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Post by tophattingson on Oct 21, 2016 19:43:51 GMT
After realising I can make a gun that fires missiles, or fires drones, I had an idea. A really terrible idea. Could I make a gun that fires drones that themselves have a gun that fires a missile? The answer is yes. The MissileThe Missile GunThe DroneThe Drone GunThe CapitalThis setup is incredibly ineffective. Most damage actually came not from the missiles, but from the drones striking the stationary Methane Depot. Out of some 300 drones launched, only 20 or so missiles were launched, and then only 3 hit their target. In Action against itselfSo I propose 2 challenges. 1. What is the maximum amount of stages of stuff shooting smaller stuff that shoots smaller stuff can be done? I estimate 5, limited by the remote control size. 2. Is there any possible effective setup involving this? I estimate no, although I did find that shooting drones that carried small conventional guns to be surprisingly effective.
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Post by jonen on Oct 21, 2016 20:47:21 GMT
1. What is the maximum amount of stages of stuff shooting smaller stuff that shoots smaller stuff can be done? I estimate 5, limited by the remote control size. Mark my words: This will end in Fleet Carrier Carrier Carriers. EDIT: Look what you made me do.(The fleet carrier launchers could do some tweaking so they're actually capable of launching the carriers - as is, they just kind of spawn halfway out the launcher, meaning you need to do a bit of tricksy flying not to end up with disaster.)
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Post by tophattingson on Oct 21, 2016 21:15:40 GMT
1. What is the maximum amount of stages of stuff shooting smaller stuff that shoots smaller stuff can be done? I estimate 5, limited by the remote control size. Mark my words: This will end in Fleet Carrier Carrier Carriers. EDIT: Look what you made me do.(The fleet carrier launchers could do some tweaking so they're actually capable of launching the carriers - as is, they just kind of spawn halfway out the launcher, meaning you need to do a bit of tricksy flying not to end up with disaster.) But how fast does it shoot out the carrier? You should target 500m/s
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Post by jonen on Oct 21, 2016 21:23:17 GMT
Mark my words: This will end in Fleet Carrier Carrier Carriers. EDIT: Look what you made me do.(The fleet carrier launchers could do some tweaking so they're actually capable of launching the carriers - as is, they just kind of spawn halfway out the launcher, meaning you need to do a bit of tricksy flying not to end up with disaster.) But how fast does it shoot out the carrier? You should target 500m/s Slight revision.Now launches them at ~8 m/s (reload time is measured in days, but current design is one carrier per launcher). Not fast, but reasonably safe and fairly majestic if I may say so myself.
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Post by jonen on Oct 21, 2016 21:41:44 GMT
Mark III. Fleet Carrier Fleet Launcher. Fleet Carrier Fleet Carrier. Fleet Carrier Fleet Carrier Launching Fleet Carrier Fleet. Super excessive number of crew compartments because 1) I couldn't be bothered to design another new reactor, so I've got excess power and 2) I figure if the payload is fleet carriers, then the fleet carrier crews are going to need some space as well, given their fleet carriers are being carried without space to radiate so can't run their poweplants or radiate waste heat. EDIT: Revision Four. Now with magazine. Testing also indicates launching while in combat is not advisable. EDIT: A final word on the utility of this design: Maybe workable for designing a vehicle to actually carrying your battlefleet over interplanetary distances, but mostly so you can put this on in the background and tug your shirt majestically.
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