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Post by qswitched on Jul 4, 2016 5:09:00 GMT
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Post by L5Resident on Aug 29, 2016 20:52:09 GMT
What kind of max efficiencies can you get with lasers and are FEL's in the game? I know that the US Navy has plans for a 1+ Megawatt output FEL with 10-20 Megawatts (5-10% efficiency) of power reserved for it.
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Post by qswitched on Aug 29, 2016 21:59:17 GMT
FEL's are currently not in the game, most technological developments on it are still closed (the Navy's first multi-megawatt FEL won't be revealed until 2018).
Current lasers in game tend to get about 5% efficiency up to GW power levels (though the size/mass tends to balloon beyond 100 MW). They also tend to get around 5 or less for an M squared (given reasonable size/mass levels).
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Post by RA2lover on Aug 30, 2016 15:08:20 GMT
Is it possible to visualize or attenuate a laser by using exhaust plumes?
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Post by qswitched on Aug 30, 2016 18:28:58 GMT
In game, no. A number of lasers are IR or UV, so wouldn't be seen anyways. Most exhaust plumes don't have the best reflectance of the visible light anyways, being mainly transparent in the visible spectra.
Also, attenuating a laser with an exhaust plume wouldn't be the best idea because you'd be exposing your rocket nozzles to the laser to do so.
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Post by bigbombr on Feb 7, 2017 8:46:19 GMT
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Post by RiftandRend on Feb 7, 2017 19:25:19 GMT
Small question, why are we limited to 2 frequency doublers? Allowing us to add as many as we want and a new failure condition (mirrors become ionized) would be nice. That way we can get the ~4% efficiency of ND:YAG with the intensity of Titanium:Saphire.
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