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Post by AtomHeartDragon on Sept 4, 2018 8:13:46 GMT
meV is milielectronvolt and the thought of this range of energies being sufficient for pair production would be positively frightening. Learn your SI prefixes.
Learn to get that object unstuck out of your rectum.
Given that gamma rays exist in the megaelectronvolt range and not the millielectronvolt range, the context was clear.
If you listed the distance between two cities as several mm it would also be clear from the context that you probably meant km, and it also wouldn't help you being wrong.
If you don't want to pay attention to your units and multipliers, why not use some less formal ones - like "an awful fucking lot"?
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Post by apophys on Sept 4, 2018 8:14:33 GMT
AtomHeartDragon , there's no need to beat a dead horse. The point has been made; rubbing it in further is rude (and derails the topic). For Z (aka atomic number) less than or equal to 8: Dose=Dose Initial*e^(-(0.19*Z^-0.743)*density*thickness) For Z greater than 8: Dose=Dose Initial*e^(-(0.125*Z^-0.565)*density*thickness)
This doesn't take into account the neutron capture cross-section in barns, at all. For Li-6, that is 940 barns.
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Post by AtomHeartDragon on Sept 4, 2018 8:38:02 GMT
AtomHeartDragon , there's no need to beat a dead horse. The point has been made; rubbing it in further is rude (and derails the topic). Ok, I won't be derailing it any further beyond this post, although I am not the starting party here. Mixing prefixes, multipliers and scales in general is one of my pet peeves due to cluelessly written or just badly translated SF. I have semi-recently dropped Kim Stanley Robinson's 2312, because translator (I don't suspect KSR, because he seems pretty good at knowing his stuff) apparently didn't realize how much "well inside Mercury's orbit" and "1AU from the Sun" contradict each other (I would have probably gritted my teeth and persevered was it not for KSR's - this time - unique gift of making reading all his cool stuff an almost unbearable slog, but I digress).
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Post by Anon1 on Sept 4, 2018 17:23:41 GMT
AtomHeartDragon , there's no need to beat a dead horse. The point has been made; rubbing it in further is rude (and derails the topic). For Z (aka atomic number) less than or equal to 8: Dose=Dose Initial*e^(-(0.19*Z^-0.743)*density*thickness) For Z greater than 8: Dose=Dose Initial*e^(-(0.125*Z^-0.565)*density*thickness)
This doesn't take into account the neutron capture cross-section in barns, at all. For Li-6, that is 940 barns. 1 barn = 10e-24 sq cm and is a measure of the microscopic cross section.
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Post by Anon1 on Sept 4, 2018 19:25:15 GMT
> Rude Smartass Simulator 101 Pretty sure the desire to produce an entertaining game has nothing to do with OP material, or that the dev wanted this game to be entertaining more than educational. It seems like there is something about neutron capture that this game doesn't account for. Let's tell the dev. I'm sure they'll be glad to fix it. YES, I know this game isn't as realistic as real life, but surely it has seen more efforts and is better than your attempts to defend/justify your failure to correctly capitalize a character. There are multiple glaring inaccuracies in this game, and they are a lot worst than me not capitalizing a character. The game is not realistic, deal with it. Enjoy it for the entertainment that it provides, but realize that the whole realism thing is just a marketing sales pitch.
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Post by AtomHeartDragon on Sept 4, 2018 19:46:23 GMT
There are multiple glaring inaccuracies in this game, and they are a lot worst than me not capitalizing a character. The game is not realistic, deal with it. Enjoy it for the entertainment that it provides, but realize that the whole realism thing is just a marketing sales pitch.
Why not list them then? If qswitched doesn't fix them, they might at least make their way onto the checklist of the next guy wanting to make a realistic space combat game. I'll help you get started: - Structural loads and structural members' masses are not modelled. At all.
- Radiation damage is not modelled.
- Propellant tank modelling seems dubious.
- Laser ablation modelling is rudimentary.
- Manufacturing costs modelling is out of whack.
- Soundness of high velocity railguns is sketchy at best.
- Diamond graphitization is not accounted for.
- Largely all-or-nothing module damage modelling after penetration.
- Plethora of floating point and integration issues.
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Post by The Astronomer on Sept 4, 2018 23:09:07 GMT
> Rude Smartass Simulator 101 Pretty sure the desire to produce an entertaining game has nothing to do with OP material, or that the dev wanted this game to be entertaining more than educational. It seems like there is something about neutron capture that this game doesn't account for. Let's tell the dev. I'm sure they'll be glad to fix it. YES, I know this game isn't as realistic as real life, but surely it has seen more efforts and is better than your attempts to defend/justify your failure to correctly capitalize a character. There are multiple glaring inaccuracies in this game, and they are a lot worst than me not capitalizing a character. The game is not realistic, deal with it. Enjoy it for the entertainment that it provides, but realize that the whole realism thing is just a marketing sales pitch.
Oh, how much more effort do you need to even make a proper game platform, let alone all the contents in it, than to capitalize a character! I’m sure you’d give up after a few days at most if you were the one working on it. If you are here to spew insults to people and talk shit about a game, you better stop. Better yet, help list what you find unrealistic in this game, and help the game improves as well as removing the reason you need to be pissed about everything about this game and its community as if you can’t even beat the first level of its campaign mode and its community members laughing at your 3 kt oxygen NTR chariot.
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Post by Anon1 on Sept 5, 2018 0:12:03 GMT
There are multiple glaring inaccuracies in this game, and they are a lot worst than me not capitalizing a character. The game is not realistic, deal with it. Enjoy it for the entertainment that it provides, but realize that the whole realism thing is just a marketing sales pitch.
