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Post by jonen on Jun 22, 2017 8:28:30 GMT
Why did I have to use boron for everything Like all of us, were a moron for more boron.
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Post by dwwolf on Jun 22, 2017 8:34:07 GMT
Amorphous carbon instead of boron.
And yay blast launchers. This will hugely increase my KKV performance. 100g payloads launched just b4 impact......joy😎
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Post by Hicks on Jun 22, 2017 9:03:26 GMT
...or 2 stage cannons...
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Post by hyno111 on Jun 22, 2017 9:13:37 GMT
Is there any plans to change the Diamond in next patch..?
Asking because I found too many of my stuff now using diamonds.
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Post by dwwolf on Jun 22, 2017 9:32:40 GMT
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Post by dragonkid11 on Jun 22, 2017 10:37:02 GMT
We should now attempt to make poor man V3 cannon.
It only makes more sense this way.
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Post by RiftandRend on Jun 22, 2017 11:19:01 GMT
I'm a simple man and as soon as I saw the update, I am just absolutely satisfied. Blast launcher? Swarm missile/drone targeting? Steam workshop? Absolutely glorious. "But sir, all our stuffs are now brok-" CHALLENGE ACCEPTED!!! TIME TO FIX EVERYTHING!!! I can't seem to figure out how to fix micro nuke or nuclear weapon in general though. While I can't figure out what makes a good delaying-agent beyond trial and error, I've had decent results with Nitrocellulose + Amorphous Carbon at as heavy a cut as I can get without ignition failure. So far my best low end result is 480 tons at a hair over 10 grams per ton, compared to better than 4 tons to the gram back with the magical Silicon Nanothermite. Potassium is a very good delay agent.
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Post by shiolle on Jun 22, 2017 11:39:11 GMT
Talk about over-delivering. Really, some companies make people pay for a lot less than your patches contain. Not to mention that your development integrity is godly. There are games where every patch breaks more than it adds; there are games where adding anything takes exorbitant amount of effort. CoaDE? Stable regular patches with tons of features and only a few small issues that get fixed quickly.
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Post by Rocket Witch on Jun 22, 2017 12:32:19 GMT
- Boron filaments are super cheap, with 4GPa strength? Even in death, His radiance touches us all. David367th Can we has laser test? - The addition of magnesium-aluminum-zinc wasn't noted in the changelist, unless I missed it. - I wonder if you could use blast launchers to make a metal storm gun. Can we get these put on turrets at some point? Something like this. That'd be awesome. - Min. overheat times seem a bit janky when capacitors are involved. A gun that shoots every 2 seconds can overheat in 300ms? - Apart from noted issues with the Ranger, the Orbital Attack & Defense Ships could do with their launchers shifted upward a bit. I can't seem to figure out how to fix micro nuke or nuclear weapon in general though. I don't know if it's optimised but here is a nuke made without silicon thermite, completely unaffected by the patch. It seems dense materials make better reflectors. I believe nitroglycerin and octogen have the best detonation velocity ratio, but to save money you can replace the slow explosive with nitrocellulose.
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Post by jonen on Jun 22, 2017 12:59:40 GMT
... Macross missile massacre... Staged missile in a traditional launcher, covered in blast launchers. Edit: also, is it just me or is the AI self destructing their siloship with distressing frequency in Vesta Overkill?
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Post by Enderminion on Jun 22, 2017 13:13:58 GMT
- Boron filaments are super cheap, with 4GPa strength? Even in death, His radiance touches us all. David367th Can we has laser test? - The addition of magnesium-aluminum-zinc wasn't noted in the changelist, unless I missed it. - I wonder if you could use blast launchers to make a metal storm gun. Can we get these put on turrets at some point? Something like this. That'd be awesome. - Min. overheat times seem a bit janky when capacitors are involved. A gun that shoots every 2 seconds can overheat in 300ms? - Apart from noted issues with the Ranger, the Orbital Attack & Defense Ships could do with their launchers shifted upward a bit. I can't seem to figure out how to fix micro nuke or nuclear weapon in general though. I don't know if it's optimised but here is a nuke made without silicon thermite, completely unaffected by the patch. It seems dense materials make better reflectors. I believe nitroglycerin and octogen have the best detonation velocity ratio, but to save money you can replace the fast explosive with nitrocellulose. there are real examples of the missile launcher you want
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Post by shiolle on Jun 22, 2017 13:31:36 GMT
I don't know if it's optimised but here is a nuke made without silicon thermite, completely unaffected by the patch. It seems dense materials make better reflectors. I believe nitroglycerin and octogen have the best detonation velocity ratio, but to save money you can replace the fast explosive with nitrocellulose. Can't reproduce this design. Always getting "Assembly will not go supercritical" error.
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Post by Rocket Witch on Jun 22, 2017 13:44:36 GMT
Can't reproduce this design. Always getting "Assembly will not go supercritical" error. Huh, odd. Just checked to see if I entered any values more precisely than the GUI will display, but apparently not. Here's the import code. NuclearPayloadModule 4kt U-233 DT BFN UsesCustomName true CoreComposition U-233 ReflectorComposition Tungsten Carbide SlowExplosive CombustionReaction Nitroglycerin DelayComposition Lithium DelayCompositionMassFraction 0.615 FastExplosive Octogen CoreMass_kg 0.421 Enrichment_Percent 0.97 HollowCoreRadius_m 0.0333 InnerExplosiveWidth_m 0.0482 FusionBoost Deuterium Tritium FusionFuelDensity_kg__m3 346 Detonator HardRange_km 0 ActivationRange_km 1.15 MinimumRange_km 5 OverrideTimer_s 0 DelayedTrigger false TargetsShips true TargetsShots true
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Post by shiolle on Jun 22, 2017 15:15:51 GMT
Can't reproduce this design. Always getting "Assembly will not go supercritical" error. Huh, odd. Just checked to see if I entered any values more precisely than the GUI will display, but apparently not. Here's the import code. NuclearPayloadModule 4kt U-233 DT BFN UsesCustomName true CoreComposition U-233 ReflectorComposition Tungsten Carbide SlowExplosive CombustionReaction Nitroglycerin DelayComposition Lithium DelayCompositionMassFraction 0.615 FastExplosive Octogen CoreMass_kg 0.421 Enrichment_Percent 0.97 HollowCoreRadius_m 0.0333 InnerExplosiveWidth_m 0.0482 FusionBoost Deuterium Tritium FusionFuelDensity_kg__m3 346 Detonator HardRange_km 0 ActivationRange_km 1.15 MinimumRange_km 5 OverrideTimer_s 0 DelayedTrigger false TargetsShips true TargetsShots true
I am not sure what I did wrong previously, but after importing this design works. I was also able to get a sub-kilo nuke (if just barely) with 95t yield. No worries, nuclear hand grenades are still with us, even if they gained weight. *autistic screeching*You can get it even lighter, but I'm not sure the yield of a few tons is worth it.
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Post by jonen on Jun 22, 2017 16:09:53 GMT
You know, blast launchers kind of maybe sort of might work as Explosive Reactive Armor.
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