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Post by Easy on Nov 3, 2016 14:19:10 GMT
You're governed by two features. Cooldown time and reload time.
The heat limits for your barrel is the barrel's max operating temperature and its equivalent radiance as a cylinder sticking out of your ship. The game lets the barrels get very hot.
Reload time is simply how much power you put into the linear accelerator with some material limits. Lower the linear accelerator power for a slower firing gun. The fastest you can fire is your cooldown time.
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Post by Pttg on Nov 3, 2016 18:04:08 GMT
I have to agree that some kind of coolant system (maybe as simple as throwing a turbopump on there) would go a long way to making propellant guns feel more realistic.
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Post by cuddlefish on Nov 4, 2016 2:05:56 GMT
You're governed by two features. Cooldown time and reload time. The heat limits for your barrel is the barrel's max operating temperature and its equivalent radiance as a cylinder sticking out of your ship. The game lets the barrels get very hot. Reload time is simply how much power you put into the linear accelerator with some material limits. Lower the linear accelerator power for a slower firing gun. The fastest you can fire is your cooldown time. That last statement is inaccurate - I've gotten high rates of fire (over short periods) out of guns with multi- minute cooloff times - it fires the gun at the listed feed rate until the temperature becomes prohibitive, then fires only as the gun cools to allow it.
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