Oh, how much more effort do you need to even make a proper game platform, let alone all the contents in it, than to capitalize a character! I’m sure you’d give up after a few days at most if you were the one working on it. If you are here to spew insults to people and talk shit about a game, you better stop. Better yet, help list what you find unrealistic in this game, and help the game improves as well as removing the reason you need to be pissed about everything about this game and its community as if you can’t even beat the first level of its campaign mode and its community members laughing at your 3 kt oxygen NTR chariot. Who says that I'm pissed about anything other than a jackass trying to be a smartass about me not capitalizing a letter?
As I said, enjoy the game for its entertainment value; as the game is limited by the knowledge of the game creator and other needs of creating a entertaining game.
I'm not the one demanding that the game gets everything right, I just point out inaccuracies when people talk about what would or wouldn't work in reality. I don't care if a video game is an accurate depiction of reality. I do care if people think that :"just because my video game says so, then x must be true".
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Post by The Astronomer on Sept 5, 2018 0:47:02 GMT
Oh, how much more effort do you need to even make a proper game platform, let alone all the contents in it, than to capitalize a character! I’m sure you’d give up after a few days at most if you were the one working on it. If you are here to spew insults to people and talk shit about a game, you better stop. Better yet, help list what you find unrealistic in this game, and help the game improves as well as removing the reason you need to be pissed about everything about this game and its community as if you can’t even beat the first level of its campaign mode and its community members laughing at your 3 kt oxygen NTR chariot. Who says that I'm pissed about anything other than a jackass trying to be a smartass about me not capitalizing a letter?
As I said, enjoy the game for its entertainment value; as the game is limited by the knowledge of the game creator and other needs of creating a entertaining game.
I'm not the one demanding that the game gets everything right, I just point out inaccuracies when people talk about what would or wouldn't work in reality. I don't care if a video game is an accurate depiction of reality. I do care if people think that :"just because my video game says so, then x must be true".
Saw lots of instances of you insulting people. And yes we all know CDE isn't realistic, but it is in no way an attempt to make an entertaining game either.
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Post by The Astronomer on Sept 5, 2018 0:48:50 GMT
...back to the topic. What else do you think would get targeted by treaties? Fusion rockets?
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Post by Anon1 on Sept 5, 2018 1:38:03 GMT
Who says that I'm pissed about anything other than a jackass trying to be a smartass about me not capitalizing a letter?
As I said, enjoy the game for its entertainment value; as the game is limited by the knowledge of the game creator and other needs of creating a entertaining game.
I'm not the one demanding that the game gets everything right, I just point out inaccuracies when people talk about what would or wouldn't work in reality. I don't care if a video game is an accurate depiction of reality. I do care if people think that :"just because my video game says so, then x must be true".
Saw lots of instances of you insulting people. And yes we all know CDE isn't realistic, but it is in no way an attempt to make an entertaining game either. Actually, you only saw me insult AtomHeartDragon in response to his comment to me.
Same stuff as always: fleet size, weapon size, and ship size in order to contain arms races.
Also, nukes would probably be banned for good. Basically, get rid of a weapon that most of humanity wants gone anyway. It is not like fusion powered ships would have a problem leveling cities with just their conventional ordinance. A single large interplanetary spacecraft is potentially way more devastating than a nuke, so keeping nukes around for deterrence purposes kind of goes out of the window.
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Post by namewithheld on Sept 6, 2018 4:32:23 GMT
...I mean...I find it deeply entertaining. But question: Considering the high risk of any confrontation in Earth orbit to be the last confrontation in orbit (let alone the last time we get into orbit for a very long-ass time or without a whole hell of a lot of incredibly hard work), wouldn't treaties ban conflict in Earth's orbit entirely? Or maybe require that conflict has to be resolved with personal weapons and have ship combat be more about getting into range for boarding one another. Or is that really dumb?
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Post by newageofpower on Sept 8, 2018 6:01:44 GMT
This game was explicitly intended to be realistic, not to have entertaining gameplay. Some things are hard to model, but in a case like this where it is already modeled, inaccuracies are a bug, not a feature. qswitched , please take a look at radiation modeling, especially with regard to lithium-6. Hmm. I'm fairly certain Li-6 would be an amazing neutron radiation shield material for IRL spacecraft, but one of the problems they aren't used as radiation shielding (on earth) today is the cost. First of all, you don't get Akali metals or even decent Akali ore on Earth. This means you need hilariously environmentally destructive mining processes using ludicrously toxic chemicals (okay, did my research, Lithium mining is much less destructive than the other rare-earths) to get lithium compounds, which then need more processing to form pure lithium. But wait, that lithium metal isn't all that useful yet - only 7.5% of it is Li-6! So now you need even more expensive isotopic separation... Next, competing uses. Major nation-states stockpile Lithium-6 for advanced nuclear weapons... as a result, they don't want to share the Lithium-6, or have civilians producing, stockpiling and experimenting with it!
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Post by AtomHeartDragon on Sept 8, 2018 12:10:42 GMT
Large lasers could not only be used as surprise precision offensive weapons, but also missile defence creating risk of massive nuclear/KKV proliferation.
I would expect beamed propulsion, power and large astronomical mirrors to be joint projects with everyone closely watching everyone else. Start building something like that on your own and you get slagged.
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Post by newageofpower on Sept 8, 2018 18:24:49 GMT
Large lasers could not only be used as surprise precision offensive weapons, but also missile defence creating risk of massive nuclear/KKV proliferation. I would expect beamed propulsion, power and large astronomical mirrors to be joint projects with everyone closely watching everyone else. Start building something like that on your own and you get slagged. Or whoever builds the first megalasers to become the defacto superpower-hegemon, slagging anyone else who dares research superweapons technologies just like the United States on Earth... Oh wait, that never happened. Whoops, teehee.
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