-implants in the future).
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Post by anonymous on Jul 28, 2019 1:57:39 GMT
Wouldn't that ruin the fun of being at a live performance? You don't really feel like you're experiencing the music with other people, even if you can see everyone else jamming out. VR or AR might be a reasonable solution.
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Post by airc777 on Jul 28, 2019 2:08:15 GMT
A lot of zero g sex. No, seriously You bring up an interesting point! Getting erections (or, at least, good ones) in freefall is pretty impossible for humans (Viagra probably won't help). I also think that both participants needing to be strapped down would be quite unsexy (there are some people into one person being restrained but I've yet to see double-bondage), and there would be an issue of tiny droplets of fluids floating around after each, uh, "slap." So everyone but extra dry (or extra careful) lesbians and half of gay men are out of luck, since I don't think most straight men and and the other half of gay men would be that receptive to prostate stimulation (even if there were some kind of electro-implants in the future). Centrifuge gravity. Between maneuvers on long orbital transfers or during normal station keeping spend a few meters per second of delta velocity to spin the entire craft a few degrees per second. Has the added benefits of making exercise generally easier to accomplish, mitigating muscle atrophy, assigning an arbitrary 'down' for internal navigational purposes, and making objects generally stay where you put them. It's not difficult for a flight computer to correct the roll right before a maneuver and there's going to be months at a time where you are either just sitting in an orbit or you are transferring from one planet to another. It may or may not also help the tomato plants grow if someone on board is growing fresh tomatoes, I'm not a botanist that's just a guess.
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Post by EshaNas on Aug 5, 2019 3:42:05 GMT
Nor am I so sold on that getting erections is impossible. It's a blood pump muscle. Since people can move their muscles and biceps in space, the dicks are little problem.
Now, would it be extra taxing? Probably.
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