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Post by jonen on Nov 6, 2016 6:23:18 GMT
That ship won't last 2 seconds against the gauntlet though. Which means 48 of the 2B (2.08 Mc per) should give me just about a minute and a half of fire from 1g 15 km/s railguns firing around 100 rounds per second. I'll take those odds. Your fleet will probably be dead before your return fire even reaches the first lasing platform. EDIT: Assuming a modified (turreted) stock 3mm railgun, with ~5km/s projectiles. Hm. 50 seconds to cover 250 km. Correction, then - you might actually be able to take out one before your whole fleet is dead. Maybe more if you're manually prioritizing targets to shift fire and get lucky. Get very lucky and you may even take out all of the lasing platforms before you run out of ships. Unless they start maneuvering.
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Post by randomletters on Nov 6, 2016 6:43:07 GMT
EDIT: Assuming a modified (turreted) stock 3mm railgun, with ~5km/s projectiles. Hm. 50 seconds to cover 250 km. Correction, then - you might actually be able to take out one before your whole fleet is dead. Maybe more if you're manually prioritizing targets to shift fire and get lucky. Get very lucky and you may even take out all of the lasing platforms before you run out of ships. Unless they start maneuvering. 15 km/s, so 17 seconds. Unless the laser platform just accelerates away of course, I'd be tempted to add missiles to counter a tactic like that but the game REALLY does not like dealing with large numbers of missiles and ships in a single battle.
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Post by jonen on Nov 6, 2016 6:50:16 GMT
Huh. May just stand a chance after all. Will take losses though.
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Post by apophys on Nov 6, 2016 6:53:18 GMT
With one railgun on the ship being the only thing that does damage, all the lasers need to do is focus on the railguns (which the AI will do, because it's the nearest subsystem).
I'd give the fleet 10-20 seconds total to be neutered. Then maybe up to a minute of clean-up. Feel free to prove me wrong, though.
Btw, your propellant tanks seem a bit heavy.
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Post by jonen on Nov 6, 2016 6:55:36 GMT
With one railgun on the ship being the only thing that does damage, all the lasers need to do is focus on the railguns (which the AI will do, because it's the nearest subsystem). I'd give the fleet 10-20 seconds total to be neutered. Then maybe up to a minute of clean-up. Feel free to prove me wrong, though. Assumes retargeting as soon as a railgun is knocked out - which I'm not sure whether the AI will do - and with the decoy flare and maneuverability - if the El Cheapo survives having the gun melted - every ship will be lased longer than strictly necessary to neutralize the threat. And retargeting manually between 48 targets in real time is a hassle.
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Post by cuddlefish on Nov 6, 2016 6:55:59 GMT
Yeah, a tenth of a millimeter of aluminum is really not enough armor to keep a turret working while traversing a laser killzone worth mentioning.
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Post by randomletters on Nov 6, 2016 7:23:15 GMT
I ran this through about five times. The lasers seem to be powerful enough to flash boil the (water) propellant tanks and catostrophically kill multiple ships by turning one ship into a fragmentation bomb. VideoThat was a 500 m/s closing speed without ignore range turned on. With ignore range turned on and a 1.5 km/s+ closing speed the results were 50-100% casualties and a laser ship denuded of radiators. Edit: After increasing the armor to 10cm of Silica Aerogel, for a 20% price increase on the gun, a fleet of 25 of the bargain bin's best were able to destroy the radiatiors while only taking 6 losses.
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Post by dragonkid11 on Nov 6, 2016 7:38:45 GMT
You can just use silica gel on all of your ships, right?
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Post by jonen on Nov 6, 2016 7:41:41 GMT
A bit of testing with stand in vessels indicates that 48 ships are probably going to get in the way of each other - so probably it would be the best tactic to split up (thereby hopefully forcing the enemy to split up as well). With the 6 lasing ship gauntlet, you can split 48 into 6 groups of 8.
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Post by randomletters on Nov 6, 2016 7:50:35 GMT
You can just use silica gel on all of your ships, right? Well yes 4mm of SA will completely prevent crew deaths, but is that really worth a 0.05 Mc cost increase per ship? It seems like the real problem was the fragmentation effect of the propellant tanks, without them exploding I have groups of 12 ships destroying the Gauntlet's radiators now. Of course the ships are completely helpless without a player telling them to open fire at 250km, the game insists the maximum effective range they have against the target is 122km.
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Post by cuddlefish on Nov 6, 2016 9:39:25 GMT
(...) The lasers seem to be powerful enough to flash boil the (water) propellant tanks and catostrophically kill multiple ships by turning one ship into a fragmentation bomb. Video(...) Okay, I have to say - that was the coolest friggin' thing I've seen in ages. Dang. This game is astonishing.
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Post by dragonkid11 on Nov 6, 2016 10:15:18 GMT
It looks like the ship just turned into water based casaba howitzer or something.
Because that is cool.
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Post by bigbombr on Nov 6, 2016 10:27:28 GMT
EDIT: Assuming a modified (turreted) stock 3mm railgun, with ~5km/s projectiles. Hm. 50 seconds to cover 250 km. Correction, then - you might actually be able to take out one before your whole fleet is dead. Maybe more if you're manually prioritizing targets to shift fire and get lucky. Get very lucky and you may even take out all of the lasing platforms before you run out of ships. Unless they start maneuvering. 15 km/s, so 17 seconds. Unless the laser platform just accelerates away of course, I'd be tempted to add missiles to counter a tactic like that but the game REALLY does not like dealing with large numbers of missiles and ships in a single battle. If you decrease the bore radius a little, you're railgun improves.
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Post by goduranus on Nov 6, 2016 10:27:34 GMT
In case you upgrade with Silica Aerogel to resist the lasers, I challenge you with my Mogami class cruiser, equipped with aerogel ablaters. Attachment DeletedI cleaned up the file so only Mogami's components are included. It's not totally optimized yet, but I'm just throwing it out here for a quick fight.
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khenderson
New Member
my god, it's full of missiles
Posts: 40
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Post by khenderson on Nov 6, 2016 13:49:55 GMT
While it may not be relevant (depending on the rules of the challenge), that railgun is more than slightly broken.
The kinetic energy of the projectiles is almost 49 times the energy input. Each round takes about half the input (109,520 joules).
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