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Post by cyborgleopard on May 25, 2017 15:57:24 GMT
So I recently developed this little thing as a replacement to the stock drones. The main objective was for it to be cheap, spammy, and light, so that I could cram battalions of them into even a small carrier and overwhelm the enemy. However upon entering combat and flying by the enemy, the drones become disabled, sometimes before they can even get a shot off, and others when the enemy is at closest approach. They are not getting melted by lasers, or running out of DV or Ammo, I've checked those as possible consideration. Any thoughts on how to fix this.
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Post by ash19256 on May 25, 2017 16:57:49 GMT
Actually, bipropellant rockets are IIRC bugged, so that if you get the propellant mixture wrong with your tankage, it won't tell you the correct delta-V stats. Ie. if you have too much fluorine or hydrogen, you won't know that your drones are almost out of actually usable fuel until they do spontaneously run out. There's a reason I prefer NTRs even when I want my missiles or drones dirt cheap. Also, with your cannon turreted, you might want to try using 3, smaller, fixed engines instead of 1 big gimbaling engine, because the AI seems to be able to handle that better than the gimbaling engines.
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Post by cyborgleopard on May 25, 2017 17:35:25 GMT
Okay it was my propellant ratios... , had about half as much hydrogen as I should have. The tank names were wrong (since it says its a 5t hydrogen tank on a 300kg drone). Would have been a lot worse if the tank names were accurate.
Also I'm working on a higher quality drone that uses mini NTRs.
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Post by ash19256 on May 25, 2017 18:02:29 GMT
Okay it was my propellant ratios... , had about half as much hydrogen as I should have. The tank names were wrong (since it says its a 5t hydrogen tank on a 300kg drone). Would have been a lot worse if the tank names were accurate. Also I'm working on a higher quality drone that uses mini NTRs. For your mini NTR drones I would recommend using propellants like CO2 or water, as those propellants are very dense, which means that they take up a relatively small tankage area. Alternatively, you could use RP-1, which isn't as dense, but is still denser than hydrogen. Fluorine might also be a viable option, if you don't mind the fact that it's hilariously reactive and toxic as all get out, IIRC it's something like 1505 kg/m 3 in terms of density. If you don't mind modded materials, then icosane is your friend, due to it's higher exhaust velocity than RP-1 when properly optimized, despite it's high density of 792 kg/m 3.
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