|
Post by tangentialthreat on Sept 6, 2017 3:38:54 GMT
You'd think a 10 kiloton bomb going off a few hundred meters from a patrolcraft would turn it to confetti, or at least irradiate the crew and the computers.
A dozen 9 megaton bombs at close range will sometimes manage to burn through the armor or disable the engine, and I killed the stupid methane depot on Neptune with them. They also make decent anti-drone flyswatters if you don't like lasers or hypervelocity railguns.
Are radiation effects modeled? Is the damage accurate?
|
|
|
Post by teeth on Sept 6, 2017 4:03:26 GMT
There might be something similar to the laser maximum ablation rate happening to nukes, haven't done any testing or heard any confirmation though. I do vaguely recall people saying that a lot of small nukes is better than one large nuke, similar to many small lasers being better than a single big one. Check the MJ/m^2 of your nukes at a few hundred meters, that's a lot of distance for a nuke in space bugs or not.
|
|
|
Post by apophys on Sept 6, 2017 4:24:04 GMT
Radiation effects on crew from nuke blasts don't appear to be modeled, no.
Nukes really are much weaker in space than on Earth because there's no medium to create a shockwave, so it's just a really bright flashbulb. But gamma and neutron radiation should be able to pass through a largely unshielded target like most are.
|
|
elukka
Junior Member
Posts: 73
|
Post by elukka on Sept 6, 2017 9:32:59 GMT
Intuitively I would guess that the radiation damage, both to crew and electronic components, should be the main thing that kills ships.
|
|
|
Post by jtyotjotjipaefvj on Sept 6, 2017 9:38:30 GMT
I know very little on the subject but I think generally die inside days from even extreme radiation exposure, so it wouldn't be too useful in ship to ship combat. I guess you could use a fast launcher ship that can avoid combat while the enemy crew rots from exposure though. That would be a pretty brutal form of disabling a ship. Best thing is you might be able to capture the whole thing afterwards if the crew doesn't self-destruct it.
|
|
|
Post by Enderminion on Sept 6, 2017 13:19:13 GMT
You'd think a 10 kiloton bomb going off a few hundred meters from a patrolcraft would turn it to confetti, or at least irradiate the crew and the computers. A dozen 9 megaton bombs at close range will sometimes manage to burn through the armor or disable the engine, and I killed the stupid methane depot on Neptune with them. They also make decent anti-drone flyswatters if you don't like lasers or hypervelocity railguns. Are radiation effects modeled? Is the damage accurate? no medium for shockwave to carry, thermal blast and (lack of) radiation only, however nukes can vapourize things like their casing into a plasma blast that does a little kinetic damage
|
|
|
Post by Kerr on Sept 6, 2017 13:54:52 GMT
You'd think a 10 kiloton bomb going off a few hundred meters from a patrolcraft would turn it to confetti, or at least irradiate the crew and the computers. A dozen 9 megaton bombs at close range will sometimes manage to burn through the armor or disable the engine, and I killed the stupid methane depot on Neptune with them. They also make decent anti-drone flyswatters if you don't like lasers or hypervelocity railguns. Are radiation effects modeled? Is the damage accurate? The thermal flash of a 10KT nuke at 100m is rather minor, it can just vaporize 11mm of aluminium and can't even produce Impulsive Shock. But the radiation is quite lethal. An Nuke in space would release 10% of its energy as neutrons. This means at 100m the neutron density is 333MJ/m². If an 70 kg adult male has an frontal area of 1m² he will absorb 500,000 rads. This should kill any complex living organism as we know it. Even if 90% of the Neutrons is absorbed by the ship's walls you would still fall in coma in the matter of seconds.
|
|
|
Post by leerooooooy on Sept 6, 2017 14:17:04 GMT
The thermal flash of a 10KT nuke at 100m is rather minor, it can just vaporize 11mm of aluminium and can't even produce Impulsive Shock. "just" a centimeter of aluminum. That is more than enough to disable most radiators, most small guns, many drones, and even ignoring all that it is enough to completely strip away a ship's whipple shield in a single flash. All of that with a 10 kt nuke, which weights a few kilos and costs less than a thousand cradits. If the game modeled the damage properly nukes would be disgusting
|
|
|
Post by madmike on Sept 6, 2017 19:04:23 GMT
If the game modeled the damage properly nukes would be disgusting Which they sorta should be, honestly. A game like this should strive for accuracy, not balance.
