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Post by harpyeagle on Nov 21, 2018 2:05:36 GMT
When a ship or drone is exposed to a nuclear blast, often the engines stop working even though they and their fuel are undamaged. This happens with nuclear and chemical rockets.
The engines do not indicate they are damaged and they do not appear damaged in game (visibly intact, not even glowing), fuel is available, the ship says it has delta-V.
I haven't tested that this occurs when the ship is under player control, so it may be an AI issue.
It makes nuclear missiles way more effective against non-turret drones than they should be, because it causes the drones to not be able to aim themselves.
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Post by airc777 on Nov 21, 2018 5:09:16 GMT
Is the crew module necessary to operate the engines still powered and cooled? High yield nuclear blasts tend to delete radiators. Common solution if this is your problem is to put deliberately to many radiators on your ships. Attached example of too many radiators solution.
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Post by AtomHeartDragon on Nov 21, 2018 6:52:09 GMT
I can confirm the issue. It doesn't require nuclear blasts, it doesn't involve loss of crew or cooling, and it doesn't necessarily affect all the engines on ship or even in cluster.
You simply have seemingly functional engines that may even gimbal but are not working.
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Post by harpyeagle on Nov 21, 2018 20:08:48 GMT
I can confirm the issue. It doesn't require nuclear blasts, it doesn't involve loss of crew or cooling, and it doesn't necessarily affect all the engines on ship or even in cluster. You simply have seemingly functional engines that may even gimbal but are not working. Yes! That's another thing. The bugged engines will continue to gimbal but won't produce any thrust (nor will they visually display any exhaust cones).
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Post by bigbombr on Nov 21, 2018 20:36:37 GMT
I can confirm the issue. It doesn't require nuclear blasts, it doesn't involve loss of crew or cooling, and it doesn't necessarily affect all the engines on ship or even in cluster. You simply have seemingly functional engines that may even gimbal but are not working. Yes! That's another thing. The bugged engines will continue to gimbal but won't produce any thrust (nor will they visually display any exhaust cones). Could it be that the injector is damaged but the nozzle is intact?
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Post by AtomHeartDragon on Nov 21, 2018 20:42:52 GMT
Yes! That's another thing. The bugged engines will continue to gimbal but won't produce any thrust (nor will they visually display any exhaust cones). Could it be that the injector is damaged but the nozzle is intact? It is possible, just like the opposite (small, hidden penetration/burn-through of the nozzle or chamber).
Injector isn't easy to inspect visually and the game doesn't report, nor seems otherwise aware of the engine being broken - even with total loss of engine function the game will happily report normal delta-v.
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Post by harpyeagle on Nov 21, 2018 20:57:30 GMT
Would qswitched be able to confirm if damage of the injector as a separate component is something modeled in the game?
I kind of doubt that's the problem though since the game seems set up to report when an engine is disabled. As mentioned bugged engines are displayed as working, and the game claims they have full delta-V even though the engines do not work.
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Post by AdmiralObvious on Nov 21, 2018 21:00:46 GMT
Considering the engine bells of the rockets are usually the most durable part of the rocket, and the injector is usually flimsy in comparison, it wouldn't surprise me if the issue is due to the injector getting messed up.
However, isn't the injector almost always shielded by the bell itself?
Also. Have you tried this with multiple engine mounts on the same gimbal, and multiple independent engines?
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Post by harpyeagle on Nov 25, 2018 21:44:24 GMT
Considering the engine bells of the rockets are usually the most durable part of the rocket, and the injector is usually flimsy in comparison, it wouldn't surprise me if the issue is due to the injector getting messed up. However, isn't the injector almost always shielded by the bell itself? Also. Have you tried this with multiple engine mounts on the same gimbal, and multiple independent engines? If the injector was damaged why would the game report that the engine was fully functional?
Moreover, why would nuclear blasts that are so far away that they don't even heat the hull cause injector damage?
I have observed this issue to affect all types of engines except for MPDs (only because I never use them).
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