|
Post by Rocket Witch on Jul 2, 2018 17:13:09 GMT
|
|
|
Post by Amistad on Jul 2, 2018 17:28:36 GMT
Hey uh, where's the option for multibarrel guns? I opened up module editor for one of my cannon designs and I can't find any toggle or option for more than one barrel. Any help with this would be appreciated. Also, as I keep saying, I really hope Qswitched opens up a Patreon or Gofundme or something, the quality of the game now is astounding. Struts are showing up in front of ships. Literally unplayable /s That's pretty minor. I'm happy there are finally actual struts for spacers, it looked weird with only blank space. Maybe some toggle-option to have flat vs pointed noses could be in order, or if you end with a spacer, the hull tip is automatically flat as to conform around the strut?
|
|
|
Post by jonen on Jul 2, 2018 17:59:34 GMT
Hey uh, where's the option for multibarrel guns? I opened up module editor for one of my cannon designs and I can't find any toggle or option for more than one barrel. Any help with this would be appreciated. For guns - you need to check the turret box to make it a turret. Then there's "attachement points", which sets how many of the things go into the turret.
|
|
|
Post by AdmiralObvious on Jul 2, 2018 18:07:21 GMT
-snip- By the way, multi-gun turrets don't use extra crew (more dakka ensues), but engine clusters sharing a gimbal still do — is this intentional? If it's for an NTR, you're effectively duplicating the reactors, so that makes sense. If you're duplicating chemical rockets, I suppose you could get away with one engineer for all of them.
|
|
|
Post by demetrious on Jul 2, 2018 19:23:48 GMT
>Multibarrel guns
I was trying to recreate a GAU-8 just the other day and found myself wishing for this option. THANK YOU THANK YOU THANK YOU
|
|
|
Post by jonen on Jul 2, 2018 20:12:58 GMT
-snip- By the way, multi-gun turrets don't use extra crew (more dakka ensues), but engine clusters sharing a gimbal still do — is this intentional? If it's for an NTR, you're effectively duplicating the reactors, so that makes sense. If you're duplicating chemical rockets, I suppose you could get away with one engineer for all of them. Still duplicating the plumbing for the rocket engine. Chemical rockets are slightly more likely to contain user serviceable parts after all.
|
|
rottenlaserstaruser
New Member
Finally a place on the internet non toxic enough I don't have to use a radiation shield
Posts: 22
|
Post by rottenlaserstaruser on Jul 2, 2018 23:02:22 GMT
R.I.P. all my designs, got deleted by the newest updadte.
|
|
|
Post by AdmiralObvious on Jul 3, 2018 5:58:52 GMT
I've gotten used to resetting all my designs after each patch, mostly to go back through the stock campaign combat missions and see if they got easier or harder.
|
|
Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
|
Post by Prancer on Jul 3, 2018 6:03:17 GMT
Ah a new patch. This is a good time to get back into this game.
|
|
|
Post by Hicks on Jul 3, 2018 18:05:15 GMT
Thanks qswitched! I can't wait to try out multi barrel guns.
|
|
|
Post by AtomHeartDragon on Jul 3, 2018 19:03:05 GMT
R.I.P. all my designs, got deleted by the newest updadte. Judging from your stuff pulled from Workshop, it seems that most of it survived just fine?
|
|
rottenlaserstaruser
New Member
Finally a place on the internet non toxic enough I don't have to use a radiation shield
Posts: 22
|
Post by rottenlaserstaruser on Jul 3, 2018 22:35:21 GMT
R.I.P. all my designs, got deleted by the newest updadte. Judging from your stuff pulled from Workshop, it seems that most of it survived just fine? Yeah, I had to redownload my own stuff from the workshop, the designs literally got deleted off my computer.
|
|
|
Post by tukuro on Jul 4, 2018 1:08:58 GMT
Highlights - Fully Featured Level Editor - Flattened Ship Armor "Wedge" Shape - Multibarrel Guns and Preloaded Guns - Multiengine Gimbals - Better ship space efficiency Almost everything I wished for. Thx Q.
|
|
|
Post by Amistad on Jul 5, 2018 20:41:41 GMT
TBH, multibarrel guns seem kinda useless, at least for conventional guns. They look really cool, but even when I'm pumping 200KW through the loader and getting 19 MS reloads for a gun, the overheat is still after a minute and a half of firing. If I'm firing a conventional gun for a minute and a half straight, the ship likely has bigger problems than overheating.
They look hella cool, though, and I guess they're more useful if I start putting megawatts of energy into the loaders.
|
|
|
Post by picklesthedrummer on Jul 6, 2018 1:52:15 GMT
TBH, multibarrel guns seem kinda useless, at least for conventional guns. They look really cool, but even when I'm pumping 200KW through the loader and getting 19 MS reloads for a gun, the overheat is still after a minute and a half of firing. If I'm firing a conventional gun for a minute and a half straight, the ship likely has bigger problems than overheating. They look hella cool, though, and I guess they're more useful if I start putting megawatts of energy into the loaders. The hard cap for fire rate is at 33.3ms reload time, so there's no point trying to go lower. I haven't actually messed with multibarrel guns to see if it applies to them, but cranking up loader power on a single gun definitely won't help.
|
|