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Post by captinjoehenry on Oct 29, 2016 1:59:35 GMT
Tested my own kinetic kill dense radiator missile or hypervelocity radiator missile against my aerogel whipple shield ship with 3 cm boron, 1.4 meter graphite aerogel, 5mm boron, 1.4 meter graphite aerogel and finally 2 cm silica aerogel. The missile did MASSIVE damage to the whipple shield area. So massive that they just rip holes through anything....if they hit. As I mentioned in post your design thread, they seems to...follow their dead breathens to doom due to their heat tracking mechanism. Which sucks, a lot. Of course, that's assuming if they get hit by it. Hello, I am a new member, I just found out about the CoaDE yesterday and just started playing it today. Now I have not had time to read this whole thread but it reminded me of these images. They are from a Babylon 5 fan site but I wondered if you think either of these armor layouts are viable in CoaDE? Link to source: efni.org/armor.htmTrust me, throw everything you know about scifi armor out of the window. Because half of those material in the image are non-existent and kinda too costly for their capability for REAL scifi armor capable of being made by MAN (Or WOMAN). Huh can I see your design for the missile?
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Post by dragonkid11 on Oct 29, 2016 2:03:41 GMT
Huh can I see your design for the missile? Here. Both are osmium radiator to be as dense and cheap as possible.
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Post by captinjoehenry on Oct 29, 2016 3:05:28 GMT
Ok so I was just messing around with some of the sillier weapons I have and here is a remarkably good anything killer! This darn thing is so stupid. I put 15 perside on a gunship and let them open up and in a matter of seconds they punch 1 46mm hole through one side of 10 meters of Osmium and another 46mm hole out the other side! And I do mean 46mm. This dam thing is more accurate than a laser! Ever single shot from all 15 of them went in one hole and out the other and did jack diddly to everything in between as they just went straight through the ship and out the other side! I don't get it. The darn thing is a bloody laser and with 15 of them that's like 15,000 3 gram shots a second going down range at a leisurely 3.25km/s. This is a combustion gun for christ sake! This isn't a broken rail gun its just an auto cannon! How does it even work?! Ok I appear to have issues. I have made an additional shitty lightweight 28mm cannon with a smidgen over 2km/s and a reload time of a few 10s of ms. It is also laser accurate. Mounthing a fair few of them which is utterly trivial as they are light weight and very low power use so 43 per broad side is capable of punching a 28mm hole in one side of a station with 10 meters of osmium armor and out the other side with another 28mm hole and all of the darn projectiles just go straight through the hole. Against a gunship without weapons it acted much more along the lines of a laser cutter against bread when they all focused fire and cut a line clean through the ship as it spun hopelessly. So it appears that if you want pin point weapons you should use really shitty conventional cannons. Sheesh.
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Post by ross128 on Oct 29, 2016 4:16:11 GMT
Yeah, I've noticed that my 108mm nuke cannon can be remarkably accurate well beyond its alleged effective range, especially if the target has fairly low acceleration. Eyeballing a good time to switch them to "ignore range" can improve their performance quite a bit.
At some point I should do some experimenting to see just what attributes lead to that kind of accuracy, since some cannons are a good deal more accurate than others.
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Post by nivik on Oct 29, 2016 16:29:53 GMT
Tested my own kinetic kill dense radiator missile or hypervelocity radiator missile against my aerogel whipple shield ship with 3 cm boron, 1.4 meter graphite aerogel, 5mm boron, 1.4 meter graphite aerogel and finally 2 cm silica aerogel. The missile did MASSIVE damage to the whipple shield area. <snip> The fact that it's still functionable is a proof to the toughness of the armor and it's still not enough. The KKDRM just rip holes through anything....if they hit. As I mentioned in post your design thread, they seems to...follow their dead kins to doom due to their heat tracking mechanism. Which sucks, a lot. Of course, that's assuming if they get hit by it. Hello, I am a new member, I just found out about the CoaDE yesterday and just started playing it today. Now I have not had time to read this whole thread but it reminded me of these images. They are from a Babylon 5 fan site but I wondered if you think either of these armor layouts are viable in CoaDE? Link to source: efni.org/armor.htmTrust me, throw everything you know about scifi armor out of the window. Because half of those material in the image are non-existent and kinda too costly for their capability for REAL scifi armor capable of being made by MAN (Or WOMAN). Yeah, I was testing against a 10m graphite setup, and repeated strikes from even small KKVs do seem to penetrate. I spent the time to set up a two-stage system (2x 1kg osmium long-rod penetrator submunition missiles, terminal velocity ~15 km/s), but I don't think it was really necessary. Against a maneuvering target there'd be more issues, but...for the price, I'm not that impressed. Then again, I'm a total cheapskate. I aim for 10Mc/kt or less in my cap ships. :3 I'll start testing the KKDRM concept today and see what I can figure out on that front.
