|
Post by someusername6 on Jul 2, 2017 0:56:08 GMT
Fuck. Now I want to lower the limit.txt and shove these mini nuke into my cannons and EM guns because holy shit what 1 ton of TNT in less than 15 gram package. So...I hate to ask, but does anyone have a quick and dirty guide to modding the limit.txt on nuclear cores? I've been trying to avoid going down the mod rabbit hole but this is just too fun looking to pass up. 1. Backup C:\Program Files (x86)\Steam\steamapps\common\Children of a Dead Earth\Resources\Data\Limits.txt. No really, make a backup. 2. Copy it to C:\Users\<username>\AppData\Roaming\CDE\Mods\Data\Limits.txt -- the upper level of your mod directory, not within Materials 3. Change the following block on the copied file and save it. I changed the lower end of CoreMass_kg. Make sure to keep tabs between properties. 4. Restart the game, have fun. NuclearPayloadModule CoreMass_kg 1e-4 1000 Enrichment_Percent .0072 .97 HollowCoreRadius_m 0 5 InnerExplosiveWidth_m .001 1 FusionFuelDensity_kg__m3 0 10000
Note that all your designs which use modded properties will break if you move the limits back to a place where they are out of range.
|
|
|
Post by Durandal on Jul 2, 2017 1:52:05 GMT
So...I hate to ask, but does anyone have a quick and dirty guide to modding the limit.txt on nuclear cores? I've been trying to avoid going down the mod rabbit hole but this is just too fun looking to pass up. 1. Backup C:\Program Files (x86)\Steam\steamapps\common\Children of a Dead Earth\Resources\Data\Limits.txt. No really, make a backup. 2. Copy it to C:\Users\<username>\AppData\Roaming\CDE\Mods\Data\Limits.txt -- the upper level of your mod directory, not within Materials 3. Change the following block on the copied file and save it. I changed the lower end of CoreMass_kg. Make sure to keep tabs between properties. 4. Restart the game, have fun. NuclearPayloadModule CoreMass_kg 1e-4 1000 Enrichment_Percent .0072 .97 HollowCoreRadius_m 0 5 InnerExplosiveWidth_m .001 1 FusionFuelDensity_kg__m3 0 10000
Note that all your designs which use modded properties will break if you move the limits back to a place where they are out of range. Thank you.
|
|
|
Post by Pttg on Jul 12, 2017 17:11:35 GMT
It won't work in a practical sense because it won't go off without a 1kg computer package.
|
|
|
Post by omnipotentvoid on Jul 12, 2017 19:01:44 GMT
It won't work in a practical sense because it won't go off without a 1kg computer package. I have made a thread complaining about just that.
|
|