My two sub-kilogram designs. I would probably use the uranium in a missile and the plutonium in a coilgun (since the armature materials are so expensive, you can save money by using a lighter, more expensive bomb and reducing the armature mass). But these really get hit hard by the weight of the remote control; the smallest I have actually used thus far is 1.54kg, 541t yield.
Post by concretedonkey on Oct 16, 2016 9:54:19 GMT
I had to go as small as possible in order to fit in the micro missile. Sure at 600g it would probably be much more powerful , but it would lead to a bigger missile , bigger cannon for the missile and a bigger drone to carry it. As small as it is , 5 drones each launching 40 of those means 200 , which is nothing to laugh at.
I was thinking nukes are all useless now because everyship's gonna have silica aerogel all around, but I didn't think to hit the engines.
Although, kinetic missiles are cheaper than flares, the enemy can't possibly have a flare for every missile you send at him. After 4-5 minutes all your missiles will get through.
Well in all honesty even remotely competent main hull armor is immune to even the biggest nuke. But the ships hull has never been the target of nukes. Nukes go after engines and radiators and that is more than enough to kill the enemy ship even if all of the innards and turrets are still intact as I have yet to come up with any design at all that can protect my radiators or engines from nuke missile attack. My hull gives 0 shits about multi gigaton nukes but the radiators are the things that die.