|
|
|
Post by treptoplax on Sept 6, 2017 21:14:15 GMT
You'd think a 10 kiloton bomb going off a few hundred meters from a patrolcraft would turn it to confetti, or at least irradiate the crew and the computers. A dozen 9 megaton bombs at close range will sometimes manage to burn through the armor or disable the engine, and I killed the stupid methane depot on Neptune with them. They also make decent anti-drone flyswatters if you don't like lasers or hypervelocity railguns. Are radiation effects modeled? Is the damage accurate? The thermal flash of a 10KT nuke at 100m is rather minor, it can just vaporize 11mm of aluminium and can't even produce Impulsive Shock. But the radiation is quite lethal. An Nuke in space would release 10% of its energy as neutrons. This means at 100m the neutron density is 333MJ/m². If an 70 kg adult male has an frontal area of 1m² he will absorb 500,000 rads. This should kill any complex living organism as we know it. Even if 90% of the Neutrons is absorbed by the ship's walls you would still fall in coma in the matter of seconds. Interestingly, the most popular commercial products for blocking neutrons (besides lots of water and concrete) seem to be mostly HDPE laced with boron. About 90% attenuation at a thickness of 20cm if their websites are to be believed. Of course, in CoaDE that burst of neutrons would probably make all our carefully balanced reactors go supercritical!
|
|
|
Post by Kerr on Sept 6, 2017 21:19:21 GMT
The thermal flash of a 10KT nuke at 100m is rather minor, it can just vaporize 11mm of aluminium and can't even produce Impulsive Shock. But the radiation is quite lethal. An Nuke in space would release 10% of its energy as neutrons. This means at 100m the neutron density is 333MJ/m². If an 70 kg adult male has an frontal area of 1m² he will absorb 500,000 rads. This should kill any complex living organism as we know it. Even if 90% of the Neutrons is absorbed by the ship's walls you would still fall in coma in the matter of seconds. Interestingly, the most popular commercial products for blocking neutrons (besides lots of water and concrete) seem to be mostly HDPE laced with boron. About 90% attenuation at a thickness of 20cm if their websites are to be believed. Of course, in CoaDE that burst of neutrons would probably make all our carefully balanced reactors go supercritical! That would still be dozens to hundred of times the radiaton needed to send an healthy adult into coma in seconds. And then die from the damaged nervous system within hours.
|
|
|
Post by tangentialthreat on Sept 7, 2017 5:37:37 GMT
I sort of want a replica Sprint ABM. Neutron bombs to damage microprocessors and send cores critical remotely got funding and were test-fired.
Maybe you can counter it with a meter of borated HDPE. Or build a laser and shoot the missiles down from 200 miles away. Deep down I just like the idea of nuking everything - don't judge me.
|
|
|
Post by 𝕭𝖔𝖔𝖒𝖈𝖍𝖆𝖈𝖑𝖊 on Sept 7, 2017 5:49:37 GMT
I know very little on the subject but I think generally die inside days from even extreme radiation exposure, so it wouldn't be too useful in ship to ship combat. I guess you could use a fast launcher ship that can avoid combat while the enemy crew rots from exposure though. That would be a pretty brutal form of disabling a ship. Best thing is you might be able to capture the whole thing afterwards if the crew doesn't self-destruct it. it would just cause more advancements and new ways of shielding a ship.
|
|
|
Post by 𝕭𝖔𝖔𝖒𝖈𝖍𝖆𝖈𝖑𝖊 on Sept 7, 2017 5:51:47 GMT
I sort of want a replica Sprint ABM. Neutron bombs to damage microprocessors and send cores critical remotely got funding and were test-fired. Maybe you can counter it with a meter of borated HDPE. Or build a laser and shoot the missiles down from 200 miles away. Deep down I just like the idea of nuking everything - don't judge me. with no computer limitations, there would be fleets of thousands of micro nukes flying in each of their laser shadows followed by megaton bombs to finish off whats left of the enemy ships that can not defend themselves after their electronics are fried.
|
|
|
Post by leerooooooy on Sept 7, 2017 17:49:36 GMT
Which they sorta should be, honestly. A game like this should strive for accuracy, not balance. I agree with you on that, as much as the game can be nice for fooling around it's far from a simulation, even just an half-believable one.
|
|