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Post by Rocket Witch on Jan 6, 2018 21:30:09 GMT
In the interest of improved radiator efficiency for crew modules in the absence of heat pumps, I looked for the maximum ambient temperature humans can survive in indefinitely. It was easier to find than I expected, but the answer isn't definitive. It seems 35C/308K (ie. just below body internal) might be the limit for a constant temp if the air is kept completely dry (30C if not), or keeping the 'daytime' compartments at ≤50C (with dried air and constant intake of chilled water) and areas like bunks at ≤30C.
Not really worthwhile given the discomfort it would cause.
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Post by 𝕭𝖔𝖔𝖒𝖈𝖍𝖆𝖈𝖑𝖊 on Jan 18, 2018 6:06:43 GMT
In the interest of improved radiator efficiency for crew modules in the absence of heat pumps, I looked for the maximum ambient temperature humans can survive in indefinitely. It was easier to find than I expected, but the answer isn't definitive. It seems 35C/308K (ie. just below body internal) might be the limit for a constant temp if the air is kept completely dry (30C if not), or keeping the 'daytime' compartments at ≤50C (with dried air and constant intake of chilled water) and areas like bunks at ≤30C. Not really worthwhile given the discomfort it would cause. dont forget that if worse comes to worst, you can have a heat pump from one room to another so one room is consistently very hot while another is at barely survivable
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Post by AtomHeartDragon on Apr 17, 2018 7:17:45 GMT
Shooting off CMs' radiators seems like a stupidly easy way to incapacitate an enemy ship in game - on stock designs they are often made of something easily flashed-off (like Al) and not redundant, and destroying them shuts the ship down pretty much immediately (shouldn't there be a long period when CM's slowly heat up, trying to minimize heat production? - is that modelled, or is it just "LOL, uncooled -> shutdown"?). That's a good reason for spamming CM's radiators on custom designs (you can make them decorative if you want) until the crew requirements themselves tell you to please stop. Going beyond game's mechanics, that's yet another reason for suiting up and depressurizing CM's during combat: childrenofadeadearth.boards.net/post/33157/threadGive everyone a space activity suit (an elastic suit that exerts pressure on torso and extremities without needing to be hermetic) - they are easier to store, handle small ruptures better, have less complex life support, and aren't nearly as bulky as conventional ones. And now, on top of all that, thanks to not being sealed (apart from the helmet) they allow cooling by sweating which is going to be highly effective in vacuum. Losing CM's radiators wouldn't be an immediate problem with those - crew's survival would be limited by their air reserves, not heat, or integrity of the CM.
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