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Post by EshaNas on Jun 28, 2017 5:15:31 GMT
As the title says, how do you mod the game? I'm stuck looking at txt files and seeing no change even with a simple copy-paste, which also looks like nothing else in the vanilla files. What gives? I've searched the forum and all I found was basically 'Let's hope a modding guide comes soon'. Any help possible? If so, can we sticky the way how so others won't be left out in the dark?
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Post by AdmiralObvious on Jun 28, 2017 5:24:10 GMT
What are you trying to do?
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Post by dwwolf on Jun 28, 2017 6:18:56 GMT
First step is using a proper editor like notepad++
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Post by EshaNas on Jun 28, 2017 8:52:04 GMT
What are you trying to do? Mostly just add some of the mods people here have made like planet skins, newer engines, hull materials.
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Post by someusername6 on Jun 28, 2017 23:00:25 GMT
... huh, we still don't have a modding guide somewhere?
The files from the core game are added to a steam directory, something like C:\Program Files (x86)\Steam\steamapps\common\Children of a Dead Earth\Resources\Data , for a default installation on Windows. These are *not* the files you want to modify -- but they are a base source of the format to look at. At this directory, there are files representing different game entities as .txt files -- Elements.txt, ChemicalReactions.txt, etc, as well as game values like Limits.txt (controlling how far most sliders go) and Levels.txt (the game levels themselves). There is a subdirectory, Materials\, which contains even more files, this time all with material properties.
Mods go on the mods folder, instead -- for a default Windows installation, that might be C:\Users\<username>\AppData\Roaming\CDE\Mods\Data . Effectively you are going to create here the same structure of the core files, containing the data you want to mod -- so you would add new chemical reactions to a new file, C:\Users\<username>\AppData\Roaming\CDE\Mods\Data\ChemicalReactions.txt, and new alloys to a new file, C:\Users\<username>\AppData\Roaming\CDE\Mods\Data\Materials\Alloys.txt. Entities are blocks of text separated by new lines, with tabs separating a property from its values. I recommend a text editor that allows you to see tabs and spaces as different things; I like Notepad++ myself.
Add files in the mods folder, and restart the game if needed, then go check on Infolinks that your properties loaded as expected.
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