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Post by Drahkan on Nov 16, 2016 22:53:21 GMT
I'm about 95% sure that when you destroy a nuclear payload module, it explodes at full force (regardless of that being a "bug" for all intents and purposes, since it should only ever - maaaaybe - happen if it was hit by a large slug made out of a U-233 or similar...and even that's highly unlikely). I'm trying to make a "nuclear cluster bomb" missile at the moment, and any time the enemy shoots at - and destroys - one of the nukes, my screen flashes white and every single nuke in the area (as well as the missile) is immediately vaporized. And that's even if I have them armored enough that they shouldn't be destroyed by a nearby non-nuclear explosion, so I can't see any way that this could be happening other than "destroying nuclear payload = payload explodes". Okay, so this is interesting; it's not happening today. At this point I think I may have misinterpreted the actual "bug" - it's that the *ammo bay* for nukes is an "explosion hazard", so what was probably happening was that it was being destroyed and creating a gigantic nuclear explosion that then took out all the other nukes in the area. ...but that poses the question as to why would an ammo bin for nukes be an explosion hazard? Is the idea that, magically, every time a nuclear ammo bin is taken out, all of the nukes glob together in the perfect way to go supercritical?
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Post by randomletters on Nov 17, 2016 1:32:14 GMT
Nukes have large amounts of conventional explosives inside them. This is only exacerbated by the fact that the nuke cannons are conventional guns and their propellant is always explosive.
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Post by kjakker on Nov 17, 2016 4:31:05 GMT
Decoy launchers are also vulnerable to high energy laser fire. I used a 1GW green laser on the stock Corvette's decoy launchers and it often puts the ship out of action in seconds.
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Post by dragonkid11 on Nov 17, 2016 4:47:28 GMT
Decoy ammo bin is actually explosive for some reasons.
I guess all those heat has to go somewhere
Also useful for blowing the damned Corvette in half
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Post by tessfield on Nov 17, 2016 21:48:28 GMT
After testing all materials, it seems as if Boron Nitride is the most efficient Nuclear Moderator per unit of Mass. (For the high temperature reactors we are using.)
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Post by apophys on Nov 18, 2016 15:18:46 GMT
After testing all materials, it seems as if Boron Nitride is the most efficient Nuclear Moderator per unit of Mass. (For the high temperature reactors we are using.) Don't you mean control rod? For moderator, the best one I've got is diamond. Boron nitride is indeed the most efficient for both mass and cost as a control rod. U-233 dioxide is most efficient for volume.
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Post by tessfield on Nov 18, 2016 20:15:29 GMT
After testing all materials, it seems as if Boron Nitride is the most efficient Nuclear Moderator per unit of Mass. (For the high temperature reactors we are using.) Don't you mean control rod? For moderator, the best one I've got is diamond. Boron nitride is indeed the most efficient for both mass and cost as a control rod. U-233 dioxide is most efficient for volume. Woops, yeah, control rod. Why Diamond for moderator instead of Boron Nitride as well?
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Post by apophys on Nov 18, 2016 20:36:55 GMT
Why Diamond for moderator instead of Boron Nitride as well? As far as I'm aware, fast neutrons hitting carbon nuclei are bounced off and become slow (thermal) neutrons. Slow neutrons are the ones you want for splitting uranium. Carbon therefore improves a reactor's ability to sustain criticality. Diamond is the densest form of carbon. Graphite is used in real reactors. Boron takes slow neutrons and eats them (this is why it makes an excellent control rod), i.e. boron reduces ability to sustain criticality. Thus it is not directly interchangeable with diamond as a moderator. If I remember my physics right, the root cause of this behavior is that carbon-12 is an exceptionally stable nucleus, so it doesn't like to change. A boron nucleus, being slightly lighter than carbon, wants to get closer to carbon-12. Something similar to electron shells.
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