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Post by wafflestoo on Oct 29, 2016 17:24:09 GMT
Tested my own kinetic kill dense radiator missile or hypervelocity radiator missile against my aerogel whipple shield ship with 3 cm boron, 1.4 meter graphite aerogel, 5mm boron, 1.4 meter graphite aerogel and finally 2 cm silica aerogel. The missile did MASSIVE damage to the whipple shield area. <snip> The fact that it's still functionable is a proof to the toughness of the armor and it's still not enough. The KKDRM just rip holes through anything....if they hit. As I mentioned in post your design thread, they seems to...follow their dead kins to doom due to their heat tracking mechanism. Which sucks, a lot. Of course, that's assuming if they get hit by it. Trust me, throw everything you know about scifi armor out of the window. Because half of those material in the image are non-existent and kinda too costly for their capability for REAL scifi armor capable of being made by MAN (Or WOMAN). Yeah, I was testing against a 10m graphite setup, and repeated strikes from even small KKVs do seem to penetrate. I spent the time to set up a two-stage system (2x 1kg osmium long-rod penetrator submunition missiles, terminal velocity ~15 km/s), but I don't think it was really necessary. Against a maneuvering target there'd be more issues, but...for the price, I'm not that impressed. Then again, I'm a total cheapskate. I aim for 10Mc/kt or less in my cap ships. :3 I'll start testing the KKDRM concept today and see what I can figure out on that front. That sounds like just about the dollar-value I use (more out of accident than design XD). I didn't understand the magnitude of firepower that was attempting to be stopped; I'm armoring up enough to take near-misses by kiloton rated nukes and fragments, not direct hits by hyperkinetic rounds and mega-ton nukes. I'm thinking the most cost-effective way of dealing with those is to not let them get that close
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Post by concretedonkey on Oct 29, 2016 18:01:47 GMT
I'm giving up on the KKDRM, at least for the moment. I have two issues with them. One is that you need a working reactor just to unfold something, which for me makes no sense. I tried using payloads with a 1kg RTG that wasn't producing anything, but as a payload it doesn't really NEED to produce anything. I tried it with conventional cannon and it wasn't very effective compared to the NEFPs. Probably someone can make something with this concept with a coilgun, I'm still avoiding them until they are fixed. The missiles were nice , untill one of them dies , then all of them try to intercept it for some kind of reason. Guess if its hot and not friendly then its a target.
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Post by ross128 on Oct 29, 2016 18:13:31 GMT
One definite downside to radial KKVs is that it is very difficult to make them small and compact, due to the limitations of reactors and radiators.
So they're not particularly well-suited to micromissiles, if you build a radial KKV you're going to have to build it big, especially when you get into the amount of fuel necessary to accelerate them to KKV speeds. They are a class of missiles that work well with NTRs though, since their minimum payload size is rather large, a few more kilograms for a small NTR is not too big a problem.
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Post by concretedonkey on Oct 29, 2016 18:28:20 GMT
Any idea on the fratricide problem ? Btw I was determined to make them small, but some of the experiments were big. Around 30 27 kg were the smallest practical missiles that I came up with. All suffered from fratricide. I guess I can try to make the reactor really really cool but frankly... not worth the effort for me. NEFPs are killing everything that I put against them.
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Post by argonbalt on Oct 29, 2016 18:46:17 GMT
One possibility would be to fire in quick bursts, that way the shots would at least have a few seconds to shoot by the hotter enemy ship and then the remaining shots could home in.
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Post by Dhan on Oct 29, 2016 20:48:57 GMT
Has anyone tried the fan concept with fixed conventional gun barrels? Or would the increase of launcher size be prohibitive?
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Post by Durandal on Oct 29, 2016 21:04:38 GMT
Has anyone tried the fan concept with fixed conventional gun barrels? Or would the increase of launcher size be prohibitive? I like your thinking, but I don't think that'd work. The advantage of the radiators is that they unfurl from the weapon while a gun barrel would just be a spike.
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Post by ross128 on Oct 29, 2016 21:26:35 GMT
Although, that would depend on just how the game treats weapons in stowed drones. As long as they don't count against launcher and ammo size, we don't really care that they can't be retracted in flight...
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Post by concretedonkey on Oct 29, 2016 21:32:28 GMT
What you see on the screenshot above is exactly this - a drone with a conventional gun shooting small fans. Speed wasn't very impressive and accuracy was atrocious. I just tried much bigger versions shot from a big 50MW coil gun... 10kg .. 15kg. I think the last one was unfolding 16m of radiators... speed of the fans was around 6km/s. Still completely uneffective.
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Post by rcasale42 on Oct 29, 2016 23:18:54 GMT
When testing out armors, how do you gauge their effectiveness? It's easy enough to see how the armor holds up under fire over time, but what about the individual layers? How can I get a sense of just how effective my whipple shield is and plasma absorption layers are? What sorts of things do you look for with the armor visualizer?
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