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Post by argonbalt on Jan 26, 2017 16:46:45 GMT
We still need a good blue tracer
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Post by someusername6 on Jan 26, 2017 17:59:27 GMT
We still need a good blue tracer Blue pyrotechnics are apparently notoriously hard to produce, so, even in this aspect, the game is realistic! My understanding from doing a bit of research is that you need compounds in a particular combination reacting / producing specific gases to get the color you want, and even then it is going to be more washed out than other colors. I tried implementing some of the compositions you can find online, but I only got to boring red and orange tones. Either we would need finer temperature adjustments, either we would need the game to reproduce physical phenomena it currently doesn't, on tracers. That said, please try to mod in some blue pyrotechnics and let us know if that works?
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Post by bluuetechnic on Jan 27, 2017 8:45:54 GMT
We still need a good blue tracer Blue pyrotechnics are apparently notoriously hard to produce, so, even in this aspect, the game is realistic! My understanding from doing a bit of research is that you need compounds in a particular combination reacting / producing specific gases to get the color you want, and even then it is going to be more washed out than other colors. I tried implementing some of the compositions you can find online, but I only got to boring red and orange tones. Either we would need finer temperature adjustments, either we would need the game to reproduce physical phenomena it currently doesn't, on tracers. That said, please try to mod in some blue pyrotechnics and let us know if that works? I NEED BLUE TRACERS MORE THAN ANYTHING ELSE IN THIS GAME Also if you tried implementing them on your own, then I suppose you already tried all of the copper compounds like Copper(1) Chloride?
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Post by Enderminion on Jan 27, 2017 12:24:52 GMT
why is blue so hard to get? first lasers now tracers, it might even go on to missilers
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Post by someusername6 on Jan 27, 2017 13:24:21 GMT
Blue pyrotechnics are apparently notoriously hard to produce, so, even in this aspect, the game is realistic! My understanding from doing a bit of research is that you need compounds in a particular combination reacting / producing specific gases to get the color you want, and even then it is going to be more washed out than other colors. I tried implementing some of the compositions you can find online, but I only got to boring red and orange tones. Either we would need finer temperature adjustments, either we would need the game to reproduce physical phenomena it currently doesn't, on tracers. That said, please try to mod in some blue pyrotechnics and let us know if that works? I NEED BLUE TRACERS MORE THAN ANYTHING ELSE IN THIS GAME Also if you tried implementing them on your own, then I suppose you already tried all of the copper compounds like Copper(1) Chloride? Not all of them, but some. I suspect the game will use the same spectra no matter the ionization of Cu, for starters. Here's a list of compositions; I tried the first two. Essentially all I did was create a new material as in Resources\Data\Materials\Minerals.txt; that is enough to make it show up as a tracer option (but not to make it blue). why is blue so hard to get? And here is NPR talking about it too.
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Post by argonbalt on Jan 27, 2017 19:20:57 GMT
god im getting the feeling we need a black box tracer material
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Post by someusername6 on Jan 28, 2017 16:56:06 GMT
god im getting the feeling we need a black box tracer material I have good news and bad news. I wrote a script that creates a simple alloy of every two non-radioactive metals to produce a material, added all of those as mods, and sampled them looking for blue tracers. Bad news: No luck, I didn't see anything blue (though I got tired of looking after a while). Good news: I found a purely white tracer composition -- I don't think we had those yet. This is a 1:1 (by element count) alloy of Samarium (Sm) and Lithium (Li). Other Sm alloys also produce white or white-like colors, though not all of them. Just plain Samarium does *not* do that, though. Unfortunately I don't think this material, in this ratio, was much of use for anyone before, so I can't find the proper density and melting point / solidus temperature. Color seems to be indifferent to it though. Material Alloy Samarium Lithium Elements Sm Li ElementCount 1 1 Density_kg__m3 10000 MeltingPoint_K 500
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Post by argonbalt on Jan 28, 2017 18:19:33 GMT
Nice, it is a solid start though thanks for the work.
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Post by David367th on Feb 11, 2017 19:09:17 GMT
Note on Sm alloys or combinations, or whatever you'd like to call them.
Samarium + Silver makes a Spearmint color Samarium + Hafnia + Carbon makes a Pink Samarium and almost anything else makes a light orange.
Also the ratio of Samarium to whatever you are mixing with affects the color.
Side notes Radioactive waste makes a beige.
No indication of anything that makes blue. Tried using fuels that make blue in NTRs like Krypton but they still make an orange.
EDIT: Looks like this is my 367th post. What a time to be alive.
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Post by David367th on Mar 1, 2017 1:07:53 GMT
Rest in peace this thread, all the colors have changed.
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Post by argonbalt on Mar 1, 2017 2:41:25 GMT
Rest in peace this thread, all the colors have changed. have no fear i will update this weekend when i have the time, honestly does not take that long compared to calculating stuff.
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Post by Rocket Witch on Mar 1, 2017 2:52:18 GMT
New stock samarium gives off a brilliant blue. Rejoice!
Edit: Iridium too! Ice cool!
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Post by David367th on Mar 1, 2017 3:18:12 GMT
Lots of purples, greens, blues, and whites. What a time to be alive.
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Post by dragonkid11 on Mar 1, 2017 15:43:34 GMT
alright, we definitely need some updates on tracer colour now since even the old tracer material got a slightly brighter and different colour.
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Post by newageofpower on Mar 1, 2017 17:04:39 GMT
I like using Silver and Copper Chloride. Makes it feel like my gundrones are firing Avada Kedavra beams.
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