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Post by morrigi on Oct 13, 2016 13:40:23 GMT
Has anyone had success in preventing conventional guns from getting destroyed by lasers extremely fast? They seem far more susceptible to laser damage than the other guns. I don't think lasers can even do damage to railguns for example. I suspect this comes down to two facts - one, the barrels are substantial, but not so much as accelerator rails often are. Much more importantly - there are explosive packages in the gun mechanism, so I suspect the catastrophic kill threshold is not enough heating to melt the gun, but 'only' enough heating to cook off a chambered round. Making your gun overly thick, and of something with a huge specific heat, might help. Storing the ammunition separately from the gun helps to prevent explosions when the inevitable happens.
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Post by cuddlefish on Oct 13, 2016 13:54:58 GMT
I suspect this comes down to two facts - one, the barrels are substantial, but not so much as accelerator rails often are. Much more importantly - there are explosive packages in the gun mechanism, so I suspect the catastrophic kill threshold is not enough heating to melt the gun, but 'only' enough heating to cook off a chambered round. Making your gun overly thick, and of something with a huge specific heat, might help. Storing the ammunition separately from the gun helps to prevent explosions when the inevitable happens. A hundred times this. Overall ammo storage belongs somewhere far from the radiators (and preferably guns), and with some good individual citadel-style armor. Luckily, it can be transferred to the weapon by magic, making this much simpler.
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Post by oprean on Oct 13, 2016 15:35:45 GMT
concretedonkey, I also love small drones that fire conventional weaponry, too bad the game comes to a crawl when you deploy 100+ of these, I would have loved to see thousands of them deployed and overwhelming an enemy.
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Post by redparadize on Oct 13, 2016 15:44:17 GMT
I see allot of +2.5km/s 1gram guns around. I personalty do not like them much. Their ballistic efficiency are just abyssal.
oprean:
I agree it would be cool to swarm with 100s of them, but usualy 5 to 10 are more than enough to do the job.
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Post by ross128 on Oct 13, 2016 16:27:23 GMT
The other advantage to using separate ammo modules is that instead of increasing the height of each gun (and thus the width of your armor at the gun's location), you can cram 20 ammo bins into a thin disc that increases the length of your ship by just a few centimeters.
All my custom weapons use separate ammo bays for this reason, the ammo is packed much more tightly that way. Sometimes it can even share the crew compartment's citadel (hey, if that thing's breached you're boned anyway), otherwise I stick it next to the reactor (which is usually tucked into the nose cap that I use to keep the ship from getting cored through the front).
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Post by concretedonkey on Oct 13, 2016 17:04:13 GMT
concretedonkey, I also love small drones that fire conventional weaponry, too bad the game comes to a crawl when you deploy 100+ of these, I would have loved to see thousands of them deployed and overwhelming an enemy. Yeah also back then I used ethylene oxide to drive them. It restricted their delta V and that was the point of the big drone , I was thinking of using them as leaders/ tankers/carriers. They got a little heavy and pricey. Heavier weponry and a refueling probe for the little guys. I have to try to make a ntr in small enough size for them , it will make the tanker redundant.
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Post by morrigi on Oct 14, 2016 16:48:51 GMT
Yeah, I use clusters of 2kN methane NTRs for my drones which were initially designed for 200mm missiles, but they do the job. Probably going to design a dedicated 5kN engine today.
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