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Post by ironclad6 on Sept 19, 2017 22:20:44 GMT
I appreciate that it's an important game balance consideration but I am curious if anyone knows how to modify or eliminate it?
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Post by jtyotjotjipaefvj on Sept 20, 2017 0:53:28 GMT
Is there even any info on why it happens? It could be floating point precision issues for all we know, and there's no way you could work around it with just modding.
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Post by bigbombr on Sept 20, 2017 7:49:27 GMT
Is there even any info on why it happens? It could be floating point precision issues for all we know, and there's no way you could work around it with just modding. It was added because lasers were OP. It supposed to emulate sensor inaccuracies, but it's a little arbitrary since we can't make custom sensors.
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Post by lawson on Oct 1, 2017 22:55:39 GMT
Is there even any info on why it happens? It could be floating point precision issues for all we know, and there's no way you could work around it with just modding. It was added because lasers were OP. It supposed to emulate sensor inaccuracies, but it's a little arbitrary since we can't make custom sensors. Especially arbitrary, since the wobble isn't added to rail-guns with >1 Mm range.
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Post by RiftandRend on Oct 2, 2017 18:46:33 GMT
It was added because lasers were OP. It supposed to emulate sensor inaccuracies, but it's a little arbitrary since we can't make custom sensors. Especially arbitrary, since the wobble isn't added to rail-guns with >1 Mm range. In my experience with >1 Mm/s rail-guns at long range wobble does seem to exist.
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Post by Enderminion on Oct 2, 2017 19:32:33 GMT
not that it matters, railguns are not pin point to begin with
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