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Post by captinjoehenry on Oct 16, 2016 22:11:12 GMT
Ok so before the latest patch most of the time I could trust my flack missiles to blow up before they hit the enemy. Post patch the vast majority of the time my flack missiles are just not blowing up and being massive unintentional kinetic kill missiles. It is a bit annoying but on the bright side I know more or less all of my flack missiles if they don't blow up will go clean through any armor layout out there and out the other side! Still want to get this fixed though
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Post by mikeck on Oct 17, 2016 0:36:31 GMT
Same problem. My nukes and flak won't explode if I target drones or enemy missiles...post patch
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Post by nykoliski on Oct 17, 2016 1:07:09 GMT
Yeah, I noticed this a couple of days ago. The only time my missiles will proximity detonate is if they overshoot the target. On the bright side, all of my nukes are exploding inside the enemy ships when they hit! But now all of my point defense missiles are worthless...
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Post by mikeck on Oct 17, 2016 3:26:48 GMT
Yeah, I noticed this a couple of days ago. The only time my missiles will proximity detonate is if they overshoot the target. On the bright side, all of my nukes are exploding inside the enemy ships when they hit! But now all of my point defense missiles are worthless... Yeah, I'm new so I don't know that I'm NOT doing it wrong, but in the retaking Ceres mission, I could not take out the enemy drone fleet with waves of nukes (10 at a time) or flak. Would just fly right by. Now I COULD take out their missile swarms but not for the right reason. My nukes wouldn't detonate but I think HIS missiles would track mine and run into them for kinetic kills. Dunno.
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Post by nerd1000 on Oct 17, 2016 4:25:47 GMT
Yeah, I noticed this a couple of days ago. The only time my missiles will proximity detonate is if they overshoot the target. On the bright side, all of my nukes are exploding inside the enemy ships when they hit! But now all of my point defense missiles are worthless... Yeah, I'm new so I don't know that I'm NOT doing it wrong, but in the retaking Ceres mission, I could not take out the enemy drone fleet with waves of nukes (10 at a time) or flak. Would just fly right by. Now I COULD take out their missile swarms but not for the right reason. My nukes wouldn't detonate but I think HIS missiles would track mine and run into them for kinetic kills. Dunno. Indeed, all missiles are heatseekers and thus during encounters they will home in on the biggest heat signature, even if that heat signature is another missile. On taking out drones: you need to use megaton range nukes and manually detonate them. This will generally fry the radiators but leave the hull intact- thankfully destroying the radiators disables the drone's gun (note that the AI will attempt to use disarmed drones as kamikazes, but they usually just bounce off your armour). A better option for dealing with the Stinger drones on the retaking Ceres level is to use a couple of beam drones from your support carrier (IIRC you have one in that mission). 2 of them can kill an entire Stinger squadron with no casualties so long as you fly off to the side at the start of the encounter to stop the Stingers getting an easy shot with their cannons. Best results can be had by targeting the Stinger's 33mm cannon- your lasers will heat up the cannon's ammunition magazine until it explodes, destroying the drone. Player designed drones are a different kettle of fish- a thin layer of silica aerogel armour will render a drone almost immune to lasers, so beam drones are useless, and your best option is either drones with turreted railguns or very large nuclear weapons.
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Post by mikeck on Oct 17, 2016 18:05:56 GMT
Good advice. I just wasn't sure why I would have to manually detonate nukes...why don't they go boom on their own against drones? I thought maybe it was WAD but I've seen more veteran players suggest that it was not like that pre-patch.
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