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Post by AtomHeartDragon on Jun 7, 2018 19:27:32 GMT
Still, it would be nice to see a challenge that wouldn't end up rewarding "make a hoboship with potassium crew can" BS for a change. I've had the idea of a armouring a ship by the armour solely allowed directly on the modules with no actual hull cladding, where one might see literal meters of steel on the exposed crew cans and tanks. I haven't tried to see if it works at all (I think it might be mechanically impossible in the game for exposed modules to survive nukes), but if it does a challenge could be made around that. I'm almost certain I've seen ship surviving internal nuke (non-core variant of my "Leviathan", with flight of nukes punching through the side with most following through after the leaders - most of the ship got very thoroughly cored apart from what was shielded by central reactor and its rad shield - some of the crew modules, forward reactor and pretty much all forward propellant tanks - I would be more certain if the interior wasn't coated with aramid which ablates instead of glowing).
Anyway, properly shielded and arranged modules should be capable of surviving - I would be more worried about lack of armour layering and whole ship fragmenting if stack gets cut through. Maybe reinforce the ship with multiple long rods made of something sturdy and non-melty?
It could give a nice boost to Fgdfgfthgr 's - very interesting conceptually and visually but vulnerable to nukes and roboteching - RCC fleet.
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