It's under BLUR and BLUR_CROSS in the PostProcess.frag. Modifying those seems to do the job.
Any pointers on what exactly I should change, please? Flailing around there have only resulted in the game not launching so far...
You have to make a valid GLSL shader. If the shader compiler produces any errors, the game fails to launch completely with no hits at what caused those errors. You could look up some shader tutorials for openGL but it's a terrible way to do it if you don't already know how to write GLSL.
That's how I imagine how the night sky will look in the far future. The expansion of the universe redshifting the light of distant stars further and further until the night sky until it becomes dark for eternity. The only light sources left are artificial in nature, most stars died long ago and new stars can't be born, the last life forms trying desperate to stay alive within a dead universe.
Last Edit: Sept 30, 2017 15:53:35 GMT by OMGitsWTF